QUOTE (amerk @ Jun 12 2013, 10:47 AM)
Also, when you do have a reserve party that follows you around, please make it so they gain EXP as well even if they aren't in the fighting party. There is no greater frustration than to have multiple parties to level up, meaning you will have to constantly switch characters in and out and repeat dungeon areas just to catch everybody up.
In FF6, the reserve party didn't gain xp. You HAD to level them up yourself, but if you equipped the Espers just right you could gain a lot of bonuses and build a lot of skills.
But in the absence of any good reason(such as bonuses for leveling up while having an item equipped) I completely agree that the reserve party should gain xp indirectly.
In my game project I plan to have 12 characters... and you'll be asked to "make 2 parties" or "make 3 parties" with your available list of characters. I do have a twist however... at least two of them will be diametrically opposed to each other. As such you will not be able to put these characters into a single party together, ever!
Also.. The main protagonist will have a light Karma system which will determine which of the two opposing characters he will ultimately align with.
When a brand new character joins your party.. I plan to set his/her staring level as an average of the levels of your existing characters.