QUOTE (kaz @ Mar 19 2012, 01:24 PM)

For the record this is bloody beautiful-
I love games with a sci fi theme- chuck in references to Dr Who ( the proper one in your avatar- swoon) and you got my attention within seconds.
Then your art work which is so unique it is breathtaking.
Forum is quiet at the moment - everyone has school exams but soon we will be busy again - so I hope this will be given a playthrough.
Thanks Kaz^^
I do put a lot of refs to various scifi shows as a nod to their influence on me.
QUOTE (Marian_Frae @ Mar 21 2012, 04:47 PM)

I absolutely love this so far. I've not come across any glitches. Greatly looking forward to the next update. I have to agree with kaz--this truly is bloody beautiful.
AHhhhhh TWIN! thankies <3 I made it safely to my new place. Miss ya lots!
Still don't have internet T_T but I look forward to more Magin epic updates.
QUOTE (incarnum @ Mar 21 2012, 04:56 PM)

The visuals are great, and I feel like youve put alot of work into the mechanics of the game... honestly, the soundtrack at this point, is what will make or break your game...
I thank you for your feedback, but I'm unsure what you mean about my soundtrack? Or is it just an opinon on music in games you were sharing?
[quote name='Jens of Zanicuud' date='Mar 24 2012, 08:44 AM' post='553913']
I've finally had time to complete the Demo link you sent me something like a month ago.
Your demo is impressive as regards graphic and playability. The game flow seems truly ok, I actually enjoyed the two numeric enigmas, the whole environment, the vines room, the step counter doors...
I've found only a couple of bugs:
-when you equip an alternate suit, the image updates only when I exit the menu;
-in the last section (where you have to use sonic screwdriver to activate terminals) if you step on the ladder not exactly in the tile you arrived to, you won't be teleported up.
-Once a timer appeared (I was stupid enough to remove the Haz Suit before activating the fans), I thought I was dying so used some defribillator, but timer remained and expired nothing happened.
Another thing... when you find an instrument/item, could you make a message appear?
This way, the player won't have to open the menu and check what have they found.
Could you make the intro skippable? My dear netbook was dying in atrocious suffering while displaying all those falshing lights&pictures...
This way a new game won't be so painful...
Thanks:)
I hope this is enough. I've found no other flaw.
When you have a new demo ready, I'll surely play it:)
[\quote]
Danke Jens!
- it only changes out of menu because of how I scripted it. It keeps track of the uniform variable which only changes via common event. Alas my scripting know how is limited, and that was the only way how I could get it to work.
I've already fixed some of the bugs mentioned by this newest demo and for the skippable option, I do always put that in at the point of "final"gameplay when I no longer need feedback on cut scenes
- I wishhhh I had or played that game! I hear lots of goods things...alas not in my budget ;-;
(Sorry part of your quote got cut off, responding via mobile....soooo..much....fun)