QUOTE (brewmeister @ May 7 2011, 10:58 PM)
In the Troop tab for that monster, in the 'Battle Event',
Set the condition to Turn 0 + 0
Set the Span to "Battle" (run once per battle)
@>Control Variables: [0001: Monsters killed] += 1
This will increase the variable by 1 for each monster you fight.
Technically, it increments the variable at the beginning of the fight, BUT....
If you lose, you go right to "Game Over", and the variable will be restored to the last save.
You could also add a conditional branch here to check the variable & set a switch to indicate the quest is completed.
Thanks for your reply. I'll use that. Maybe by adding a condition branch so when the player accepts the quest, the counting of the monsters killed starts.
Meanwhile for the conditional branch and checking of the quest's status I will request an add-on to my current script.