Hello everone, well I was just wondering on what you thoughts where in this matter. I love the rm series of making game maker's. But as we all know there is always room for improvement. And I was wondering what do you feel that enterbrain could have done or aid to make there game makers better?
[Show/Hide]Come Visit 2D Game Studio's for some great tutorials and games.
Personally, I think you're right about that, Otaku.
Enterbrain started to gear towards "Anyone can make an RPG with this software!", rather than "You can make awesome games with this software!". I don't mean that about their advertising campaign, but I mean that about the engines in general - they simplified the battle systems, simplified the mapping (starting with VX), simplified the eventing, simplified almost everything. The problem with that is that the XP and VX battle systems aren't very good, despite requiring less battle- and sprite-making, the VX mapping makes everything look ridiculously blocky, and the ratio of new events to dropped events is unfortunately in favor of the latter. Among other things.
Great people talk about IDEAS Average people talk about THINGS Small people talk about OTHER PEOPLE