I've figured out the stationary enemies, but having difficulty with the skill animations still. Looking at the Skill Sequences on line 919 seems to be the answer. But for someone who isn't well versed in coding/scripting, it's like unravelling an especially complicated puzzle. From my understanding based on the other skills in the list, I can effect how the skill and animation will play out. What I don't know is (and it doesn't seem to have ANY effect on how the skill acts) is whether I simply name it the same as the skill in the database (for example, the skill is named "Necromancer", so do I create a new entry called "Necromancer"?) or if I can just use a skill sequence. In this case, it's skill 106 in the database, so the entry would be "Skill_106_Sequence". I've tried the former, even inputting random gibberish into it's entry, and nothing. This has me confused because there's an entry for "Shock_Wave", which IS an entry in the database, which also effects that skill somehow.
My guess is you somehow make an entry there ("Necromancer" or "Skill_106_Sequence"), then define the actions that follow. Probably something along the lines of (not the exact Tenkentai terms), "Prevent Damage", "Process Skill", "Wait (for however long skill animates), "Can Collapse". But ... I don't know enough about it to carry forward.

ANY help at all, please, for the love of God, even a direction towards an in-depth FAQ with similar questions, would be immensely appreciated.
This post has been edited by sonic_Reaper: Sep 16 2011, 02:57 PM