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> The Project Zelda Engine (aka Zelda Starter Kit)! *With Download Links & Pictures*, Thursday 22 September 2011 - The Update Patch #3 has been released!
SilentResident
post Jan 12 2013, 12:17 PM
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Ratty524, is the baby in your avatar, yours? Is soooo adorable! biggrin.gif

This post has been edited by SilentResident: Jan 12 2013, 12:18 PM


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Ratty524
post Jan 13 2013, 12:47 AM
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QUOTE (SilentResident @ Jan 12 2013, 12:17 PM) *
Ratty524, is the baby in your avatar, yours? Is soooo adorable! biggrin.gif

No. I am certainly not old enough to be a parent. xD


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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM) *
i don't like blogs last time i got one my desktop blew up!

ROFL!!

Dragons and Eggs! Please click :3

Weird Dragon is weird.Pretty Dragon is pretty.
Midjet Dragon is a midget.Cool Dragon is cool.
Awesome Dragon is AWESOMEOkay Dragon is... Meh
UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!?
Another Pretty DragonPrettier Dragon
WOAH BADASS!Woah... Same as before. >_>
Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two!
... Okay seriously what the hell is this thing?


thank you Holder for the card!


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SilentResident
post Jan 20 2013, 08:27 AM
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The Project Zelda Engine 4.0 has seen a nice progress the past few weeks, which brings it even closer to its final version and release!


The HUD is complete and ready!
The HUD has been improved, configured to add the missing details and now it is as ready as ever for the release of the Project Zelda Engine 4.0!
The old HUD

The new HUD



Our team is doing pretty good progress at bringing you a real dungeon which features over 30+ weapons for you to obtain and use them to defeat enemies or solve puzzles! Each room will have one or more Big Treasure Chests, and feature puzzles based on the types of weapons you find in!
Earth Temple's new rooms



The Diving System has been added to the Project Zelda Engine!
When Link is swimming in deep water, he is now able to dive, as well. The Diving ability can be controlled by a simple switch and you can have it enabled at all times, or only after obtaining certain diving-related items such as the Diving Scale or the Zora Armor!



More features will be announced, soon. Stay tuned! smile.gif

This post has been edited by SilentResident: Jan 20 2013, 08:28 AM


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kayden997
post Jan 20 2013, 10:19 PM
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So this dungeon will just be showing off every mechanic the engine has to offer? If not, that'll be pretty neat to see since there are so many things to do.
Also, the new UI is great, show the controls without getting to much in the way. Is it just one image that is placed or multipul (i.e different image files for every button on the screen). Also, what about the old UI's artist(s), was their work just replaced. Or did they leave and it needed a touch up... Or was it a place holder from the beginning?

Another thing I would like to point out is an error in one of the maps:

here

The side of the slope is odd in it's transition


Always looking forward to the updates. Actually, I may just be voicing a lot of other's too


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SilentResident
post Jan 21 2013, 03:07 AM
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QUOTE
So this dungeon will just be showing off every mechanic the engine has to offer?

In fact there are dozens of mechanisms and puzzle possibilities in PZE but we can't gather them all into a simple place, for obvious reasons, as there are dozens of possible puzzles to create for each weapon. In the PZE, we just implement both some common and some complex puzzles just for the introduction of the weapons to the gamer. We leave the rest of the stuff for the people to figure out and make them in their own games. The official Zelda titles are your best friend if giving you puzzle ideas.


QUOTE
Also, the new UI is great, show the controls without getting to much in the way. Is it just one image that is placed or multipul (i.e different image files for every button on the screen). Also, what about the old UI's artist(s), was their work just replaced. Or did they leave and it needed a touch up... Or was it a place holder from the beginning?

Each button in the HUD is independent, and has its own image file, for obvious reasons, as this allows you to re-arrange or re-position the buttons in your screen with a simple edit in the Zelda HUD Script, by simply changing the X and Y screen coords for each button.
And what all what was done from our part is just to enlarge these pictures of each button, to add the control display next to them.

QUOTE
Also, what about the old UI's artist(s), was their work just replaced. Or did they leave and it needed a touch up... Or was it a place holder from the beginning?

Actually it was me who made both the older and the newer HUD. The only difference is that I wasn't really happy when I made the old HUD a while ago. I am persistent when it comes to perfection, and because the HUDs are meant to HELP the people, so I gave it again my attention those days and re-worked it. Now the HUD is more clear to the gamers, the health meter is easier to notice, even in varied environments, and the HUD is more helpful towards the new gamers of the engine, who are not used to the engine's complex controls. Displaying the controls is what the modern official Zelda titles also do, allowing people to get more easily adapted to them, without having to press all the keys in their keyboards(!) to find what each button does. We did all that, while ensuring that the control display takes as less space as possible on the player's screen. smile.gif


QUOTE
Another thing I would like to point out is an error in one of the maps:
The side of the slope is odd in it's transition

Thank you dear, much appreciated. I will correct it and upload the corrected picture. xD



Edit: Error corrected. Here we go. smile.gif
Picture is inside the spoilers
here




This post has been edited by SilentResident: Jan 21 2013, 05:11 AM


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
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Download it here: www.rpgrevolution.com
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Download it here: www.creationasylum.net
Download it here: www.zfgc.com
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SilentResident
post Feb 2 2013, 05:18 AM
Post #1626


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This week's news are focused on the improvements our team has done to the Map Slide script.

Map Slide is the feature we see in the following Legend of Zelda titles:
A Link to the Past, Link's Awakening, Oracle of Ages, Oracle of Seasons and Minish Cap titles.

As "map slide", we call the map-scrolling function that triggers every time Link travels from one room to another and camera moves with him.

The map slide requires the rooms to be of fixed sizes and of same tilesets, much like as in the picture bellow:


Our Team not only added the Map Slide to the Project Zelda Engine, but we also worked on it and we improved its functions by expanding its limitations, so it can connect rooms of both fixed sizes and different sizes, and of different tilesets!



This allows the people enjoy more flexibility at making their dungeons using the Project Zelda Engine.

What do you think about this new feature? We could love to hear your opinion!


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Klokinator
post Feb 20 2013, 08:31 AM
Post #1627


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It seems the site is down?

Edit: Nope, apparently not.

This post has been edited by Klokinator: Feb 20 2013, 11:18 AM


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Ratty524
post Feb 20 2013, 11:34 AM
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I love the type of stuff that's being added to this script. Any idea when you might have the next release ready? I'm thinking of starting a community event based on this engine. smile.gif


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QUOTE (gamezerstudios @ Jan 18 2010, 03:29 AM) *
i don't like blogs last time i got one my desktop blew up!

ROFL!!

Dragons and Eggs! Please click :3

Weird Dragon is weird.Pretty Dragon is pretty.
Midjet Dragon is a midget.Cool Dragon is cool.
Awesome Dragon is AWESOMEOkay Dragon is... Meh
UGLY DRAGON IS UGLY! >_<... Ok seriously WTF!?
Another Pretty DragonPrettier Dragon
WOAH BADASS!Woah... Same as before. >_>
Ooh it's a godly looking dragon!Ooh, it's a dragon prettier than the other two!
... Okay seriously what the hell is this thing?


thank you Holder for the card!


Feast your eyes on the failure!


Best Thread Ever Made
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SilentResident
post Feb 23 2013, 02:59 AM
Post #1629


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Hello dear people! The last 2 months, my team is not focusing on new features, but rather expand the existing tools, mechanisms and apply bug fixes to the Project Zelda Engine.

Here is a general list of what was done just in the past few weeks:


#----------------------- DONE ----------------------- #
---[DONE]Add the Roc's Cape. It functions exactly like the Roc's Feather (The Roc's Feather's functions as the following: jump and land back on the same tile if not walking, or jump 1 tiles forward if walking). The only difference between Roc's Cape and Roc's Feather is just it jumps 1-2 additional tiles forwards if walking.
---[DONE]Trowing Shrubs into deep water, will sink them. However, throwing rocks into water, will break them on water's surface instead of sinking them. This needs to be corrected. Rocks could sink into water much like the shrubs, instead of breaking.
---[DONE]Add the Mermaid's Suit. It functions exactly the same way as the Zora's Flippers. And, much like the Zora's Flippers, it uses the Link[7]_SWIM sprite. The only difference between Zora's Flippers and Mermaid's Suit is the speed. The Suit allows Link to swim faster in water, and more specifically, at the default (Link's walking) speed.
---[DONE]Make the Water Diving System be enabled via a Switch, in the same way the Water Swimming System is enabled/disabled via the [Switch ID 18: Swimming Active].
---[DONE]Create the new World Map that reflects the PZE's maps and their geographical locations.
---[DONE]Epona Footstep sound, as heard in Ocarina of Time and Majora's Mask. Epona's footsteps sound effect adds more realism. (Scripting or eventing knowledge needed)
---[DONE]Update the Visual Equipment so the equipment won't disappear for pretty simple sprites such as Link[7]_PUSH[2], which can not explain the equipment's disappearanc.
---[DONE]Give the Dark World and the Past World, their own World Maps. There are more than 1 world visitable in the PZE: the real world, known as Light World, where the Hero is born and lives, and 2 more worlds/dimensions: the Dark World (visitable in the title: Zelda A Link to the Past) and the Past World (visitable in the title: Zelda Oracle of Ages). The World Map Menu Screen however only displays the Light World's map at all times. And since the other worlds may not be geographically 100% the same, they need to be given their own World maps.
---[DONE]Make the Ground Roll Technique to be enabled/disabled via a simple Switch (The switch to apply only for Link's real Human form - not for Masks). Its possible that the gamers may not want the ground rolling technique in their games, at all, or, simply, they may want to have Link to be an unskilled adventurer at the beginning of his adventure and learn this cool technique later in the game.
---[DONE]Make the Sword Spin Attack/Charge Technique to be enabled/disabled via a Switch or something like that. Its possible that the gamers may not want those advanced combat techniques in their games, at all, or, simply, they may want to have Link to be an unskilled fighter at the beginning of his adventure and learn those techniques later in the game.
---[DONE]Give the Earth Temple's map a layout. Make the rooms of the dungeon be arranged in an way so the temple is shaped after a symbol of Earth.
---[DONE]The Ocarina's Soaring System needs to be disabled when Link is in Dark World and Past World.
---[DONE]Disable the Ocarina's Song of Time's Travel (a Majora's Mask feature) when Link is in Dark/Past Worlds.
---[DONE]Move the Animation ID 619 which is clearly an animation used only by Link, from Events Group to Link's Group. Also, in case the animation ID 618 is used by Link again, then, it must be moved to Link's group.
---[DONE]Add the slippery Ice Terrain to the PZE. If Link steps on ice, he could slip all the way until he is stopped by an impassable tile/event.
---[DONE]Try add the 'push' effect to the Cane of Somaria's pushable Block. In fact, a "push" is Link's _PUSH sprite which is used mostly when Link is trying to move objects and blocks in the game's world.


Soon we will post more info about the awesome Ice Slipping feature we added to the Project Zelda Engine! The player will slip in ice if he try to step onto a tile of frozen ice! This can be funny but also quite dangerous sometimes, especially if there are holes or traps in the floor!
Enjoy! smile.gif





QUOTE (Ratty524 @ Feb 20 2013, 09:34 PM) *
I love the type of stuff that's being added to this script. Any idea when you might have the next release ready? I'm thinking of starting a community event based on this engine. smile.gif

Hehe, we are discussing this in the team, and we consider releasing a demo of our current version of the engine, for people to enjoy by first hand the new features and changes made to the engine happy.gif


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kwanzaabot
post Apr 18 2013, 09:51 PM
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So I've downloaded the Engine, and I have some questions. Odds are some of these have been answered, but there's also 82 pages for me to scour through. biggrin.gif

Could somebody explain to me what all the extra frames in Link's character sheet *do*? I'm used to the default RMXP 4x4 sheet, and this 7x4 sheet is confusing the heck outta me. I tried making my own custom Link character sheet (I'm going with Gameboy graphics) using the 4x4 resolution, but obviously those extra frames are needed for something, as doing anything *except* walking looks a little odd.

This post has been edited by kwanzaabot: Apr 18 2013, 11:11 PM
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ShinGamix
post Apr 20 2013, 04:56 PM
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just heard team disbanded because of team inactivity. I want to join the team!!


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SilentResident
post Apr 20 2013, 07:39 PM
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QUOTE (ShinGamix @ Apr 21 2013, 02:56 AM) *
just heard team disbanded because of team inactivity. I want to join the team!!



Yeah, team is gone.. We are considering moving PZE to a new engine such as RPG Maker VX, or Game Engine and try form a new team.

This post has been edited by SilentResident: Apr 20 2013, 07:40 PM


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ShinGamix
post Apr 21 2013, 12:23 PM
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That is what I want to sign up for!!

btw Ace is the only other choice besides XP!

This post has been edited by ShinGamix: Apr 21 2013, 12:29 PM


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ShinGamix
post Apr 24 2013, 04:22 PM
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QUOTE (ShinGamix @ Apr 21 2013, 03:23 PM) *
That is what I want to sign up for!!

btw Ace is the only other choice besides XP!

bump!!

Saw that PZE was revived!!! Wanted to let everyone know SilentResident brought it back!!!! Thank you SR!!!


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SilentResident
post Apr 26 2013, 05:12 AM
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Heah, its revived for now.


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
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Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
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ShinGamix
post Apr 29 2013, 06:48 AM
Post #1636


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The site was down this morning when I went to go there.


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zacheatscrackers
post Apr 29 2013, 11:27 AM
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I was never the biggest Zelda fan (outside of the 2D ones and some of the 3D ones like Wind Waker and Skyward Sword) but WOW this is insane. Massive props to all involved, since this looks incredible. I'm gonna look into it.

This post has been edited by zacheatscrackers: Apr 29 2013, 11:28 AM


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SilentResident
post May 7 2013, 04:05 AM
Post #1638


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Excellent news everyone: Our team is back to full work and our scripters have dealt with over 30+ bugs in only a matter of days. This is a stunning amount of progress that I have a long time to see.

Soon more info to be posted about the new features of PZE!


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Create, Share and Play your own Zelda 2D games with the Updated Project Zelda Engine!
The official website here: zeldaengine.net
Download it here: www.rpgrevolution.com
Download it here: www.rmrk.net
Download it here: www.rmxpunlimited.net
Download it here: www.creationasylum.net
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Clord
post May 8 2013, 09:47 AM
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This is freaking awesome.


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ShinGamix
post May 27 2013, 08:56 AM
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I agree with Clord!!! 80 pages of OMFG!


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