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> Law's Custom Save System, Basically, a translation of Woratana's Neo Save System.
The Law G14
post Jan 4 2010, 07:01 AM
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Law's Custom Save System

Version 1.5
The Law G14 and Night_Runner
4/25/10


Introduction

This is basically a translation of Woratana's Neo Save System that was made in VX. This script has the ability to have unlimited save slots, a background image, and much more. Hope you like it smile.gif

Features

-Unlimited save slots

-A screenshot of your last location is displayed inside the save slot information

-The ability to have a background image

-The ability to change the name of your save slots

-Changeable icons next to the save slot


Script

Attached File  Law_SaveSystem_1_5.txt ( 35.4K ) Number of downloads: 380



Customization

You can customize your script in the customization module found on lines 13 to 59.


Compatibility

Compatibility With MOG Animated Title Celia V4

Just change lines 81 to 85 of the animated title script to this:

CODE
for i in 0...Customization::SLOTS
      if FileTest.exist?(Customization::SLOT_NAME + "#{i + 1}.rxdata")
        @continue_enabled = true
      end
    end


Also, be sure to place the animated title script BELOW my script.


Screenshots

[Show/Hide] Screenshots










Installation

Just change whatever you'd like in the customization module found on lines 13 to 59. Also, you'll need to save all the face graphics you'll need. You need to put the face graphics in the pictures folder of your recourse manager and name them by actor ID. For example, your first actor's face graphic would be named 1 since your first actor is the first actor in the database, which the ID of that is 1.


Terms and Conditions

Just credit me as well as Night_Runner since he was a big help. You can see what he helped me with in the Special Thanks section.


Special Thanks

Night_Runner with helping me with the screenshot part of the script and a bad bug that I was encountering.

HamsterMan's unlimited save slots script for helping me with allowing multiple save slots in this script.

History
Version 1.3: Attached File  Custom_Save_System.txt ( 32.03K ) Number of downloads: 204


This post has been edited by Night_Runner: Apr 25 2010, 05:51 AM


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Bigace
post Jan 4 2010, 11:16 AM
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Hey Law, does this support 4+ actors in your party, because my game has 9 main party memebers.


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"If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others."
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The Law G14
post Jan 4 2010, 12:17 PM
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It should, but can you have more then 4 actors at once in your game? Because this script will only show four.


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

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Redd
post Jan 4 2010, 03:23 PM
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looks reaaallllyyyy good Law. I'll probably use this. I remember seeing this for VX thinking it was for XP and I downloaded it and then there was a chess piece instead of a cogwheel, so I just screwed the whole thing.

THANK YOU happy.gif


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The Law G14
post Jan 4 2010, 04:15 PM
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Hey, no problem Redd, glad you like it biggrin.gif If you find any bugs, please tell me. Oh, and remember to also credit Night_Runner smile.gif


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

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MentalSickness
post Jan 8 2010, 02:40 AM
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Great script you got there law!
I really like it biggrin.gif
Keep up the good work ^^
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stripe103
post Jan 8 2010, 10:28 AM
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I can't get it to work.
I'm using the "Skip Title Screen Script"(or what its name is) and has made my orn "menu", when I are about to load a game, the scene shows, when I'm about to save, the scene shows. But when I hit enter, this error shows.

Oh, and I have removed the Scene_Title Modification(or what it's called) at the bottom of the script. If this was still there, the game didn't even start.

What can I do to get it to work.


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The Law G14
post Jan 8 2010, 02:34 PM
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@MentalSickness: Thanks man, please tell me if you find any errors smile.gif

@Stripe: Can you post the Skip Title Screen Script and I'll try to see how I can make them compatible smile.gif


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

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stripe103
post Jan 10 2010, 03:22 AM
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At least I think that it is those two who is uncompatible at the moment.
[Show/Hide] The script

CODE
#==============================================================================
# â–  Scene_Title
#==============================================================================

class Scene_Title

  def main
if $BTEST
     battle_test
     return
   end
   # Load database
   $data_actors        = load_data("Data/Actors.rxdata")
   $data_classes       = load_data("Data/Classes.rxdata")
   $data_skills        = load_data("Data/Skills.rxdata")
   $data_items         = load_data("Data/Items.rxdata")
   $data_weapons       = load_data("Data/Weapons.rxdata")
   $data_armors        = load_data("Data/Armors.rxdata")
   $data_enemies       = load_data("Data/Enemies.rxdata")
   $data_troops        = load_data("Data/Troops.rxdata")
   $data_states        = load_data("Data/States.rxdata")
   $data_animations    = load_data("Data/Animations.rxdata")
   $data_tilesets      = load_data("Data/Tilesets.rxdata")
   $data_common_events = load_data("Data/CommonEvents.rxdata")
   $data_system        = load_data("Data/System.rxdata")
   # Make system object
   $game_system = Game_System.new
   # Reset frame count for measuring play time
   Graphics.frame_count = 0
   # Make each type of game object
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   # Set up initial party
   $game_party.setup_starting_members
   # Set up initial map position
   $game_map.setup($data_system.start_map_id)
   # Move player to initial position
   $game_player.moveto($data_system.start_x, $data_system.start_y)
   # Refresh player
   $game_player.refresh
   # Run automatic change for BGM and BGS set with map
   $game_map.autoplay
   # Update map (run parallel process event)
   $game_map.update
   # Switch to map screen
   $scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# * Battle Test
#--------------------------------------------------------------------------
def battle_test
   # Load database (for battle test)
   $data_actors        = load_data("Data/BT_Actors.rxdata")
   $data_classes       = load_data("Data/BT_Classes.rxdata")
   $data_skills        = load_data("Data/BT_Skills.rxdata")
   $data_items         = load_data("Data/BT_Items.rxdata")
   $data_weapons       = load_data("Data/BT_Weapons.rxdata")
   $data_armors        = load_data("Data/BT_Armors.rxdata")
   $data_enemies       = load_data("Data/BT_Enemies.rxdata")
   $data_troops        = load_data("Data/BT_Troops.rxdata")
   $data_states        = load_data("Data/BT_States.rxdata")
   $data_animations    = load_data("Data/BT_Animations.rxdata")
   $data_tilesets      = load_data("Data/BT_Tilesets.rxdata")
   $data_common_events = load_data("Data/BT_CommonEvents.rxdata")
   $data_system        = load_data("Data/BT_System.rxdata")
   # Reset frame count for measuring play time
   Graphics.frame_count = 0
   # Make each game object
   $game_temp          = Game_Temp.new
   $game_system        = Game_System.new
   $game_switches      = Game_Switches.new
   $game_variables     = Game_Variables.new
   $game_self_switches = Game_SelfSwitches.new
   $game_screen        = Game_Screen.new
   $game_actors        = Game_Actors.new
   $game_party         = Game_Party.new
   $game_troop         = Game_Troop.new
   $game_map           = Game_Map.new
   $game_player        = Game_Player.new
   # Set up party for battle test
   $game_party.setup_battle_test_members
   # Set troop ID, can escape flag, and battleback
   $game_temp.battle_troop_id = $data_system.test_troop_id
   $game_temp.battle_can_escape = true
   $game_map.battleback_name = $data_system.battleback_name
   # Play battle start SE
   $game_system.se_play($data_system.battle_start_se)
   # Play battle BGM
   $game_system.bgm_play($game_system.battle_bgm)
   # Switch to battle screen
   $scene = Scene_Battle.new
end
end


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The Law G14
post Jan 10 2010, 07:31 AM
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If you put that Skip Title Script below my script, it should work. But can see the code for the menu you made when you skip the title?


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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stripe103
post Jan 10 2010, 10:51 AM
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QUOTE (The Law G14 @ Jan 10 2010, 04:31 PM) *
But can see the code for the menu you made when you skip the title?


Oh! Hehe, that is not a script. The "Skip title" script makes the game skip the title screen and goes straight into the games start point.
So the menu is only evented.


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The Law G14
post Jan 10 2010, 11:23 AM
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Hm, so can I see your event, I think that's what's causing the problem.


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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stripe103
post Jan 11 2010, 02:37 AM
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I don't think so. Because it is when I'm going to the save and the load screen this error occurs:

Script 'Laws Custom Save' line 349: NoMethodError occurred.
undefined method 'width' for #<Sprite_Character:0x38491d8>


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The Law G14
post Jan 11 2010, 02:02 PM
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Do you have any other scripts besides the Skip Title Screen Script and my script?


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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stripe103
post Jan 13 2010, 10:01 AM
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PHP ERROR: Couldn't get value from UInteger. Value too large
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QUOTE (The Law G14 @ Jan 11 2010, 11:02 PM) *
Do you have any other scripts besides the Skip Title Screen Script and my script?


Yea, currently I have:
[Show/Hide] Scripts in my current project

Missing File Logger - Fantasist
CMD #5 - Rune
Character biography script - Rune
Universal Message System(UMS) - Ccoa
Weather Script - Ccoa
Key Simulator - Fantasist
Catergorized Items Menu - Albertfish
Shopping System - Leon
Map Location - Hunter X
Scene_Credits - UNKOWN, Emily_Konichi, and AvatarMonkeyKirby
Dynamic Shop System - Tidloc (I may remove this)
Game Play Help script - Mr. Wiggles (Rather unknown for people outside RMRK.NET)
[Modification]Achievements Book - My own (Rather new [RMRK.NET LINK])
Blizz-ABS - Who dosen't know who made this? laugh.gif

Blizz-ABS Addons:
EXP in HUD Plug-in - Blizzard
Kill Count Made - game_guy
Critical Sound - Blizzard


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The Law G14
post Jan 14 2010, 01:32 PM
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Well this is what I suggest you should do. Open up a new rmxp project and put in my custom save system. After that, copy each script in your game project one by one into this new project. Everytime you copy a script into the new project, test play the game to see if you're still getting the error. Once you find the script that gives the error, tell me what it is so I can make it compatible with this script smile.gif


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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Taiine
post Jan 23 2010, 03:58 PM
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Yet another kicken script by THE LAW! *gasps all around*

So been using most of your menu scrips, been loving them, and this fits in just right with in the mix..

Well almost...



I did a script run though and apparently it does not like Bliz's ABS. Thats the only script that pops up any error with this.

(EDIT: I realized that the guy above also posted this same error after I poked this in, so guess theres that guys answer as well ;p)

There are two other quirks however.

One is miner. Using MOG Animated Title Celia
http://www.atelier-rgss.com/RGSS/Menu/XP_Menu11.html
and trying to load a save game, it well, don't do anything, it wont pop to the load screen, it just stays at the title.

The other has to do with the screenshots the script makes to show your location at the save. It's not showing the players position.

[Show/Hide] For instance here is a in game shot of my game I'm working on.


I saved from that very spot.

[Show/Hide] But the screenshot puts him elsewhere.

(ignore my temp icons tongue.gif)

It does that even if this is the only script in use. At first I thought the script is set to snap a shot at a certain point on the map like the top corner, but then the area shown is no where near the top corner, but it is close by. (bottom of the barn's shown in the first shot) it looks like your shot system is 'jumping' to an area above (by 10) and to the left (by 5) of where the player is really standing.

I tried it with a new test game with a big map and placed random things (to ID the locations) and it always makes the shot 10 up and 5 left of the players true place.

Oh and a space after Location would also be nice.


So there is my bug test for the day. tongue.gif

This post has been edited by Taiine: Jan 23 2010, 04:02 PM


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My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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The Law G14
post Jan 24 2010, 11:24 AM
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Hey Taiine, thanks for the awesome bug report smile.gif

Have you tried putting my script below the rest of your other scripts? If you have, can you post the actual code for your Animated Title Celia script so I know what edits you've made to the script?

So far I've managed to add that space after location so I'm gonna try to make the compatibility wtih the title script you're using, next.


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"When you first come, no one knows you. When help them out, they all know you. When you leave, they all love you. When you come back, they've already forgotten you." -- copy into your sig if you think this quote speaks true!

If you are one of the very few teenagers that know what real rap is and don't blindly listen to the hate statements (rap is crap), then put this in your sig. I say this in the name of Common, Mos Def, Lupe Fiasco, 2Pac, Nas, Talib Kweli, Eminem, and many others. -Exiled One

My Project Thread: Gai's Hunters


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Taiine
post Jan 25 2010, 01:15 AM
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QUOTE (The Law G14 @ Jan 24 2010, 12:24 PM) *
Hey Taiine, thanks for the awesome bug report smile.gif

Have you tried putting my script below the rest of your other scripts? If you have, can you post the actual code for your Animated Title Celia script so I know what edits you've made to the script?

So far I've managed to add that space after location so I'm gonna try to make the compatibility wtih the title script you're using, next.


If your script is below Blizzs ABS it pops out a different error then that one shown, and instead shows
Script 'Spriteset_map" line 37: ArgumentError occurred.
wrong number of arguments(2 of 1)
right away before the game starts, where as the other "undefined method 'width'" error if your script is set above only happens when you attempt to save.

As for the title script if it is below that it pops out an error right away on game start with the title script giving line 114: NoMethodError
undefined method 'bitmap=' for nil:NilClass

However if yours is above the title script it works fine and dandy with no hitches aside it can't load saved games. No edits to the title script have been made, (okay tha'ts a lie I have FULL_SCREEN = false cause well full screen + wide screen monitor makes things all stretched and very blury x.x) . The code I use is right from the demo posted on the site linked.

Will you also be working to make this well, work with Blizz's ABS? I would also hope cause it's what I'm thinking of adding to mine.

Edit: oh and the above error tests were done with only the blizz ABS and the title script, both with them both together and with only one or the other.
Every other script I use (and thats a nice handful of them) show no issues in any way shape or form thus fare of testing with each of em one by one and all together. so the issues have been confirmingly (is that a word?) narrowed down to these two playing wooky. :3

This post has been edited by Taiine: Jan 25 2010, 01:19 AM


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an RMXP Game utilizing Blizz-ABS


Concept Projects: DASH! The Masters Game | Finny Adventures (temp title)
My first RMXP Script: Taiine's Solo Player Custom Menu System v0.6 (UPDATED 13th of Nov 10)

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Rik evil of fina...
post Jan 26 2010, 10:39 AM
Post #20


Level 1
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Group: Member
Posts: 12
Type: Event Designer
RM Skill: Beginner




tank you is the last script i need for my game (i give you athe download when he is finish but im italian so...)
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