QUOTE (Knot @ Sep 7 2010, 02:01 AM)
The secret to cutscenes is to use the "wait" command and "wait until movement completed" (or whatever it's called) command. Because, as far as I can tell, Tthere are really only 2 components to a cutscene:
Dialogue: well when there are dialogue boxes, the character can't move anyway so there's no problem.
People Walking Around: If you've got some people moving then use the "wait until movement completed" and the player won't be able to move as long the other person is. if there is more than one character moving at once you're better off using the "wait" command so that the player can't move until the "wait" is over and the walking characters won't confuse each other(this takes a little trial and error).
All in all you just time it and switch between the dialogue boxes and "wait" commands until the cutscene is over. The player can't move during a "wait" command or dialogue box but other things can still happen.
On the other hand, if there is something in particular you're trying to do then you might want to explain it in detail here, or beter yet in the event forum.
Once again Knot either your a genius or a mindreader or both. again you have hit on exactly what I was trying to say (and yes my communication skills suck lol). I tried the wait command before but always assumed it would stop events, movement, even dialogue. Now that I know the difference should help clear up other issues as well. thanks again knot