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> Game Engine - Visual RPG Studio, Free 30 day trial
lastend
post Nov 5 2009, 09:20 PM
Post #1


Level 11
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Posts: 178
Type: Developer
RM Skill: Masterful






VRS gives you the power to create your own original role-playing games without any special knowledge or training. All you need is a computer an a imagination, and your on the way to making your own game. VRS allow for almost endless maps that can contain up to 10,000,000 tiles. Let's take a look at some more of its features.

You might think it's hard to make a game, but it's a breeze to find your way around LastEnd VRS. First, make a map that'll serve as the stage for your adventure, then set up your Player, NPC (enemy monsters), items, magic-everything you need for a good RPG. Finally, create some events and place them around the map. Once complete all you have to do is hit the build game option and your very own original RPG is complete. Mapmaking is as simple as a jigsaw puzzle when you have tiles to work with, and with 10 layers you can make it look and feel the way you want it.

FEATURES

•Lua Scripting
•Larger Maps
•1 to 10 Layers
•Unlimmited Tilesets
•Unlimmited Animated Tiles
•Supports Any Grid Size
•Project Templating
•Double 64 Bit Encrypted Resouces
•Customizable Workspace
•Supports XBox 360 Controller


LINK TO DOWNLOAD
LastEnd.com - Main website, and Forums

This post has been edited by lastend: Feb 14 2013, 01:38 AM
Reason for edit: Link lead to torrent site
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lastend
post Nov 9 2009, 07:59 AM
Post #2


Level 11
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Posts: 178
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RM Skill: Masterful




Here the newest feature list I have up on the site now. More will come, it a work in progress.

Layers
We allow for 10 Layers of graphic on the gameboard. Each layer has it own collision setting.

Layer Changing
We allow the player to change what layer they are on. This allow for things like bridges, and gives a 3D feel to the engine.

Game Board
Unlike the other RPG makers out there we allow almost endless Game Boards that can contain over 10,000,000 tiles each.

Collision
Collision is set to a tile and if used on any layer will stop the player movement on that layer. This allows for the design of bridges. You can also setup object collisions. Object collision is an area where the player can move but objects cannot.

Music
The music system allow unlimmited songs to be on a map. It supports .mp3, and midi. Adding a song is as easy as right clicking the music part of the treeview, and selecting the songs you want.

Tile Painting
The Painting mode takes over the whole right bar. Tiles can be placed one by one, or you can use a selection box to grab an area of tiles. Also it allow for you to select any grouping of tiles by holding down the shift key and clicking the ones you want. This is great for objects that are not your typical square shape.

Items
Items can be placed anywhere on the board. They are not tile based, and can have any X, Y position. Also animated items are supported.

Scripting
The event system supports Lua scripting.

This post has been edited by lastend: Oct 17 2012, 03:36 PM


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Nommy
post Nov 9 2009, 09:22 AM
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HMMMM.....

Interesting...


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lastend
post Nov 11 2009, 02:05 AM
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----------------------------Removed---------------------------------

This post has been edited by lastend: Oct 17 2012, 03:37 PM


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lastend
post Nov 11 2009, 02:01 PM
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Because of a strong demand for scripting we are adding scripting to the TODO list. Each event will have a scripting textbox. We will be using Lua for this. This will in power a event to do out of the box tricks, but still allowing for the simplicity of flaged events.


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Nommy
post Nov 11 2009, 02:16 PM
Post #6


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3 things

1 - The website needs a lot of work. Not too many people are going to use a website that looks so... dull.

2 - The snapshots need to be fixed.

3 - Don't mix and match sprites and maps. Using the Link sprite is okay for demonstrations... but it looks really bad when put together.


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lastend
post Nov 11 2009, 08:36 PM
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Agree. The site is in bad need of a head banner. If anyone can make one, and I like it. They will get to be a beta tester, have their name in the credits, and will get a free copy of version 1.0. The banner will need to be about the current width of the site content area.



This post has been edited by lastend: Nov 12 2009, 10:52 PM


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Rukiri
post Nov 11 2009, 08:38 PM
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emerge -avt awesome! Wait... it brings me.... HERE?!
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This just seems limited when compared to RPG Maker XP and VX, how would this appeal to eastern communities? While I'm from the US, I'm on many Japanese RPG Maker communities(quite more often than I am here).


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Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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lastend
post Nov 11 2009, 09:02 PM
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Right now it wouldn't unless they can read english. However I will be adding a xml string database so the engine will be able to uses other languages. At this time I can't tell you if it will be in version 1.0 .


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lastend
post Nov 13 2009, 11:21 PM
Post #10


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The scripting system is coming a long really fast. Here is 3 custom function I have added to LastEnd Rpg Maker Lua scripting.

int Gameboard_Player_Damage(int damage)
Returns the total hit point that are damage. The player can also take damage by using this function.

MessageBox_Show(string message, string tile)
Display a in game message box.

Gameboard_Item_Remove(string name)
Remove a item from the gameboard

If anyone want a function added to the scripting system just post it here and i'll see what I can do about getting it added.

This post has been edited by lastend: Nov 14 2009, 01:08 AM


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Mister America
post Nov 14 2009, 12:31 AM
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i was too lazy to open the spoilers


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lastend
post Nov 15 2009, 01:02 AM
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Here a link to the scripting functions added so far.

http://lastend.com/scriptingfunctions.aspx

If anyone want a function added to the scripting system just post it here and i'll see what I can do about getting it added.

This post has been edited by lastend: Nov 21 2009, 12:39 PM


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dorky106
post Nov 19 2009, 04:58 PM
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may want to make a ToS for it as well so people don't claim it as their own, as well as stuff like if u dont want ppl to use it for a commercial game or wat not


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lastend
post Nov 21 2009, 12:33 PM
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Due to legal reasons, and naming issues LastEnd RPG Maker website has taken over the LastEnd.com Domain. You can now find all the project information at LastEnd.com . The old address will stay up for a few more days so I can fix any image links posted around the web, then it will be gone.

This post has been edited by lastend: Dec 10 2009, 09:25 PM


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lastend
post Nov 22 2009, 03:09 PM
Post #15


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QUOTE (dorky106 @ Nov 19 2009, 05:58 PM) *
may want to make a ToS for it as well so people don't claim it as their own, as well as stuff like if u dont want ppl to use it for a commercial game or wat not


Commercial games will be allow on it. Not sure yet what the terms will be.


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Nommy
post Nov 22 2009, 03:27 PM
Post #16


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site could use a little more polishing up.

The details need to be elaborated... vastly.

One of the things you should add to the FAQ is a "Why you should use Last End RPGMaker instead of ______". For one, I'd like an answer to that tongue.gif


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lastend
post Nov 22 2009, 07:58 PM
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Here a few reasons why.

Performance: Do more and runs faster. We have added 1 more layer to the system for a total of 4, and the gameboard maxium size can go up to 4,000,000 tiles. Keep in mind that 4,000,000 tiles would take a bit to design. We just wanted to give the user the option if they wanted it.

Easier to uses: With many precode event based flags, scripting wont be required to do many of the advance features; however scripting is advilable if needed. Lua rocks.

8 way actor animation. PerPixel movement. Adjustable event sizes. Plus many more things that are not coming to me right now.

One of the best things Enterbrain has going for them is their art that comes with it. Once I find some good artist this wont be a problem.


What system would you like more details on?

This post has been edited by lastend: Dec 10 2009, 02:30 PM


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Rukiri
post Nov 23 2009, 11:14 PM
Post #18


emerge -avt awesome! Wait... it brings me.... HERE?!
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Lua is awesome, most if not all of the Japanese RM community wished XP used it.

As for the battle system don't implement one make it so that the user has to create his/her own, and if a perfect Zelda BS can be done I'd be happy to use it.

Also the resolution should be customizable as it was very tedious in XP and heck it's not perfect, and also there shouldn't be Tlle size limits. The user should set it when the game is setup.

So like 8X8, 16X16, 32X32, 64X64 etc

I'm very good when it comes to prorgamming so once or if the scripting engine is completely done I could work on some starter kits.

- Chrono Trigger starter kit
- Sword of Mana Kit
- Legacy of Son Goku Kit
- Super Mario Bros Kit (Scripting is a + for this)

I could also make a comparison to LERM to Game Maker and how it stacks up to a GM Rpg.

As for the 8 Dir movement it's useless to have the sprites face that way unless you have matching tiles. I prefer 4 way 8 dir movement.
Please make sure both methods of 8 dir movement can be used, or if source is available the user can edit it.


__________________________
Xeilsoft
- Follow your dreams to the very end..

Kits that I'm working on.
[Unity3D 4.0] LTTP/Minish Cap - I don't have time for custom gfx like what the pze folks are doing but I will try and work on some enhanced LTTP graphics.

Main PC
Core i7 3820 overclocked @ 4.8GHZ
Galaxy: Nvidia Geforce GTX 680 GDDR5 2GB
Asrock X79 Extreme9 w' creative sound
64GB corsair platinum @ 1600MHZ
Muchkin 128GB SSD(boot), OZKIN 2TB SSD, Western Digital GREEN 1TB HDD.
Rosewill Lightning 1000W PSU
OS: Funtoo Linux, Windows 8 (Virtual Machine)

iMac (March 2013)
3.4GHz Quad-core Intel Core i7, Turbo Boost up to 3.9GHz
16GB 1600MHz DDR3 SDRAM - 2X8GB
1TB Serial ATA Drive @ 7200 rpm
NVIDIA GeForce GTX 680MX 2GB GDDR5
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Xach-Crisis
post Nov 24 2009, 02:08 PM
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"In a world called Tenebrae..."
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Hey i thought id try to help you with the smallest i could, a logo, but its pretty tribally, and i can do many retries as long as you ask me, i havent done logos in some time and i were missing it, so i just took a chance and hope i made it good and not to tribally, i am trying to stay away from that



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Title: Final Fantasy V.2 Ascension Engine: RPG Maker XP Original Story and Concept by Xach-Crisis


"Graphical Beast Xach-Crisis working on Gai's Hunter with Vision Studios, check it out!"
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lastend
post Nov 26 2009, 05:45 PM
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That really good. The dragon color would need to be change so the text sticks out a bit more.


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