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> 3D Pseudo Battle Camera, RGSS Script / By Blizzard
Bot-RRR
post Nov 14 2007, 07:17 PM
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3D Pseudo Battle Camera

Script: http://www.rpgrevolution.com/script/25
Author: KGC Software
Language: Ruby Game Scripting System (RGSS)

Post anything related to the script in this topic.

This post has been edited by SeeYouAlways: Mar 20 2008, 03:36 AM
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kyle1234lee
post Feb 15 2008, 10:46 PM
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Wow the script is so nice! I'm using the minkoff's animated script, and it let's the enemies go to random locations when they attack, just like grandia, but how will I let the hero go to random locations too?


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The Wanderer
post Feb 15 2008, 11:02 PM
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Can we see some screens of it in action?


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kyle1234lee
post Feb 15 2008, 11:09 PM
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How can I post some of my screens? cause I would love to show some screenshots of it. I never thinked of this cool script. just wondering why there are no people giving this nice script some complement.

This post has been edited by kyle1234lee: Feb 15 2008, 11:11 PM


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Nortos
post Feb 15 2008, 11:25 PM
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it often happens because such a nice addon and so easy to use that no one has really anything to say about it Blizz doesn't mind too much I don't think I mean he knows he's great tongue.gif if you want to compliment him you can go to his site


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kyle1234lee
post Feb 15 2008, 11:36 PM
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Ok, Sorry for double post. but I got some screens here:







This post has been edited by kyle1234lee: Feb 15 2008, 11:36 PM


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Spatchez
post Feb 17 2008, 04:30 PM
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Ok quick question, I put both the scripts in but they don't seem to be working. I also keep getting an error saying
"SystemStackError Occurred" "Stack level too deep". Does anyone what this is if so, is there a solution?
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jens009
post Feb 17 2008, 05:27 PM
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Make sure you don't have other scripts redefining the methods. This causes RGSS to get confused which methods to run.
Next, make sure also that KGC Module is above KGC Battle camera.


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Spatchez
post Feb 17 2008, 05:46 PM
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QUOTE (jens009 @ Feb 17 2008, 04:34 PM) *
Make sure you don't have other scripts redefining the methods. This causes RGSS to get confused which methods to run.
Next, make sure also that KGC Module is above KGC Battle camera.

ok if i were to do this right, do you have any screen shots of what the map were to look like. not like the images posted above.
also what are some scripts that can confuse the RGSS

This post has been edited by Spatchez: Feb 17 2008, 05:56 PM
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jens009
post Feb 17 2008, 05:57 PM
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Well, I can't really give you a screenshot to show its purpose. However, I can tell you what it does:

It simply makes the battle camera move making it seem as a 3d battle camera. Hence, it's a 3d pseudo battle camera.


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Spatchez
post Feb 17 2008, 06:06 PM
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ok, then what scripts are confusing the RGSS. i still cant get it to work.
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jens009
post Feb 17 2008, 08:12 PM
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QUOTE (Spatchez @ Feb 17 2008, 05:13 PM) *
ok, then what scripts are confusing the RGSS. i still cant get it to work.

What other scripts do you have installed into your game? Script conflict is the most probable issue I could think of.


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Nortos
post Feb 17 2008, 09:50 PM
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are you using side view?


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Spatchez
post Feb 18 2008, 06:54 AM
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QUOTE (jens009 @ Feb 17 2008, 07:19 PM) *
QUOTE (Spatchez @ Feb 17 2008, 05:13 PM) *
ok, then what scripts are confusing the RGSS. i still cant get it to work.

What other scripts do you have installed into your game? Script conflict is the most probable issue I could think of.

I don't have any other outside scripts other than the 3D battle camera. The only ones I have are the ones the program comes with.
The only thing that changed was the actual battle, it zooms into the target being attacked
and thats all. (and no im not using side view, at least not untill i can get this working)
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SeeYouAlways
post Feb 18 2008, 01:19 PM
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Then it is working. That is what the script is meant to do.


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Spatchez
post Feb 18 2008, 02:38 PM
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QUOTE (SeeYouAlways @ Feb 18 2008, 12:26 PM) *
Then it is working. That is what the script is meant to do.

lol, i thought it was the map itself tongue.gif. o well thanks for the info.
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Blizzard
post Feb 19 2008, 06:06 AM
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SYA, you still haven't updated the credits. xD The script is not by me, it's by KGC, I only added the option to turn it off.


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Hunter EX
post Feb 22 2008, 09:13 PM
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.... What's that goo from RO doing to that frog in the first pic?

And I don't exactly get it; what exactly is this supposed to do..?


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francesco34
post Mar 19 2008, 01:14 PM
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I GOT i problem when i start the game(whit the script) it say script kgc_module line4:errno::enoent occurred.
pleas help but i got rpg maker vx
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Nortos
post Mar 19 2008, 02:35 PM
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That's your problem, it isn't compatible with VX


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