Group: +Gold Member
Posts: 1,038
Type: Scripter
RM Skill: Undisclosed
Get Item Window II Version 2.0 by Woratana Release Date: 19/12/2008
Introduction I think I haven't release any VX script for a few weeks (or months >_>").
You may remember screenshot from my project Foxsuke. There is a little window that will appear when player get an item. This is the exact same script I used. I decided to release it since I don't know if I will continue Foxsuke.
The feature that you may like is, it can automatically add items that show on window. You will not need to use event command to add items anymore. >_>/
Enjoy~^^
Features Version 1.0 - Show icon, amount, name of the item - Automatically add items that show on the window - You can set the number for how long the window will stay Version 2.0 - The script is now supported to show weapon and armor
Screenshots
Script Place it above main Newest Version: VX_GetItemWindow2.txt ( 4.53K )
Number of downloads: 383
Author's Notes Free for use in your work if credit is included.
Please do not redistribute this script without permission. If you want to post it on any forum, please link to this topic.
Bug Report? Please give me these informations:
QUOTE
- What is it says in error window? - When is it get error? (Right after run game, when you choose something, etc.) - What have you changed in setting part? - Do you have any other scripts running in your game that may crash with this script?
Group: Revolutionary
Posts: 244
Type: Artist
RM Skill: Intermediate
Alright! An alternative and fun way for a treasure chest event! Thanks, Wora!
Though, I have an add-on request if possible. Can you make it so that the quantity of the item will show 'words' instead of 'number'? Like, "You got two Chocolate Bread(s)" instead of "You got Full Potion x 10" like in the screenshot. You might need a separate script for the words, though.
If these two were combined that would make an awesome Script! (A Script rating of either B+ or A- )
__________________________
Fall to the power of the Emo! We have cookies!
Notice!! Check out my topic (http://www.rpgrevolution.com/forums/index.php?showtopic=45736&st=0#entry454175) if you're interested in helping me make a script that limits the number of characters & items you use in battle AND also an item durability feature! Thanks for any help in advance!
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
@Twilight Could you tell me what features do you want in this script? ^^ I will consider to add them.
Just check the "Chest Item pop-up" script. I'd like it that when you access a chess, the same popping noise occur as the item's icon come out of the chess. Afterwards, I'd like YOUR part of the script to occur where the window message is just like the screenshot at the top of this topic.
__________________________
Fall to the power of the Emo! We have cookies!
Notice!! Check out my topic (http://www.rpgrevolution.com/forums/index.php?showtopic=45736&st=0#entry454175) if you're interested in helping me make a script that limits the number of characters & items you use in battle AND also an item durability feature! Thanks for any help in advance!
For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.
Thanks in advance.
Hey there,
Well I don't make battle neither though I can still teach you some things :)... The way I've learned to script is by reading other scripts for the most part. I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!! The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script. You also need to feel the competition that's around in the scripting-community. Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P So that's an other thing... You also don't need to be afraid to learn from others or helpfiles. When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember. Then, you must be calm, cause you need to try the script a lot of times. When I write a script, I test it after almost every changes. First I set up the major structure. Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base def initialize(x,y,width,height) super(x,y,width,height) refresh end
def refresh self.contents.clear draw_contents end
def draw_contents draw_something(with, some, parameters) end
def update refresh if @something != @what_it_should_be end end
So that's also very important. Then, the biggest thing I learned scripting from is TRIAL AND ERROR. That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.
So that's it how I did it. Now it's up to you. Do some requests (if I didn't do it allready :P) and learn from them.
Hope that helped you out a little. If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials. Perhaps they're going to be usefull for you one day ;)
This looks awesome wora, thank you for this one! I'm definitely using this. However, I think adding weapons/armors to the script would be a great addition. Also, in that screenshot, what script are you using to create that beautiful sunlight effect (if even a script at all)?
Group: Member
Posts: 49
Type: None
RM Skill: Undisclosed
Is there an option to have it end with a button press instead of by time passing? When the character is given an item during a series of events, I just can't find the right timing I'm comfortable with.
Group: +Gold Member
Posts: 1,038
Type: Scripter
RM Skill: Undisclosed
QUOTE (tofuman @ Dec 6 2008, 09:41 PM)
Does this script only work with items? Can this also work with weapons and armors?
I will improve it in next version
QUOTE (icecold49 @ Dec 6 2008, 10:59 PM)
This looks awesome wora, thank you for this one! I'm definitely using this. However, I think adding weapons/armors to the script would be a great addition. Also, in that screenshot, what script are you using to create that beautiful sunlight effect (if even a script at all)?
I don't like to use script much in order to make graphic's effects (unless I need to). So that light effect is purely evented.
QUOTE (SuperMaxZero @ Dec 7 2008, 05:30 PM)
Is there an option to have it end with a button press instead of by time passing? When the character is given an item during a series of events, I just can't find the right timing I'm comfortable with.
I would add that in the next version. Thanks for suggestion
Group: Member
Posts: 1
Type: None
RM Skill: Undisclosed
Im sorry but im rubbish at RMVX and i just dont get the script. I copy and paste it into my scripts in RMVX and i get stuck on what to do after that ! Can someone please help me ??