The above-mentioned games are some of my favorites, primarily because the player's party changes constantly throughout the game. I think this keeps the game fun, as you have to learn new strategies for battle every hour or so. I writing about FFIV in which you start off with two tanks, then tank/red mage/black mage, then tank/medic/worthless character, then tank/tank/summoner-red mage/ white mage-archer/worthless character...all in a few hours, and the party members rotate throughout the story so you have different party configurations to master, then at the end you're stuck with 5 permanent members and you have to level grind the sh*t out of them to beat it, but that's ok, because you have a lot of skills between your characters (Paladin, Dragoon, Summoner-black mage, White Mage-Archer, Ninja!). The RM game I just reviewed,
Chain of Retribution worked like that too. Does anyone have any suggestions about different party configurations that would make for fun strategies throughout a game? Also, if there anyway to implement a five character-party system?