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> Legionwood: Tale Of The Two Swords, Console style RPG with over 15 hours of gameplay and heaps of quests&a
Majingaara
post Nov 15 2008, 11:42 AM
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QUOTE (Dark Gaia @ Nov 14 2008, 02:17 AM) *
@shameonme: The lag was a serious problem in this demo. Just to let you know, the full version will not have that problem, I've combined three very good anti lag scripts plus removed all unnesesary events. I don't intend on releasing another demo, so please, could you just either bear with it or wait for the full game? I've even tested the current work in progress on a 128MB Ram computer and it doesn't lag.

@Majingaara: I could... But not until the full version is released. If you want then, I can tell you, but while it is under wraps, I'd like to keep it top secret as there are a few exclusive to this game.


Sweet. When do you plan on the full release of the game?
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Dark Gaia
post Nov 15 2008, 10:38 PM
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Oh... Hmm, well I intend the full game to have over 30 hours of gameplay, so not until next year at least I'm afraid. It will be something to look out for though!


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Canuck
post Nov 15 2008, 10:56 PM
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This is one of my most anticipated titles on here. happy.gif

I'm willing to wait.


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Dark Gaia
post Nov 15 2008, 11:06 PM
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QUOTE (Canuck @ Nov 15 2008, 11:56 PM) *
This is one of my most anticipated titles on here. happy.gif

I'm willing to wait.


You and about 10 others, as well as all the people over on RPGMakervx.net, RMxp.org, RPGMaker.net, GamingWorld.net and RMRK.net.

I'm working on this a bit everyday so that I don't make you wait too long, but thanks for sticking by me as I promise this will be something worth waiting a very long time for. My best work ever.


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Ark Reaver
post Nov 17 2008, 01:27 PM
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Sorry that it took me a while but I started Legionwood. And found a big problem that doesn't seem to have bothered anyone else. When I get the money out of the chest at the start, Liara walks over, they talk, then it stops, showing this error.

NoMethodError ocurred while running script.

undefined method 'unavailable=' for #<RPG::Actor:0x18d39a8>

I don't know why this is happening.




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Dark Gaia
post Nov 17 2008, 09:40 PM
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QUOTE (Ark Reaver @ Nov 17 2008, 01:27 PM) *
Sorry that it took me a while but I started Legionwood. And found a big problem that doesn't seem to have bothered anyone else. When I get the money out of the chest at the start, Liara walks over, they talk, then it stops, showing this error.

NoMethodError ocurred while running script.

undefined method 'unavailable=' for #<RPG::Actor:0x18d39a8>

I don't know why this is happening.


You're another one who unfortunately has got a hold of the old 1.0 version. In the latest version 2.0 Fixed, that problem is gone. Just a notice: If the Megaupload link is not up, then I will post new versions on RMNet first. As of now, both those links have the newest version. If you are downloading from RMN, please choose the one called "Version 2.0 Fixed" or you will experience this problem.


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Dark Gaia
post Nov 17 2008, 10:01 PM
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Sorry for double post (clicked Fast Reply instead of Edit) but for Ark Reaver and others who are experiencing the problem, I have updated the RMN link so that it lists the exact name of the fixed download before you click on it.


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l33tpie 6
post Nov 24 2008, 03:53 AM
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This is probably one of the best games I've played in a while. The story line is well developed, I'm wondering about what Lann and Liara keep avoiding to talk about (I haven't played too far, only up to the Selatan Plains). The battles are great, they're not too easy and your skills are incredibly useful. I've found that many RPGs I've played on VX have really lacked this, they're all hit enter repeatedly where as your game makes you think: "Should I take my chances and attack the enemy, or should I wait a turn and heal some HP and SP?". The mapping is great, though the first town has a few chokepoints which annoyed me a bit. Overall, this game looks very promising, I love having to build up levels and the logical thinking required. Keep the great work up. =)

This post has been edited by l33tpie 6: Nov 26 2008, 03:32 AM


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Dark Gaia
post Nov 24 2008, 09:48 PM
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Thanks man! You'll love the full version, trust me. I've taken all the things people liked best and amplified them, and removed all else that nobody liked. Unfortunately in the demo you don't find out Lann and Liara's dark little secret, but you will soon. Keep an eye out and thanks for the feedback. I'll work on fixing up those chokepoints.


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Rpgmaster17
post Nov 26 2008, 01:25 PM
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Maps 3, 4, 7, and 10 from top to bottom could use some work (Their kinda messy, especially 10 which looks plain and blocky). Anyway, besides that..this game look pretty good. It has potential to be a solid game, hopefully you'll complete this because i can tell a lot of work has gone into it. I downloaded the demo just a bit ago..and after i play it i'll be sure to give you my feedback. Also, should'nt you give credit to the artist/creator of the main characters face sets and character sets?


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Dark Gaia
post Nov 27 2008, 10:37 PM
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QUOTE (Rpgmaster17 @ Nov 26 2008, 01:25 PM) *
Maps 3, 4, 7, and 10 from top to bottom could use some work (Their kinda messy, especially 10 which looks plain and blocky). Anyway, besides that..this game look pretty good. It has potential to be a solid game, hopefully you'll complete this because i can tell a lot of work has gone into it. I downloaded the demo just a bit ago..and after i play it i'll be sure to give you my feedback. Also, should'nt you give credit to the artist/creator of the main characters face sets and character sets?


Personally, I have no idea who made those graphics. They were given to me in a compilation by someone else who also didn't know where they came from. I'm addressing those maps as others on different sites have pointed out the shortcomings too, though mapping isn't my strongpoint. Oh, and I will most definately finish this game.


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Dark Gaia
post Nov 29 2008, 03:47 PM
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Progress has just hit 30%! I am announcing now that this game will be ready by the end of Febuary.


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icecold49
post Dec 5 2008, 08:28 PM
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This game looks interesting but the lag is CRAZY! When i I insert a command in the game (like moving, talking, etc.), it takes like 2 seconds for it to process. I've played many demos and they all work so my computer's speed isn't the problem. I have no idea what can be causing this and I even downloaded the new version. This problem actually makes the game impossible to play, so please help me or fix this problem.


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demonlord5000
post Dec 5 2008, 09:24 PM
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Hes not around so I will adress the issue myself. My computer sucks as well, so I know lag can be a pain. It wont be a problem in the future though (hes already posted on the matter). The problem is that there are events all over the place. There will however, only be important events, rather than events all over the place, in the future. I hope this info helps ya out.


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icecold49
post Dec 6 2008, 10:15 AM
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My rmvx project is taking longer than I expected...
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QUOTE (demonlord5000 @ Dec 5 2008, 10:24 PM) *
Hes not around so I will adress the issue myself. My computer sucks as well, so I know lag can be a pain. It wont be a problem in the future though (hes already posted on the matter). The problem is that there are events all over the place. There will however, only be important events, rather than events all over the place, in the future. I hope this info helps ya out.


Thanks for the info however i'm not sure that the problem is coming from the events alone. This issue is very apparent even during the opening scenes before you gain control of the character (very noticeable at the actor name selections). The major lag could be caused from a script instead (maybe). Hopefully this helps because this game looks very promising. thumbsup.gif


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Puppet Of Fate
post Dec 6 2008, 02:10 PM
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May I ask what font you are using for your game? Please PM me and let me know. Thanks!


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Dark Gaia
post Dec 8 2008, 02:46 AM
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Icecold: The lag's not from scripts. I've chased it down and it is from events only. On my own computer, the game considerably quickened up after I streamlined the events. Plus, I have 4 Anti Lag scripts now, working together. Lag is a thing of the past.

Kira: It's using Fontlero in the demo. (which is a custom font not included in windows by default). The new version uses Curlz MT.


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Dactrius
post Dec 8 2008, 03:19 AM
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QUOTE (Dark Gaia @ Dec 8 2008, 10:46 AM) *
Plus, I have 4 Anti Lag scripts now, working together. Lag is a thing of the past.


Why do you need 4 anti-lag scripts at once? confused.gif

I've never actually looked them up, surely one would be enough?


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Dark Gaia
post Dec 8 2008, 03:21 AM
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You'd think, but alas no. Each one works for a different area. Two streamline event processing, one does map drawing and processing and one halts the processing of events that are not active.


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l33tpie 6
post Dec 8 2008, 04:56 AM
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Interesting, huh?
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I may have missed it but when is Demo V 3 coming out? I recently finished V2 and I can't wait for the next version! Right throughout the demo you maintained great quality in every aspect. Except for the last dungeon. There was only one thing I can say was bad about it. The Encounter Rate. I would literally take 3 steps and get into a battle. It really slowed things down and made me want to close the window as there was the whole issue of collecting the logs and with the constant interuptions of battles, that really made it frustrating. If you could tweak it just a bit in the next demo, I and I'm sure many other players would find it excelllent. Other than that, great demo, the end really leaves you hanging! 9/10


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