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> KHBBS styled story?
Kaleb Daub
post Jul 23 2012, 04:42 PM
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Ok in Kingdom Hearts Birth By Sleep you have to complete three people's stories to unlock a final story. I was wondering if this can be done in ACE. I am sure this part is easy using some sort of eventing, but I also want to be able to call the three characters skills and stats that they had in their stories after they were removed. Is this also possible? If so please tell me I really wish to know. I also want to make it to where you can play any story as many times but the final story can only be unlocked once all three are completed.

This post has been edited by mooshra: Jul 23 2012, 06:18 PM


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lenercopa
post Oct 4 2012, 08:18 AM
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QUOTE (mooshra @ Jul 23 2012, 04:42 PM) *
Ok in Kingdom Hearts Birth By Sleep you have to complete three people's stories to unlock a final story. I was wondering if this can be done in ACE. I am sure this part is easy using some sort of eventing, but I also want to be able to call the three characters skills and stats that they had in their stories after they were removed. Is this also possible? If so please tell me I really wish to know. I also want to make it to where you can play any story as many times but the final story can only be unlocked once all three are completed.


ok simple. it automatically will save everything a character had when they were removed from the party. then later, when you want to use them again, just make an event to add the character back in(event page 1, change party). as long as you keep the box labeled "initialize" unchecked, they will be however they were in that particular save file of the game before they were removed

if you want the final story to be unlocked after completing 3 stories. you need to 1)make 3 switches
Label them whatever you want but i reccomend something like ENDSTORY1,ENDSTORY2,ENDSTORY3 or something like that.2) then at the end of each story, make sure you turn the appropriate switch on (Events page 1, control switches...)
3)lastly make an event to trigger the final story, and set it the conditions (upper left hand corner of event menu) check both boxes labeled switch, now you can only have it for 2 switches, but just pick 2 of three of the ENDSTORY switches, then in the event processing with a conditional branch so that the condition is set for the third switch (whichever you did not set as an event condition) and place all of that event in the conditional branch.

if you do not want to use a conditional branch then only make 2 "ENDSTORY" switches, which will be activated at the end of 2 of 3 stories, and one variable for the third story, then just set the event conditions for those two switches and that variable.

This post has been edited by lenercopa: Oct 4 2012, 08:22 AM
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The Welsh Paddy
post Oct 4 2012, 08:46 AM
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Hmm, I would assign a single variable for "Final Story", or whatever name you choose. Then, upon completing each story mode, the variable will increase by one. Then you can set it so that the Final Story becomes available when said Variable becomes "equal to 3".

Not sure about the rest, mind. I'd have to look into it some more, and since I'm not incorporating anything like that in my project, I probably won't get round to it. tongue.gif


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Kaleb Daub
post Oct 4 2012, 02:14 PM
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Oh I forgot about this topic I figured this out for the most part everything you said I got and i am using a script that allows you to set variables and switches to be carried over when new game is selected so that I can imitate the actual KHBBS story system. So I can remove them at the end of thier story then when all three stories are complete once you press new game again it will give you the option to play the final story. Then once the final story is loaded then I will load the latest removed character data for the final story. But this would be a problem since I give people as many saves as they want and when they start a new game I would have to click initialize which would ruin this but I found a special character select script that I can hopefully get modified that will overwrite this method by when the actor is chosen the script will start them out with their base graphics with out initializing them.

So what I really need now to complete this perfect imitation of the KHBBS story system is someone to modify this character select script to where it will start the character with their base stats without initializing them.

The character select script can be found here

http://www.atelier-rgss.com/RGSS/Menu/ACE_Menu07.html

Thanks for the help.


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