Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> FIle Conversions and Color Loss; possible remedies?, Chara Spritesheets and Chara Battlesheets
Lynx the Destroy...
post Aug 21 2012, 03:37 PM
Post #1


Level 1
Group Icon

Group: Member
Posts: 11
Type: Writer
RM Skill: Intermediate




I'm trying to use 2003 and I've been working on custom sprite sheets. I've done this before with 2000 and had no problems but now I'm experiencing formatting issues.

2003 says it only accepts PNG and XYZ. I've found XYZ is similar to 256 color. I've converted different sprite sheets to various formats, including PNG, and the maker tells me:
[1] For all formats but PNG or 256 colors, I'm reminded these file types aren't supported
[2] For PNG files I've made myself, "This PNG type is not supported"; it however supports anything I download
[3] It accepts 256 color files.

The issue with file acceptance for 256 colors is the complete loss of color accuracy and depth. I've made reds that swapped and turned blues, half of every sprite becomes partially transparent, outlines merging and entire characters changing to a single conglomerate of indecipherable colors.

Are there any suggested solutions to this sprite sheet dilemma?


__________________________
For what reason do we live if not to live for others or die for ourselves?

Try saying 'Thank You'; you'll feel less selfish and whomever will feel helpful.
Go to the top of the page
 
+Quote Post
   
amerk
post Aug 22 2012, 01:17 PM
Post #2


Level 56
Group Icon

Group: Global Mod
Posts: 1,784
Type: None
RM Skill: Undisclosed
Rev Points: 15




The loss of color is probably because you are using MS Paint. You'll need to use another image program, which saves the quality of the colors when converting. Any should work:

Paint.net, GIMP, GraphicsGale, Photoshop, Irfanview...


__________________________
Go to the top of the page
 
+Quote Post
   
shinyjiggly
post Aug 22 2012, 01:24 PM
Post #3


Level 21
Group Icon

Group: Revolutionary
Posts: 431
Type: Artist
RM Skill: Beginner




Ah, this age old problem. Here's an old post of mine explaining how to convert a PNG:

QUOTE (shinyjiggly @ Feb 3 2011, 05:21 PM) *
Well, I usually use the GIMP to change my color depth (it's free!) and it works pretty well as long as you have more than 16 colors total (otherwise it automatically converts into a 16 color instead of a 256 color). But your problem seems to be an amount of colors over 256.
If you can download and use GIMP, you can use a tool called "colorcube analysis" that will tell you how many colors you have in your picture. If it says that you have more than 256, you might want to use "posterize" at the lowest possible setting where everything still looks nice.
Once that's over with, you can convert it to indexed mode. Just remember that unless you want dots all over your picture, don't use the floyd-steinberg method (which is selected by default...) Once that's done, you can save it and use it!


One thing I would add to this is to not use posterize because it turns out that the index option picks out better colors than the posterizer (the posterizer tends to pick colors out a set palette of a chosen scope and the indexer actually goes with the most used colors in the image).

But, most spritesheets will not need to worry about the color limit.


__________________________
I'd be glad to help anyone with RPG Maker 2003 type questions if they need assistance.

Progress: 77%ish (back in action, baby!)
Go to the top of the page
 
+Quote Post
   
mavsith
post Aug 27 2012, 10:13 AM
Post #4


Level 2
Group Icon

Group: Member
Posts: 19
Type: None
RM Skill: Advanced




QUOTE (Lynx the Destroyer @ Aug 21 2012, 03:37 PM) *
I'm trying to use 2003 and I've been working on custom sprite sheets. I've done this before with 2000 and had no problems but now I'm experiencing formatting issues.

2003 says it only accepts PNG and XYZ. I've found XYZ is similar to 256 color. I've converted different sprite sheets to various formats, including PNG, and the maker tells me:
[1] For all formats but PNG or 256 colors, I'm reminded these file types aren't supported
[2] For PNG files I've made myself, "This PNG type is not supported"; it however supports anything I download
[3] It accepts 256 color files.

The issue with file acceptance for 256 colors is the complete loss of color accuracy and depth. I've made reds that swapped and turned blues, half of every sprite becomes partially transparent, outlines merging and entire characters changing to a single conglomerate of indecipherable colors.

Are there any suggested solutions to this sprite sheet dilemma?

I think the best way is to use photoshop.
Go to the top of the page
 
+Quote Post
   
gadesx
post Oct 22 2012, 03:37 PM
Post #5


Level 2
Group Icon

Group: Member
Posts: 26
Type: None
RM Skill: Undisclosed




I use micrografx photomagic, that let you change to any number of colours, choosing the best combination for no lost much
quality
Go to the top of the page
 
+Quote Post
   
MissCoriel
post Oct 23 2012, 11:25 AM
Post #6


Level 3
Group Icon

Group: Member
Posts: 42
Type: Musician
RM Skill: Skilled




For most sprite work I recommend iDraw3 takes a bit to get working but well worth it.


__________________________
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 22nd May 2013 - 09:34 AM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker