QUOTE (Ghun @ May 3 2010, 12:25 PM)
Yes... may you explain more, I am having trouble understanding exactly what you want. Are you wanting the mass of events to be the same type of monster, different group, or what. When you are talking about hovering above the player are they flock of birds or something of that sort?
I want the middle portion to be the event that chases the player, and the events around it to be the area of effect. if the player is in the middle, he will lose more HP than if he is in the other areas.
It's like a spaceship that is chasing and hovering over the player. It stops, lights up, and shooters a laser. The player has roll to get out of the spaceship's line of fire. I can do the laser part myself, but I can't get the events to
stay in formation. Basically, I want that square of events to be 1 giant event block that chases the player.
Using only 1 event to chase and lock onto the player always seems to miss 90% of the time, that's why I need tho make a large mass of events so that it doesn't miss.
The mass of events would be the same monster, it's just that the middle part will be the monster sprite while the others will be the area of effect.
When the laser fires, if the player is in the middle, they will lose 50hp, where as if they stand on the white part, they would lose only 25hp.
I hope this is clear enough. If you need more examples, I'll look around.
This post has been edited by bobbykims: May 9 2011, 07:00 PM