Submit Your Article


 
RPG Maker

Welcome Guest ( Log In | Register )


  Games Resources RPG Maker VX RPG Maker XP Scripts Tutorials Downloads

 
Reply to this topicStart new topic
> removing actor but still able to exit rooms?
morprulz
post Sep 6 2010, 02:38 PM
Post #1


Level 1
Group Icon

Group: Member
Posts: 7
Type: None
RM Skill: Undisclosed




Ok the problem I'm faced with is kinda weird. I have an event that takes place as soon as an actor leaves a dungeon with a certain item in his inventory. what the event does is basically a cutscene. it moves the actor, has a conversation with someone. The screen fades out and I remove the actor from the party and do a transfer player to another map . Up to this pt everything is good. Where it gets weird is even though I do not have anyone in the party, I am still able to exit the map of the cutscene. The cutscene map is also used as the actor's house throughout the game. Is being able to exit during a cutscene always gonna be there if i do a transfer player (even with noone in party) without placing a conditional branch on exiting this particular map. Or, is there another method besides doing a transfer player to another map for a cutscene better? Any help on this would be greatly appreciated. Its almost as if there is still someone in the party.
Go to the top of the page
 
+Quote Post
   
MagitekElite
post Sep 6 2010, 03:16 PM
Post #2


Level 42
Group Icon

Group: Revolutionary
Posts: 1,138
Type: None
RM Skill: Skilled




QUOTE
I am still able to exit the map of the cutscene.


So during your cut scene, you can still move around, right? And you want to stop that?
Go to the top of the page
 
+Quote Post
   
morprulz
post Sep 6 2010, 10:10 PM
Post #3


Level 1
Group Icon

Group: Member
Posts: 7
Type: None
RM Skill: Undisclosed






yes that's it in a nutshell.

This post has been edited by morprulz: Sep 6 2010, 10:11 PM
Go to the top of the page
 
+Quote Post
   
Knot
post Sep 6 2010, 11:01 PM
Post #4


Level 25
Group Icon

Group: Revolutionary
Posts: 555
Type: Artist
RM Skill: Skilled




The secret to cutscenes is to use the "wait" command and "wait until movement completed" (or whatever it's called) command. Because, as far as I can tell, Tthere are really only 2 components to a cutscene:

Dialogue: well when there are dialogue boxes, the character can't move anyway so there's no problem.

People Walking Around: If you've got some people moving then use the "wait until movement completed" and the player won't be able to move as long the other person is. if there is more than one character moving at once you're better off using the "wait" command so that the player can't move until the "wait" is over and the walking characters won't confuse each other(this takes a little trial and error).

All in all you just time it and switch between the dialogue boxes and "wait" commands until the cutscene is over. The player can't move during a "wait" command or dialogue box but other things can still happen.



On the other hand, if there is something in particular you're trying to do then you might want to explain it in detail here, or beter yet in the event forum.

Good luck!


__________________________
Unclickable!


QUOTE (X-M-O)
Oh no! I've been quoted again! D=



Other cool stuffs to check out! Even if they arn't mine...





Go to the top of the page
 
+Quote Post
   
morprulz
post Sep 7 2010, 12:32 PM
Post #5


Level 1
Group Icon

Group: Member
Posts: 7
Type: None
RM Skill: Undisclosed




QUOTE (Knot @ Sep 7 2010, 02:01 AM) *
The secret to cutscenes is to use the "wait" command and "wait until movement completed" (or whatever it's called) command. Because, as far as I can tell, Tthere are really only 2 components to a cutscene:

Dialogue: well when there are dialogue boxes, the character can't move anyway so there's no problem.

People Walking Around: If you've got some people moving then use the "wait until movement completed" and the player won't be able to move as long the other person is. if there is more than one character moving at once you're better off using the "wait" command so that the player can't move until the "wait" is over and the walking characters won't confuse each other(this takes a little trial and error).

All in all you just time it and switch between the dialogue boxes and "wait" commands until the cutscene is over. The player can't move during a "wait" command or dialogue box but other things can still happen.



On the other hand, if there is something in particular you're trying to do then you might want to explain it in detail here, or beter yet in the event forum.

Good luck!


Once again Knot either your a genius or a mindreader or both. again you have hit on exactly what I was trying to say (and yes my communication skills suck lol). I tried the wait command before but always assumed it would stop events, movement, even dialogue. Now that I know the difference should help clear up other issues as well. thanks again knot
Go to the top of the page
 
+Quote Post
   
Makin Kash
post Sep 7 2010, 05:30 PM
Post #6


Level 3
Group Icon

Group: Member
Posts: 34
Type: Developer
RM Skill: Intermediate




Also putting the cutscene event on the "autorun" trigger takes away the player's control of the character...

This post has been edited by Makin Kash: Sep 9 2010, 07:41 PM


__________________________
I am a Maker.
I think work should be about making things work. Better. Faster. Smaller. Smarter. So I build bridges between what's known and what's not. I tinker. I toil. I write poetically in an abundance of languages (including code). I hack. I dissect. I have an insatiable desire to un-complicate the complicated. I am easily inspired. I believe that just because it hasn't been thought of doesn't mean it won't be. Potential is my thrill ride. Imagination is my most-used tool. I am a maker, and I am what moves the world forward.
Go to the top of the page
 
+Quote Post
   

Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 19th June 2013 - 10:10 PM
RPG RPG Revolution is an Privacy Policy and Legal
eXTReMe Tracker