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> Status Window with Full-Body Picture, Modeled after Tales of Symphonia
platipus
post Feb 4 2009, 11:35 PM
Post #41


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can there be a script the alignment of information isnt changed but the picture is there
behind the info?


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sandy
post Feb 14 2009, 12:48 PM
Post #42


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That's a really nice looking battle status window! Thanks for making & posting it RisingPhoenix, I might end up using it in a game smile.gif


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Omegha
post Feb 14 2009, 01:15 PM
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Wooohoo! Awesome script : D This is what I was looking for for years ; D


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smuckfuzzer
post Apr 13 2009, 12:33 PM
Post #44


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It works great, but can I get some help. Theres a part in my game where my characters sprites, and titles change, and I wanna know how to change their status pics without having to have 4 new characters.

any help would be appreciated
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beelzibub
post Apr 14 2009, 08:45 PM
Post #45


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This is a very cool script. It can add something really cool to VX, your script will probably drastically improve VX's make-ability and make it viewed more as a powerhouse program than just a "shitty maker" as some think of it. It just shows that most anything can be done with VX. Great job.

And thanks for reading my incoherant babbling.


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griva001
post May 23 2009, 03:11 AM
Post #46


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Hi RisingPhoenix I really love your script, I really wanted for so long, and its so easy to manage. I just have one question...
can you help to show the first two equipments in the left side of the screen and the others on the right side

here's the demostration:



sorry for the little modificatios, as u can see i dont know how to show the other 3 equipments on the right side, I try a few
thing but no success.

and maybe someone remember the formula to show actor.face with opacity lol I forgot.
thanks waratana for the bars you are the master!

hope someone replies!


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griva001
post May 23 2009, 03:17 AM
Post #47


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QUOTE (smuckfuzzer @ Apr 13 2009, 01:33 PM) *
It works great, but can I get some help. Theres a part in my game where my characters sprites, and titles change, and I wanna know how to change their status pics without having to have 4 new characters.

any help would be appreciated


RisingPhoenix::CharacterFullPics[actor ID] = "picture name"

This post has been edited by griva001: May 23 2009, 04:13 AM


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SoloHero
post May 23 2009, 05:18 PM
Post #48


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QUOTE (griva001 @ May 23 2009, 04:11 AM) *
Hi RisingPhoenix I really love your script, I really wanted for so long, and its so easy to manage. I just have one question...
can you help to show the first two equipments in the left side of the screen and the others on the right side

In the script look for draw_equipments(4, WLH * 11 + 28), it should be around line 50.
Change that first number to move the equipments lists, the greater the number the more to the right your equipments will be shown. The other two numbers determines how high or low on the screen the equipments will be shown. Try experimenting by changing the value of those numbers so that you can get things were you want them.
Your screenshot is beautiful by the way.

This post has been edited by SoloHero: May 23 2009, 05:47 PM


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griva001
post May 24 2009, 11:52 PM
Post #49


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QUOTE (SoloHero @ May 23 2009, 05:18 PM) *
QUOTE (griva001 @ May 23 2009, 04:11 AM) *
Hi RisingPhoenix I really love your script, I really wanted for so long, and its so easy to manage. I just have one question...
can you help to show the first two equipments in the left side of the screen and the others on the right side

In the script look for draw_equipments(4, WLH * 11 + 28), it should be around line 50.
Change that first number to move the equipments lists, the greater the number the more to the right your equipments will be shown. The other two numbers determines how high or low on the screen the equipments will be shown. Try experimenting by changing the value of those numbers so that you can get things were you want them.
Your screenshot is beautiful by the way.


Hey, thanks for the reply. Seriously, this is what I got in mind but editing the script I realized that this awesome script is also compatible
with the KGC Extended Equipment. take a look...



Thanks again...


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jejunum
post May 26 2009, 02:00 PM
Post #50



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QUOTE (griva001 @ May 24 2009, 11:52 PM) *
QUOTE (SoloHero @ May 23 2009, 05:18 PM) *
QUOTE (griva001 @ May 23 2009, 04:11 AM) *
Hi RisingPhoenix I really love your script, I really wanted for so long, and its so easy to manage. I just have one question...
can you help to show the first two equipments in the left side of the screen and the others on the right side

In the script look for draw_equipments(4, WLH * 11 + 28), it should be around line 50.
Change that first number to move the equipments lists, the greater the number the more to the right your equipments will be shown. The other two numbers determines how high or low on the screen the equipments will be shown. Try experimenting by changing the value of those numbers so that you can get things were you want them.
Your screenshot is beautiful by the way.


Hey, thanks for the reply. Seriously, this is what I got in mind but editing the script I realized that this awesome script is also compatible
with the KGC Extended Equipment. take a look...



Thanks again...


It's probably because of some of the extra status you have. You may need to find a way to compress those stat bars.
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buny
post Jun 3 2009, 10:20 PM
Post #51


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wow...
cool one


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vxternity
post Jun 11 2009, 03:19 PM
Post #52



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RisingPheonix, I have some question about your stuff. Help me out please.. ^^

1. I want to make your script to display the picture in the bottom right corner. Can I use this kind of sctipt?
CODE
XOffset= Rightoffset - pictureXOffset
YOffset= BottomOffset - pictureYOffset

How should I write this code inside the rpg maker? Btw do you know how much is Right and bottom offset? If I put 0 for X and Y the picture will be on the top left corner right?

2.
QUOTE (RisingPhoenix @ Sep 27 2008, 12:22 PM) *
If you want to change the status picture, you can use an event to call the script:
CODE
RisingPhoenix::CharacterFullPics[ID] = "NewPic"

ID is the character's ID and NewPic is the file name of the new picture.

Edit: Actually...I just realized this will no't carry over in saved games, since the information is not saved with characters...


Can I use switch for this problem? Is switches saved?


Thank you sooo much. ^^
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HolyAeris
post Jul 31 2009, 12:48 PM
Post #53


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Hey im sorry im not all the experienced yet with installing rgss2 scripts but i put your script in and no picture shows up so i would like to know what can i do in order to make them show up?


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darkgrammer
post Aug 6 2009, 11:47 AM
Post #54



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Same thing I'm using RGSS2+ and I can't get this to work, I've tried looking everywhere in the scripts for a solution.
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moonlight245a
post Aug 10 2009, 05:53 PM
Post #55



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Good job I love this script thanks.gif java script:add_smilie(":thanks:","smid_47")


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Runefreak
post Sep 7 2009, 07:41 PM
Post #56


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An amazing script thanks smile.gif


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Tsunar
post Jul 7 2010, 11:22 AM
Post #57


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how do u put the character picture inside the status menu? i put in graphics and nothing happened
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rpgxk
post Jul 7 2010, 11:48 AM
Post #58



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QUOTE (Tsunar @ Jul 7 2010, 11:22 AM) *
how do u put the character picture inside the status menu? i put in graphics and nothing happened


The answer to your question is in this thread.
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Ndoelicious
post Feb 15 2012, 09:14 AM
Post #59


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Nice..why I didnt see this thread years ago =.=


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