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> HI i need some info
andrewjrmill
post Sep 6 2012, 10:08 AM
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Hi i want to make a sign that the player can pick different Quests, should i do this in scripted or events, Im new to scripting so i need some help if you can, i hope i popsted it right to read. thanks
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Shaddow
post Sep 6 2012, 10:19 AM
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You can actually do this pretty easily with events.

Simply put up a 'show choices' and rename each choice to the quest. After that within each choice allow the player a description of the quest and then give them a 'yes or no' to take the quest. If yes, then turn on the switch for that quest. Then the switch should allow the quests to start in a different part of the game.

I would personally also put different pages on your sign, so if one of the quest switches is on they cannot take another. Unless you want them to have the option to take them all at once, which can get confusing for the player.


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andrewjrmill
post Sep 6 2012, 11:35 AM
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Hi thanks for your help. I have one quest one page 2 how do i make it say you did not get the item and when you get the item you get the gold and do i do that on page to or i need to make a new event. here is my pictures. Sorry the pictures wont upload i dont know what the name of a file is on this board like jp,gif.. stuff like that.
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Shaddow
post Sep 8 2012, 08:12 AM
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Sorry for the delayed response. That is something quite simple actually.

On page two make a 'conditional branch' make it require 'item in inventory' of the item needed. If it is there, give the reward, add a switch or whatever you need to do to tie up the quest, on the else put you do not have the item needed. Allow me to post an example.

CODE
Conditional Branch Page 4
-Item 0001: Quest Reward is in inventory
- Text: Congratulations, here is your reward
- Change gold: +500
- Remove item: 0001: Quest Reward
- Control Switch: 0001: Reward ON
else
- Text: You do not have Quest Reward, please keep looking.


I hope that made sense, it's hard to show an event without a screen shot, but I don't think it's really needed.


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