Continue Map's BGM after battle, makes your map bgm continue playing after battle instead of restarting |
|
|
|
|
Aug 22 2009, 03:25 PM
|

Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

|
QUOTE (Potatoman4 @ Aug 22 2009, 01:55 PM)  Oh yeah. I have the 2008 version of Microsoft Visual C++ Redistributable Package (2005 wouldn't install) Are you using script 0.1 of the demo or the newer one 0.2? Also, I'm not understanding very well. It seems battle bgm plays but then crashes when the battle ends? Please give a detailed step by step situation till Rescue.exe crashes. Last but not least, start the demo from Start.exe and not Game.exe .
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
|
|
|
|
|
|
|
|
|
Aug 22 2009, 04:18 PM
|
Level 1

Group: Member
Posts: 6
Type: Writer
RM Skill: Skilled

|
Okay I added the new script.
When I start from Game.exe: I walk into the left building I fight some monsters When the battle ends (after the monsters are dead) the Rescue.exe stops working. And the game freezes
When I start from Start.exe: Title screen comes up Start.exe has stopped working and both programs freeze Edit: The title screen doesn't get the chance to come up before the Start.exe crashes
This post has been edited by Potatoman4: Aug 22 2009, 05:15 PM
|
|
|
|
|
|
|
|
|
Sep 6 2009, 03:08 AM
|

Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

|
QUOTE (Ziack @ Sep 5 2009, 10:23 PM)  Hi there,
I KNOW this is a VX forum but i recently switched to XP when i learned how much better the mapping was...
What i'm wondering is... is there any way to get this working for XP because i have been racking my brain ENDLESSLY looking for this. There are supposed to be MORE scripts for XP but it seems harder to find things (im a MASSIVE noob at all this)
I'm not good with scripting or anything, i just need a program like this for XP, thanks in advance. Yes this can be easily ported to VX, but I won't do it as I don't have time and/or have XP. If you find someone to do it (it shouldn't take more than 1-2 hours) feel free to contact me if you're having issues to understand some parts of the script.
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
|
|
|
|
|
|
|
|
|
Oct 10 2009, 04:44 AM
|

Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

|
I updated the package. It now has the latest rgss script and almost all dll's have been updated. Most importantly, the demo now ships with a new version of mplayer which is compiled with runtime cpu detection. This means it doesn't matter if your cpu supports or not flags like SSE1 or SSE2. All people that are currently using this script is encouraged to update to this new release. Be sure to overwrite all the dlls and mplayer of your project to the new ones found in the demo.
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
|
|
|
|
|
|
|
|
|
Oct 18 2009, 04:11 AM
|

Level 7

Group: Member
Posts: 92
Type: None
RM Skill: Undisclosed

|
QUOTE (Shadow_Satey @ Oct 17 2009, 11:34 PM)  There's a problem with the Audio Engine XT that I noticed while testing it. Whenever you ESCAPE from battle, the battle background music continues playing on the field, and it merges with the field BGM to make one very unrealistic beat. Thank you.
-Ian This doesn't happen in the demo. It means you are using a script that is causing a conflict. Please find out what script is causing this.
This post has been edited by bulletxt: Oct 18 2009, 04:11 AM
__________________________
Working on the following games: Lodestone2d , World Truck RacingDeveloping the following scripts:Audio Engine XT , Do $something if inside an Area , Warning Before Random Battle Starts , Arabic Reading Right to Left, Enable Battle in Vehicle, Fast Boot For Developers, Pause Game, Disable Main Input Keys, Remove Attack Command, Reduce Battle Encounter with Accessory, Disable AutoShadow Plus, Paper Mario Walk, Swap Tileset, Minigame: Win the Lottery!, Thomas Edison VX, Continue Map's BGM after battle, AutoSave VX and more...
|
|
|
|
|
|
|
|
|
Jan 5 2011, 06:35 PM
|

Group: Member
Posts: 1
Type: None
RM Skill: Beginner

|
Not to be a necro-bumper, but I just found this script and I really like it since it accomplishes exactly what I want it to do... ...except I'm getting an error at the end of battles.  I apologize again for the necro-bump, but I'm retarded when it comes to scripting  EDIT: As I look through this topic again, I am now under the impression that this is not actually a VX script. As I'm using VX, would I be correct in assuming that that is the problem? Is it easy to fix? Or is it something else altogether?
This post has been edited by Zotmaster: Jan 5 2011, 06:39 PM
|
|
|
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
RPG RPG Revolution is an Privacy
Policy and Legal
|
|