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> + [ Mini - Map ] +, * Minimap created with script, no image file needed *
zolaga
post Jul 20 2008, 05:41 AM
Post #21


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Awesome!
nuff said


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meganew2
post Jul 21 2008, 03:27 PM
Post #22


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Worantas Script are very useful
smile.gif))


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bojjenclon
post Jul 21 2008, 04:08 PM
Post #23


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The only suggestion I have is to make a color for non-passables and a color for map boundries, beacasue its wierd if you have spots on your mapt hat look like they simply arent there


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meganew2
post Jul 21 2008, 05:50 PM
Post #24


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QUOTE (bojjenclon @ Jul 21 2008, 03:30 PM) *
The only suggestion I have is to make a color for non-passables and a color for map boundries, beacasue its wierd if you have spots on your mapt hat look like they simply arent there


Thats why you put it on the map yourself...
-.-
Did you try the script yet??


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bojjenclon
post Jul 21 2008, 06:36 PM
Post #25


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Dude me and scripting don't go together.


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AnimeSnave
post Jul 22 2008, 01:21 PM
Post #26


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Fantastic job! This is exactly what I have been looking for! One question however and sorry if it has already been answered!

[RESOLVED]How do I pinpoint Save locations on the map? I know of merchants and npcs etc. but I cannot seem to get savepoints on there!

Thanks a bunch and thank you very much Woratana! Great job!

EDIT: Whoops, issue solved! I never thought to check the script and include it!

This post has been edited by AnimeSnave: Jul 22 2008, 03:14 PM


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home352
post Jul 23 2008, 02:46 PM
Post #27



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This script is great, but it'd be better if water tiles were their own color. When the character is on a boat or ship, it looks like they are going over unpassable tiles. I tried to change it myself, but failed so badly I had to replace the script.

I still plan on using this mini-map in the game I'm developing, though.
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Mech-Ah
post Jul 24 2008, 08:54 AM
Post #28


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Error:
- What is it says in error window?
"Script 'Minimap 1.0' line 134: NoMethodError occurred.
undefined method `show_minimap?' for nil:NilClass
"

- When is it get error? (Right after run game, when you choose something, etc.)
Going from one map to another.

- Do you have any other scripts running in your game that may crash with this script?
Not that I know of.
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Sorrowful Piata
post Jul 24 2008, 10:29 AM
Post #29


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Hi, I'm having a little "problem" with the minimap; it works perfectly in the technical part; however, I have a dilemma to deal with...

Situation: I have a chest in a dungeon, you can see the chest pinpoint on the map; after you open the chest, the pinpoint in the minimap won't disappear... I tried like, in the second page of the chest event, where it is open and is of no use, to place a random comment to see if it would disappear of the minimap, but it doens't work, no matter what I do... Could you please help me? It's just it doesn't make sense, if I open the chest, it continues to be visible on the map confused.gif


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Dynheart
post Jul 24 2008, 11:23 AM
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Awesome script! Plugged it in and fired it up no problem. I have one question, though. Is there a way for the map NOT to show secret walkable tiles? I have a few areas where you can walk across water (invisable bridge etc etc), but the map shows that you walk across...kinda kills the whole secret bit. I understand if there is not, but just thought I would throw this out there.
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RisingPhoenix
post Jul 24 2008, 08:40 PM
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Nice script, as always.

@Dynheart: Just a suggestion, but perhaps you could put invisible events over the secret walkable path with a unique keyword that makes their color the same as the impassable tile color. You could even remove the events as they are walked over to reveal the path on the mini map as the player walks over it.


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bojjenclon
post Jul 25 2008, 06:49 AM
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QUOTE (bojjenclon @ Jul 21 2008, 07:30 PM) *
The only suggestion I have is to make a color for non-passables and a color for map boundries, beacasue its wierd if you have spots on your mapt hat look like they simply arent there


I still need help


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blakerowe
post Jul 26 2008, 11:20 AM
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QUOTE (MastaNEC @ Jul 19 2008, 11:47 PM) *
QUOTE (meganew2 @ Jul 14 2008, 01:43 PM) *
I used script
Amazing job!!
But......
It dont show the enemys or items....WHY?

unsure.gif

first make an event, open the event up, go to the Event Commands, find where it says "Flow Control" then click where it says "Comment".
to make a enemy put MMEV enemy in the comment box, to make a merchant put MMEV merchant, for a npc put MMEV npc, and for treasure put MMEV treasure... >_<

Thank you =)


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brawler12
post Jul 26 2008, 03:08 PM
Post #34


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I get this error whenever I enter a certain map:



Can someone help me fix this problem?
Now I can't finish my game... thanks guys!


This post has been edited by brawler12: Jul 27 2008, 07:50 AM


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brawler12
post Jul 27 2008, 09:48 AM
Post #35


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I'm sorry for this double post, but can someone please help with my error???

This post has been edited by brawler12: Jul 27 2008, 09:49 AM


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Tewi Inaba
post Jul 27 2008, 02:56 PM
Post #36


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I love the radary look the map has, it's so basic that I love it~

One thing would be seperating water with another color so it also looks cool on things like worldmaps~


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RisingPhoenix
post Jul 27 2008, 03:26 PM
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QUOTE (brawler12 @ Jul 27 2008, 10:10 AM) *
I'm sorry for this double post, but can someone please help with my error???


It has worked fine for me, and looking at the code does not show any obvious errors. Is there anything special about this map? Does it have any other scripts being applied to it, or do you have any scripts below the MiniMap script that modify classes related to the map?


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brawler12
post Jul 27 2008, 06:02 PM
Post #38


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What do you mean?


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jens009
post Jul 27 2008, 06:10 PM
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QUOTE (brawler12 @ Jul 27 2008, 06:24 PM) *
What do you mean?

He's saying that the map class below wora's Mini Map script could've been re-written.
Try placing Wora's script below everything else.

If it doesn't work, make a new project. Import one by one your game scripts and check which one conflicts with this minimap script. But it shouldn't because Wora aliased the methods. =]

If it still doesn't work, try recopying the script on a new project. If this works, that means that there is something wrong/conflicting with your game's scripts.


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brawler12
post Jul 27 2008, 07:57 PM
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But, what if I don't want to start a new project?


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