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> Super Debug Mode, Make F9 become more than just variables and switches
snstar2006
post Feb 22 2009, 11:13 AM
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Super Debug Mode
Version: 1
Author: snstar2006
Release Date: 2009/2/22
Exclusive Script at RPG RPG Revolution and 66RPG


Introduction
Make your F9 debug mode to be more than just changing variables and switches.


Features
The script enable you to:
* change the number of gold, item , weapon, and armor
* transferring around all maps
* viewing info about the map in game
* changing actor status
* changing options like disable dash, save, menu, etc.

Script
Attached File  debug_script.txt ( 31.2K ) Number of downloads: 253


Customization
CODE

class Scene_Debug_Base < Scene_Base
# Switch for wheter you want to use the name of the Map as mapname
# if true then the name setting in Map setting will be used, so
# there wil be no need to fill in anything in the following mapname setting
# false means to use the following mapname setting
MAP_NAME_AS_PLACE_NAME = true

PLACES = {
#"mapname" => [map ID, x, y, facing]
# left "facing" as blank will be assumed as 2, i.e. down
# facing will be automatically corrected to 2 if it is any number other than 2, 4, 6, 8
"Origin" => [1, 9, 10],
}
end


Screenshot
[Show/Hide] screenshots

Attached File  debug_scrn1.png ( 72.07K ) Number of downloads: 284

Attached File  debug_scrn2.png ( 99.61K ) Number of downloads: 214



Installation
Copy & paste in a new script page below material section.
Remember to include the "Customize" part, too.
Locate this line in Scene_Debug:
CODE
$scene = Scene_Map.new

with this:
CODE
$scene = Scene_Debug_Base.new

Press F9 to call the new debug scene as usual

Credits
snstar2006, Snowy Star, or in Chinese 雪流星

This post has been edited by snstar2006: Feb 23 2009, 07:11 PM
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snstar2006
post Feb 22 2009, 11:25 AM
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I just find out that I have post this in the wrong place ohmy.gif , could any moderator transfer the script to RGSS2 section for me, thx sweat.gif
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Night5h4d3
post Feb 22 2009, 01:34 PM
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Nice script, but i thought RPG Advocate had made this for RMXP.
Moving to RMVX Scripts
~ enix2


Nice script, but i thought RPG Advocate had made this for RMXP.
Moving to RMVX Scripts
~ enix2


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AnimeSnave
post Feb 22 2009, 02:34 PM
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Veeeryy nice! Definitely going to be useful! Often have I found myself trapped on a map because I had forgotten to put in an event! This will be extremely useful for me so thanks a bunch!


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SuperMega
post Feb 22 2009, 03:20 PM
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Woah, this is sweet! Thanks for the awesome script. This will make it much more interesting to play test my games, when I want to rewatch cutscenes from my game, or take pictures and record videos of it.


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Diagonal Movement (Eight Direction) and Smooth Jumping
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If you want to suggest a translation for something, PM me, and I'll take a look. I AM TRYING TO GIVE AWAY LOCKERZ.com INVITES, SO PLEASE LET ME KNOW IF YOU WANT ONE.
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SojaBird
post Feb 23 2009, 10:33 AM
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Nice, and also looks good wink.gif

Great job!


Greatzz,
SojaBird.


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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guzzleboy478
post Feb 23 2009, 06:24 PM
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I keep getting this error from this script. I'm not sure if I'm installing it right. But the error I get is:

Script 'Super Debug' line 851: NameError occurred.
uninitialized constant Scene_Debug_Base::PLACES
Any help is appreciated/ biggrin.gif
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snstar2006
post Feb 23 2009, 06:42 PM
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QUOTE (guzzleboy478 @ Feb 23 2009, 08:24 PM) *
I keep getting this error from this script. I'm not sure if I'm installing it right. But the error I get is:

Script 'Super Debug' line 851: NameError occurred.
uninitialized constant Scene_Debug_Base::PLACES
Any help is appreciated/ biggrin.gif

you did not include the "Customize" part
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Genshyu
post Feb 23 2009, 08:23 PM
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This is an awesome script, but it's in the RMXP session O.o.

OOPS. My bad ohmy.gif.... Coulda sworn I clicked on rmxp O.o


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snstar2006
post Feb 23 2009, 08:33 PM
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QUOTE (Genshyu @ Feb 23 2009, 10:23 PM) *
This is an awesome script, but it's in the RMXP session O.o.

OOPS. My bad ohmy.gif.... Coulda sworn I clicked on rmxp O.o


There is a redirected link left in the RMXP session biggrin.gif

This post has been edited by snstar2006: Feb 23 2009, 08:34 PM
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Stef-san
post Feb 24 2009, 01:58 PM
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rly nice script smile.gif its rly useful for ppl you wants to teleport everyelse or something to do cause they forgot an event to activate xD
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guzzleboy478
post Feb 25 2009, 06:12 PM
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So where exactly do I put the customization part? In the same place as your debug script, snstar?
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miget man12
post Feb 25 2009, 07:15 PM
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@quizzleboy: put it either above it in the same tab, or in another tab right above it. Hope that helps!


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guzzleboy478
post Feb 25 2009, 07:40 PM
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Nope. The customization script didn't help either. I get the same error. I know I added it above the super debug script, and I changed the line in Scene_Debug. Wonder what else could be wrong? Maybe my MapInfos file?
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miget man12
post Feb 25 2009, 08:09 PM
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it should be something like this:
EDIT: See the bottom post, there's a demo

This post has been edited by miget man12: Feb 26 2009, 03:46 PM


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toboisgreat
post Feb 26 2009, 06:17 AM
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I get the same error, even after i put the customize in and change the scene debug =(


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guzzleboy478
post Feb 26 2009, 12:50 PM
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@miget man 12: I replaced both my script wiht you ones you posted, but I'm still getting the same error. I think this script just hates me... sad.gif
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miget man12
post Feb 26 2009, 03:54 PM
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okay, so I made a demo, just go to
http://www.mediafire.com/?ithonjjmotj
hope this helps... if not... well then it's something to do with your computer... I think!


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guzzleboy478
post Feb 26 2009, 05:04 PM
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Still no good. I'm gonna mess around wiht my scripts because something may be conflicting. I'll let ya know if I fix it.
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snstar2006
post Feb 26 2009, 05:39 PM
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Try the script with a new project
see if the same problem still occur
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