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> Cut Away Cutscene
willization888
post Jul 18 2011, 05:31 PM
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I'm not sure how to phrase this without confusing anyone but how do you have a cutscene that cuts away from the main character?


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OranGemeo
post Jul 18 2011, 07:04 PM
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I'm not sure what that means. Do you mean, a cutscene where you do not see the main character present?


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Vanit
post Jul 18 2011, 07:39 PM
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There are a few ways to do it; you can set the hero's sprite to a blank one, or remove all characters from the party, or simply hide them under an event somewhere. Then you just use the Pan command to move the screen away from the hero as needed.


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willization888
post Jul 18 2011, 08:40 PM
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QUOTE (OranGemeo @ Jul 18 2011, 08:04 PM) *
I'm not sure what that means. Do you mean, a cutscene where you do not see the main character present?


yes


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WeasleX
post Jul 19 2011, 03:13 PM
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Moo! You gotta problem with that!?!
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YAY! This is actually a simple problem with a simple answer.

You want to use something called Change Sprite Association. Don't be afraid of it, because this is going to be you next best friend. What it does, is simply change the main character sprite into something else. Whether that be a bird, a monkey, a second cousin twice removed, OR to make that hero go invisible so you don't see him/her on the screen.


STEP 1: FIND BLANK

Seriously, find a blank character set. Build one, find one, beat a guy with a rock and take his. Just find (or build) a blank character set.



STEP 2: Select Change Sprite Association

Under the Event Editor, using the Event Commands select Change Sprite Association. First Page, right hand side.



STEP 3: Select Change Sprite

You'll see your hero's walk event here, select change sprite.



STEP 4: Use Blank

We'll now select blank... and yes, I get the irony of that statement, but trust me on this one.



DONE!

Here's what that looks like on the Event Editor.



What do I do if I want him to reappear?

Easy, USE CHANGE SPRITE ASSOCIATION and it should give you your hero again. Just remember where and when in the event editor you want him/her/it to come back. (If that doesn't work, you can always try extortion, bribery, even black mail, which seems popular now.)

EXTRA INFO: (yeah, I'm that awesome)

You can also use this, Blank Character Set, with just about any method of events that take place on said map. How? Say you have a character on the map using the event editor. You see that character in the event graphic, but just can't get rid of that bugger on the map, use a switch to move to page two at the end of your event. Have that switch activate on page two with BLANK as your character set, and POOF, gone.

This post has been edited by WeasleX: Jul 19 2011, 03:24 PM


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willization888
post Jul 19 2011, 04:40 PM
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QUOTE (WeasleX @ Jul 19 2011, 04:13 PM) *
YAY! This is actually a simple problem with a simple answer.

You want to use something called Change Sprite Association. Don't be afraid of it, because this is going to be you next best friend. What it does, is simply change the main character sprite into something else. Whether that be a bird, a monkey, a second cousin twice removed, OR to make that hero go invisible so you don't see him/her on the screen.


STEP 1: FIND BLANK

Seriously, find a blank character set. Build one, find one, beat a guy with a rock and take his. Just find (or build) a blank character set.



STEP 2: Select Change Sprite Association

Under the Event Editor, using the Event Commands select Change Sprite Association. First Page, right hand side.



STEP 3: Select Change Sprite

You'll see your hero's walk event here, select change sprite.



STEP 4: Use Blank

We'll now select blank... and yes, I get the irony of that statement, but trust me on this one.



DONE!

Here's what that looks like on the Event Editor.



What do I do if I want him to reappear?

Easy, USE CHANGE SPRITE ASSOCIATION and it should give you your hero again. Just remember where and when in the event editor you want him/her/it to come back. (If that doesn't work, you can always try extortion, bribery, even black mail, which seems popular now.)

EXTRA INFO: (yeah, I'm that awesome)

You can also use this, Blank Character Set, with just about any method of events that take place on said map. How? Say you have a character on the map using the event editor. You see that character in the event graphic, but just can't get rid of that bugger on the map, use a switch to move to page two at the end of your event. Have that switch activate on page two with BLANK as your character set, and POOF, gone.


thank you i thought of something like that but i couldn't put it into words like you did


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Tiro&Millet
post Jul 21 2011, 07:03 AM
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A much easier way to make the hero invisible is to use the "Hero Sprite Transparency" (title may vary depending on which version you are using) command from the second event command page. just saying. happy.gif


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