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> SideView Battle 1.2 (Download version 2.3!), Feature
jasonicus
post May 2 2008, 03:12 AM
Post #201


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QUOTE (SuperMaxZero @ Apr 29 2008, 01:12 PM) *
The 2.4 is the easiest to use, since it comes with a demo. The only thing I don't get is skills. Can we not use our animations now, or what? And how?


You can use your own animations, you just have to be careful about where you put them in the database,
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starhammer1
post May 5 2008, 10:06 AM
Post #202


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Having some problems with how the characters in a battle appear on screen. I read on the first page that in order to get this to work I needed to make individual pics of the characters and rename them with a "$" in the front and that after I did that they would load fine.

Well, whenever I go to test it out, I get an error at the beginning of combat that tells me that I need "$Silvanus_1". So then I went ahead and copied the image and renamed it with a "_1" at the end and loaded it and when I enter combat now, the character flickers on and off and all that you can see is a pixelated upper portion of the characters head. Any ideas on how I can solve this guys? Its wierd.

I tried to just use the "$Silvanus_1" as the character icon for the character in the DB, but when I do that, it then gives me the error for combat again and then asks for "$Silvanus_1_s" so I go and make that, and then it asks for "$Silvanus_1_1_1" and so on forever.

Whats the deal?

Im using 2.4 btw if that helps.
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jasonicus
post May 6 2008, 12:18 PM
Post #203


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Your using the animated character battle system, not the normal one. If you look in the original demo for this script you will see what I mean. Each character has 4 separate sprite sheets for different animations. If you use an older version, you can do what you're doing now.
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robsie
post Jun 3 2008, 12:47 PM
Post #204



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look how can i fix this?
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t45l
post Jun 5 2008, 09:43 AM
Post #205


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how do i sort this out ?
Attached File(s)
Attached File  Problem.jpg ( 16.2K ) Number of downloads: 41
 
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thecorneredfox
post Jun 5 2008, 12:20 PM
Post #206


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I don't know if this was asked but I don't want to read every page to find out, is there any way to have characters like the regular playable characters, as enemies? Like could I have, like the second playable character first be an enemy while using the sprite sheet for that character in the battle?
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platipus
post Jun 5 2008, 04:13 PM
Post #207


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i think this script is preventing my monsters to transform ...


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jasonicus
post Jun 6 2008, 06:34 PM
Post #208


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QUOTE (robsie @ Jun 3 2008, 04:01 PM) *
look how can i fix this?


Not even sure what that is. I am guessing it is a cut off character. Place a $ in front of the character's file name. Example: $hero.png


QUOTE (t45l @ Jun 5 2008, 12:57 PM) *
how do i sort this out ?


Same thing for you. As has been stated a dozen times, the characters must be a single character set and be named the proper way.
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jackrmesser
post Jan 25 2009, 08:00 AM
Post #209



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Yo guys, i keep getting this error,

script Game_Enemy line 138 Nomethod error occurred
undefined methon Nonresistance for nillclass

but onyl when i fight a certain monster, any ideas?
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jpw12
post Jul 30 2010, 11:44 PM
Post #210


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I can never go into the file I have tried so many times but I just can't get in. sweat.gif
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coolcalmpedro
post Jun 15 2011, 12:35 PM
Post #211



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QUOTE (TheJoan @ Jan 22 2008, 11:28 PM) *
Hello:
For the ones who encounter bug reports, check in the map and in the database and replace the characters from the project folder. I forgot to mention it, my bad. sweat.gif (The character in the map is the priest but it doesn't really matter...)

The only things to setup are in one hand sprites in this seize: 96*128 and named "$xxxx.png".
Hi.

Example:


$Ralph.png

Then you have just to set this file as the hero graphics:


And, obviously, to put the 3 scripts before Main.

For any other problems, please send a screenshot with your post. smile.gif

darkkyros:

Indeed, it suits very well with this script! ^�^





I was wondering if you can explain this a little more. I used the script and an error came up, which says: "Unable to find the file Graphics/Characters/Shadow01.

What should I do? Someone mentioned it earlier, but I don't know where to change the characters. Do you have a step by step solution?

Thanks

This post has been edited by coolcalmpedro: Jun 15 2011, 12:53 PM
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dagjaxig
post Dec 9 2011, 04:25 PM
Post #212



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I tried applying the script but an error pops-up when I encounter a battle. It says: Script ' ' line 82: NoMethodError occured. undefined method 'base_position' for # <Game_Enemy:0x389f838>

Anyone know how to fix it?
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Night_Runner
post Dec 9 2011, 08:27 PM
Post #213


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Are you sure that you have all 3 scripts in your game?
Line 1501 of Code3 explicitly defines the base_position...


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Hawaiihola
post Feb 5 2012, 06:23 AM
Post #214



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Excuse me? How do I INSTALL IT???
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