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> SojaBird Leaks, As in WikiLeask for SojaBirds unfinished/unreleased scripts
The POLL!!
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 65
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SojaBird
post Dec 10 2010, 11:51 AM
Post #1


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




I recently started to back up all of my stuff on my PC and found some pretty nice projects and scripts wich I haven't finished yet or released.
"What a pitty" I thought cause they costed me a lot of time without ever being able to be appriciated by the crowd.

So here's the deal.
I'll put up a poll with some things I have in stock that haven't been released thusfar.
Every now and then I'll check back to look at the comments and the status of the poll.
If I think a sertain item has a big enough potential to be loved (say it has a sertain amount of votes), I'll release that perticular item in a seperate topic as I used to do.
I'll notify the link to this new topic with the released item(s) in this a timeline below so we can see the progress with some statistics and all.

Extra info on poll items below:
  1. Draw Application (script)
    This script basicly turns your game into a random art-generator... if you leave it as it is. The script includes parts to draw pixel-lines and other shapes.
  2. Journal (script)
    This baby does work but doesn't has all the features I wanted to include. TYPE your own text ingame so you don't have to use pencil and paper. Uses all keyboard-keys including shift, ctlr and more (e.g. ctrl+backspace or ctlr+alt+5=euro).
  3. Menu Inovation (script)
    A new way of menu and item usage. Oblivion-styled menu with tabs!! (Unfinished though.)
  4. Pixel Movement (script)
    A script wich enables pixel movement and collision based on a collision-picture. Sadly it isn't realy usefull yet in it's current state.
    The encrypted version demo of Pixel Movement so you can check out what the state of the script is atm.
  5. Project Jay (script)

    A almost completed new type of battleinterface with smooth animations, layout and escape options.
  6. Project Jay (project)
    The total package of the previous entry. This time putted within context!
  7. Project Mist Howl (project)

    You might have seen this picture before, though now it can be released. The project contains a lot of scripts, including downsize the width/height of your map and more awsomeness!!
    Now this isn't the real project, it does is the game in it's current state... encrypted.
    And this is a pack with all the graphics that are used.
  8. Large Text (script)
    This is more a utility to all scripters. The script adds the function draw_large_text(x,y,text,*width,*height,*align) wich allows scripters to add large text with this format (space/enters included)
    CODE
    Text1 = <<_TEXT_
      your text here
      your text here
      your text here
    _TEXT_



WIP

This post has been edited by SojaBird: Feb 21 2011, 11:37 AM


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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SojaBird
post Dec 10 2010, 12:26 PM
Post #2


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Poll and info is up.
Let the voting begin!


__________________________
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HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Guyver's Bane
post Dec 10 2010, 02:18 PM
Post #3


The Guiding Light
Group Icon

Group: Revolutionary
Posts: 801
Type: Event Designer
RM Skill: Masterful




I'm all for pixel movement!


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Characters:

"damned shitty highjacked internet"

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SojaBird
post Dec 10 2010, 02:26 PM
Post #4


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Good tnx for the vote biggrin.gif
Remind that the status of the script in wich it currently exsist isn't that usefull yet wink.gif

Keep the votes comming!! smile.gif Spread the word!!


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HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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MajinBangFlash
post Dec 11 2010, 03:57 AM
Post #5


Retro-console lover
Group Icon

Group: Revolutionary
Posts: 195
Type: Writer
RM Skill: Skilled




I actually want quite a few of these biggrin.gif
The project wolf howl thingmie would be perfect for what I am wanting to turn my project into...Well, actually just a gimmick for the project, but eh tongue.gif
Pixel movement IS what we need. I would not mind having that.
The project Jay thing would be interesting. Need a bit more info though.

I would, however, request that the encryption cracker to be taken down. Think 'bout all the commercial games that could have their hard work and effort to create a unique game being for nought, since people would be able to take the resources, scripts, maps, music, database, etc.


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Harryb412
post Dec 11 2010, 04:16 AM
Post #6


Level 48
Group Icon

Group: +Gold Member
Posts: 1,410
Type: Artist
RM Skill: Intermediate




Question: If/when you choose a script from the poll that isn't really finished/useful yet, will you be fixing/finishing it?

Also: Pixel movement.


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SojaBird
post Dec 11 2010, 05:38 AM
Post #7


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@MajinBangFlash
'Bout project Jay, I'll add a screen to that wink.gif
Though the graphics that are used aren't mine!

Pixel movement is actualy something that does is quite old!
It's made very very close at the start of my scripting-career so it can be improved a lot.
It aint finished yet but it's quite a good start I guess... Well perhaps the whole script-structure is pretty lame and unconvinient but there will be still something to play with.


@Harryb412
If I'm gonna release stuff that isn't finished I won't finish them in the first place.
Though I will keep the poll-item up so people can vote for it to be finished, how does that sound smile.gif?

Pixel movement will be one of the first things that will be released I guess, though I'll wait for more votes though biggrin.gif
Bring all your friends and make them vote!! smile.gif


xx
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Harryb412
post Dec 11 2010, 07:22 AM
Post #8


Level 48
Group Icon

Group: +Gold Member
Posts: 1,410
Type: Artist
RM Skill: Intermediate




That sounds good, I am interested though, if it isn't finished what does it actually do so far?


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SojaBird
post Dec 11 2010, 01:46 PM
Post #9


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Basicly the PixelMovement enables to move a block of self-defined size, as you would do with the character.
The places where this block can be is defined by a collision-map with black and white fill.
I got stuck with handeling the events, since I didn't knew a good way to call a specific event based on a pixel.
Now I do have the idea to connect color value to event-id, but that's just a theori that could work.

Let's hope more peeps vote PixelMovement biggrin.gif


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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+Quote Post
   
SuperMega
post Dec 11 2010, 07:55 PM
Post #10


Public memberTitle(String n)
Group Icon

Group: Revolutionary
Posts: 683
Type: Developer
RM Skill: Skilled




I think that the Draw Application script is a really interesting idea that really hasn't been seen around here yet. Besides, I think it would be incredibly useful in many different ways. That takes my vote.


__________________________
Translated Scripts:
Diagonal Movement (Eight Direction) and Smooth Jumping
Attack Party, Heal Enemies
Display Party Status On Map (DQ Style)
Display Maps Under Maps
Save Screen Customization
Subtitled Menus

If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
Currently Working on 2 RPG Maker VX Projects. They are very unique, and have a different kind of style then the usual RPGs. So don't think of them as just another RPG. Did that sound rude? :D Not sure if I want them to go public yet, but we'll see how it goes.
Need a script translated? Come talk to me, and I'll see what I can do.
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SojaBird
post Dec 12 2010, 06:22 AM
Post #11


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@SuperMega
I actualy did released a build of the "application game thingy" some time ago.
I'm not sure if it will be downloadable still though.

A link to the downloadpage where it should be can be found at least 1527 times on this website.
Think 'bout that tongue.gif


G'luck searching ^__^


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   
Oaken
post Dec 12 2010, 08:05 AM
Post #12


Level 7
Group Icon

Group: Member
Posts: 95
Type: Artist
RM Skill: Intermediate




I would love to feature an oblivion styled menu in my game... I have always been a fan of oblivion and how amazing the menu system that they ran was! I really do hope you can get around to that one in the near future


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SowS
post Dec 13 2010, 06:03 PM
Post #13


The Lazy Guy
Group Icon

Group: Revolutionary
Posts: 292
Type: Scripter
RM Skill: Undisclosed




Vote for Pixelmovement!!!!!! WE NEED THIS!!!!!


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QUOTE
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tehpwnerer
post Dec 18 2010, 07:12 PM
Post #14


Level 4
Group Icon

Group: Member
Posts: 45
Type: Musician
RM Skill: Skilled




Im the sucker that voted for a better explanation of the achievement script but let me mention why..
Its nothing to do with the achievements actually all i want is an explanation of the NMI add on lol As i CANNOT figure out for the life of me how to add new menu options
I have 8 currently and several things i had to exclude because they messed with my menu and wiped off the achievement tab.. and NO way in HELL am i not using the achievement script.. thats most of the fun but as i said i have 8 menu commands already and if i cant figure out the NMI thing ..well 8 is what i get (which is fine mind you) but adding other features like one i found yesterday? possibly.. of a call common event from the menu script.. NICELY DONE but i cant use it as it removes the achievement option..
also another thing I REALLY need but not gonna put in a request yet is to call a window which displays the value of a variable into the menu..
You would save my career with that option lol

But i can only dream as ive been trying for almost 3 years to no avail to learn Rgss2 myself... =p
oh well that's that .

your friendly neighborhood
~Pwnerer~


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SojaBird
post Dec 19 2010, 03:06 AM
Post #15


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Today I will release the very first LEAK!! ohmy.gif

And sadly enough it won't be something that you've been masivly asking for but just something that I think could be usefull.
It's gonna be...

'HowToUse' Achievements (notes)

Well I hope that could make you happy.
Just check back later today smile.gif


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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tehpwnerer
post Dec 19 2010, 02:10 PM
Post #16


Level 4
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Group: Member
Posts: 45
Type: Musician
RM Skill: Skilled




Very nice Sojabird =)
thats almost litterally what i was asking for but can you PLEASE include a better explanation of "New Menu Items" which comes with the Achievement script?
Thanks more than a million and its pretty funny im the only one who asked for this and I get it =P
Your my hero as always =)

~TehPwnerer~


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SojaBird
post Dec 19 2010, 04:03 PM
Post #17


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Dang I forgot sad.gif
I'm a bad person!!

Remind me tomorrow and I'll put it up right away.
Now, it's not realy a better explanation of "New Menu Items" but of the Achievement-script.

If I'm right there DOES is a video somewhere on the web of me explaining how to use the "New Menu Items" thing.

Anyways, hope you and all the other can wait a bit longer for this leak for say 12 more hours before you can get your hands on it.
I'll find that video for ya...

VIDEO LINK
(hope you can view it)


Greatzz,
SojaBird.


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HUD's Request Lobby (multiple hud-scripts)


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   
Holder
post Dec 19 2010, 04:12 PM
Post #18


Spoilers.
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Group: Revolutionary
Posts: 4,204
Type: Developer
RM Skill: Advanced
Rev Points: 250




Just as a FYI, you won't be able to have your RGSS Encryption Cracker on here.


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 I'm running the Great North Run in September in aid of NACC. A condition my wife has in it's severe form.
Please sponsor me with whatever you can, thank you.
If you'd like to help spread the word please share the image and link to my fundraising page.

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MajinBangFlash
post Dec 21 2010, 12:17 PM
Post #19


Retro-console lover
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Group: Revolutionary
Posts: 195
Type: Writer
RM Skill: Skilled




QUOTE (Holder @ Dec 20 2010, 02:12 AM) *
Just as a FYI, you won't be able to have your RGSS Encryption Cracker on here.


Just as an FYI, he posted that he would not release that :3


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SojaBird
post Dec 22 2010, 03:52 AM
Post #20


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey hey,

Dang I messed up with uploading the leak AGAIN!!
It's just that these Steam sales keep me occupied all the time.

'Bout the Cracker, I'll remove it wink.gif


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
Go to the top of the page
 
+Quote Post
   

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