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> Rpg maker music lag!, Games and programs are slow...!?
Varaosa
post May 14 2012, 11:25 AM
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Welcome,

Has anyone come across or come against a problem, remote rpg maker game starts to slow down or stop the action during a game?

For me now for some reason, even operating in the case of games, for example, that when the battle scene as the game starts slowly reads the music and sound effect. (external)

My first game battleen stops to think for a moment and then the music comes on and when will vihun turn or your turn to attack as the attack comes just a "flash" and the game stops for a moment and then comes the sound and the game will stop tas, and only then will be a hit, so that operate normally after the attack, that what might that be While it? I have installed Rpg Makerere and RTS nine again, but has not helped.

The delay may be your worst, 5 seconds, a time when the program / ​​game trying to read an audio file.

Similarly, in the background there is nothing in the program, which would slow down the machine or the game / program.

This same problem is also the satisfaction on Game Maker, called the game making software.

And there is more, this time lag and slowness comes to these games that are already in place or operating normally exists in the collection.

It is, therefore, RPG Maker VX version.

I have contacted support in this situation, but I do not yet received a reply, if anyone here any ideas or solution to the problem?

& sorry my bad english again...
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Kaust
post May 14 2012, 12:02 PM
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I think I experienced a similar lag to you when I first started adding music. Mine had to do with 2 combatting parallel processes; one starting the music per frame and the other turning it off. I'd say check for something along those lines, its one of the very few times I've gotten lag and its the only music-related one.

GL smile.gif
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Varaosa
post May 14 2012, 02:07 PM
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QUOTE (Kaust @ May 14 2012, 11:02 PM) *
I think I experienced a similar lag to you when I first started adding music. Mine had to do with 2 combatting parallel processes; one starting the music per frame and the other turning it off. I'd say check for something along those lines, its one of the very few times I've gotten lag and its the only music-related one.

GL smile.gif
-Kaust


What does it mean, that is, what do I need to be done?
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Kaust
post May 14 2012, 11:19 PM
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Basically just double check everything on the screen, even things you think are unrelated; if theres a lag it likely stems from either too many events on screen or two contradictory ones trying to activate at the same time.


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Varaosa
post May 15 2012, 08:27 AM
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QUOTE (Kaust @ May 15 2012, 10:19 AM) *
Basically just double check everything on the screen, even things you think are unrelated; if theres a lag it likely stems from either too many events on screen or two contradictory ones trying to activate at the same time.


I do not take an awful lot do not know how to bring this matter could be made?

I think I do not have too many events with event inside. Although the conclusion of the game start RPG maker program beginning and create a single Event, which is one of the external sound as it does in the same manner.

have not personally found any way to do the inspection before the event the way out, because I am a beginner in that respect.
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amerk
post May 17 2012, 07:19 PM
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You could try an anti-lag script to see if it helps. I'm particularly fond of Anaryu's script, as it works well for me.

http://rpgmaker.net/scripts/18/


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Varaosa
post May 20 2012, 09:59 AM
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QUOTE (amerk @ May 18 2012, 06:19 AM) *
You could try an anti-lag script to see if it helps. I'm particularly fond of Anaryu's script, as it works well for me.

http://rpgmaker.net/scripts/18/


Thank you, I tried to use this and it formed no errors, but this does not work, same problem appears to be still, either animation or the music of the delay occurs... huh.gif

This post has been edited by Varaosa: May 20 2012, 09:59 AM
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Varaosa
post May 23 2012, 03:42 AM
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Anyting other ideas or help for fix this problem?
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Night_Runner
post May 23 2012, 04:14 AM
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Have you checked that you computer meets the minimum requirements for running RPG Maker VX.

Which battle system are you using? Are you using the default battle system?

How have you saved your audio files, as .mp3, .oog, etc?
I have heard that RPG Maker has problems with .mp3 files
You could try using an online tool to convert your audio files to oog
I've found a bit in the help file:
CODE
BGM (Audio/BGM)
Background music--usually in MID format.

BGS (Audio/BGS)
Background sounds--usually in OGG format.

ME (Audio/ME)
Music effects--usually in MID format.

SE (Audio/SE)
Sound effects--usually in OGG format.

I could recommend trying to convert your audio files to the preferred format, and seeing if that helps.


How big was the audio file that took 5 seconds to load? 1mb? 10mb?


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Varaosa
post May 23 2012, 11:11 AM
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QUOTE (Night_Runner @ May 23 2012, 03:14 PM) *
Have you checked that you computer meets the minimum requirements for running RPG Maker VX.

Which battle system are you using? Are you using the default battle system?


-I am running windows 7 64 bit, which is not supported, but everything is working yes I have any problems previously...

QUOTE
How have you saved your audio files, as .mp3, .oog, etc?
I have heard that RPG Maker has problems with .mp3 files


-Used the Audacity program to convert & rip music and all external music files are .Mp3 format. Am going to try this next one file format if they work better...

QUOTE
How big was the audio file that took 5 seconds to load? 1mb? 10mb?


I have downloaded the files are different sizes and that there are several. Most of the files are about 2.5MB in size.
Tried to keep the files as a premium quality, in which case the files that must be repeated in the large...

I can try this now, next, first in a different file format, and then I can, if necessary to compress or reduce the file size, which are loop or repetitive melodies...
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kayden997
post May 23 2012, 11:52 AM
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Is it possible to send out a demo of this?
It possibly could be your computer causing this.
Just a thought.

Also, if you are using audacity, you can convert the Mp3 files to OGG and still have the same quality.
When you are about to save, go to the options for that format and move the quality from 10 to 0.


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Varaosa
post May 24 2012, 04:26 AM
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I adjusted the sound judder problem converting. Mp3 files directly. Ogg format, so now everything is working without jerking, but for myself was now another problem, thank you for all to help me for this problem...

This post has been edited by Varaosa: May 24 2012, 04:27 AM
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