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> "Tales Of" battle System
Kinger556
post May 3 2009, 08:04 PM
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Ok

I found this while i was on google today its basicly a battle system like Tales of Symphiona,
But im not sure who the owner of the script is. its from a Spanish RPG site, The 1st demo was in spanish but then i found this one in english
its alittle complicated tho.

[Show/Hide] Screen Shots
Battle:


Allies:


Skills:


Equip Skills:



DEMO HEAR

You can find out how to learn the controls and create/setup your personal battlers in game, just talk to everyone there.
I hope you like it laugh.gif

Other Version:

HEAR

This post has been edited by Kinger556: May 7 2009, 02:23 PM


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Michael
post May 3 2009, 11:00 PM
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The picture of the battle is really pixaly, but its great you found it for others who need it.
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cipley
post May 4 2009, 12:13 AM
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it was nice...although when I tried it, all of the characters move on their own...
Maybe something went wrong with my computer...


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Kinger556
post May 4 2009, 04:07 AM
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QUOTE (cipley @ May 4 2009, 01:13 AM) *
it was nice...although when I tried it, all of the characters move on their own...
Maybe something went wrong with my computer...


Thats odd, Ill look into it, altho if its the script i dont think i could help you......

This post has been edited by Kinger556: May 4 2009, 04:07 AM


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cipley
post May 5 2009, 01:32 AM
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oh, yes, I tried it again and actually the character (Sieg) walks on its own and all we have to do is direct them and give command (attack, skill, defend)
btw the credit is given to XRXS (creator) and Spiral Dreams (explanation)


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Help needed:
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Yuu-Mon Musuedo
post May 7 2009, 08:38 AM
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I have a two questions about this script if anyone would bother answering them.

How do I stop the characters from auto-healing. It actually revive party members and enemies, and that's a huge problem.

I see something about voices and wonder how can I add voices to it. It don't give me much of a example on adding your own sound file to make them shout when attacking, or damage.

Thank you in advance.


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Kinger556
post May 7 2009, 02:20 PM
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I found this better version of the system online, they proboly fixed most bugs, and i think they made it so you can customize even the
other party members attacks

HEAR


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efreet
post May 16 2009, 09:50 PM
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ehh... lol, the other members moves because it's tales of battle system, remember? tales of destiny allows other members to be AI controlled while you either choose to control the protagonist or pick other party member to use and leave others AI controlled. smile.gif


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Pharoah
post May 20 2009, 06:11 PM
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QUOTE (efreet @ May 17 2009, 02:50 AM) *
ehh... lol, the other members moves because it's tales of battle system, remember? tales of destiny allows other members to be AI controlled while you either choose to control the protagonist or pick other party member to use and leave others AI controlled. smile.gif


This is only true to a certain level, while the party members move/attack/use skills on their own, you can still assign skills to other buttons for other characters, such as heal, you could have it setup to heal party when the LB is pushed, or something like that.

This post has been edited by Pharoah: May 20 2009, 06:11 PM
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Dark Knight 46
post Jul 24 2009, 02:35 PM
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I need the script again


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mollyme
post Sep 2 2009, 11:09 AM
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how do i make my own battle spites


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Milonar
post Jan 6 2010, 08:29 AM
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The link died.

And I think we can not use "Tales of" battle system on RPGXP. Some webs say this script doesn't exist to use anymore and it doesn't allow to use.


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Ashyram
post Jan 29 2010, 04:13 PM
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How do you make custom battlers for this cbs
sorry im kinda new to this so as simple as possible would be good
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masterblade600
post Apr 30 2010, 02:56 PM
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I want to use this but i both download links wont work!
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Locke
post May 11 2010, 02:34 AM
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The links are died!! So sad that we never gonna use this again...........
nuke.gif Lets nuke this topic XD its unused now


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iqbal_0k
post May 13 2010, 05:02 AM
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here is the link
My own Custom enhancement

but i'am sorry i was giving up this project to someone else(it was my schoolmate), and i still need more reference on this project, but worry not you can still mail me if you find some major or minor bug, and i hope i can help you
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Locke
post May 19 2010, 12:07 AM
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QUOTE (iqbal_0k @ May 13 2010, 06:02 AM) *
but i'am sorry i was giving up this project to someone else(it was my schoolmate), and i still need more reference on this project, but worry not you can still mail me if you find some major or minor bug, and i hope i can help you


Well if that take cares of that, this topic will now not be nuke
also i'll give you a thanks iqbal_0k

(Here it is THANKS thanks.gif )


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Blyte
post May 31 2010, 10:06 AM
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i keep getting this error when i attack or get close to the enemy
Script 'FullCBS PART3(voice)' line 1137 : NoMethodError occurred.
undefined method 'sp_cost' for nil:NilClass

can someone please help me?

This post has been edited by Blyte: May 31 2010, 10:31 AM
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Rukiri
post May 31 2010, 05:50 PM
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Not bad, I wouldn't call it a truthful Tales Of battle system but it is a fun one to have.


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Blyte
post Jun 4 2010, 07:55 AM
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ok i got the error sorted out and im almost all set, but could someone share a little light on this scripting for me?
In megaman zero games, zero has a 3 slash attack and i want to give him this as a basic attack.
Sure the first 2 are done but when i try putting a 3rd in it doesnt work!

this is what ive got for CBS part 5 (battler config) for zero

case actor_id
when 1 # Zero
# 運動能力
@armor1_id = 1
@walk_x_speed = 2.5 # 「歩行X速度」
@frict_x_break = 0.5 # 「摩擦Xブレーキ力」
@dash_x_speed = 8.0 # 「走行X速度」
@crouch_to_jump = 1 # 「ジャンプ開始にかかるフレーム」
@air_x_velocity = 0.8 # 「空中X加速度」
@air_x_maximum = 4.0 # 「空中X最大速度」
@air_x_resistance = 0.2 # 「空中X空気抵抗」
@air_y_velocity = 0.8 # 「落下Y加速度」
@air_y_maximum = 15.0 # 「落下Y最大速度」
@swoop_y_speed = 17.25 # 「急降下Y最高速度」
@max_jumps = 3 # 「最高連続ジャンプ回数」
@weight = 0.50 # 「重さ」
@guard_durability = 25 # 「ガード耐久力」
@jump_y_init_velocity = 12 # 「地上ジャンプY初速度」
@airjump_y_init_velocity = 11 # 「空中ジャンプY初速度」
@stand_body_rect = Rect.new( -20 , -54, 30, 45) # 直立時くらい判定(Rect)
@sit_body_rect = Rect.new( -20 , -54, 30, 45) # しゃがみ時くらい判定(Rect)
@down_body_rect = Rect.new( 0 , 0, 0, 0) # ダウン時くらい判定(Rect)

# 戦技設定
@forte_ids[ 1] = 121 # x
@forte_ids[ 2] = 124# x+x
@forte_ids[ 4] = 124 # =>=>+x
@forte_ids[ 5] = 124 # =>+x
@forte_ids[ 6] = 126 # arriba+x
@forte_ids[11] = 131 # Ataque 1 (x)
@forte_ids[12] = 131 # Ataque 2 ( -> + x )
@forte_ids[13] = 131 # Ataque 3 ( arriba + x 9
@forte_ids[14] = 131 #[14] Ataque 4 ( abajo + x )
@forte_ids[15] = 131 #[15] Ataque 5 ( <- + x )


i know that @forte_ids[ 1] = 121 and [2] =124 are the basic attacks that are executed by pressing x twice but im wanting a 3rd hit

for Full CBS part 6 (Skills)
when 121 # Ataque espadachin(corte hacia abajo)
@handling_priority = 1
@action_duration = 18
@uncancelable_duration = 4
@jub_attack_connect_f = 18
@attack_motion_plan = [111,111,113,113,115,115,116,116,117,117]
# 2:攻撃開始
@attack_rectan_plan[ 3] = Rect.new(0,-50, 40, 24)
@attack_skl_id_plan[ 3] = 121
@attack_rectan_plan[ 6] = Rect.new(0,-30, 40, 35)
# 7:攻撃範囲をしまう
@attack_skl_id_plan[ 7] = 0

this is for forte_id 121 the first attack and:

when 124 # Ataque espadachin 4(Corte hacia adelante)
@action_duration = 28
@attack_motion_plan = [151,151,153,153,154,154,155,155,157,157]
# 4:攻撃開始
@attack_rectan_plan[ 3] = Rect.new(20,-40,40,30)
@attack_skl_id_plan[ 3] = 121
@attack_rectan_plan[ 6] = Rect.new(20,-40,40,30)
# 15:攻撃範囲をしまう
@attack_skl_id_plan[ 7] = 0

and this is what i put down as a test 3rd stage attack, i know its not wrong cos ive tested it as a 2nd stage attack.
when 132 #test
@action_duration = 38
@attack_motion_plan = [751,751,752,752,753,753,754,754,755,755]
# 4:攻撃開始
@attack_rectan_plan[ 3] = Rect.new(20,-40,40,30)
@attack_skl_id_plan[ 3] = 121
@attack_rectan_plan[ 6] = Rect.new(20,-40,40,30)
# 15:攻撃範囲をしまう
@attack_skl_id_plan[ 7] = 0

:this is for the second stage of the basic attack.
Can someone please tell me what am i missing? I know im close but im no where near the cookie jar! :'(
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