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> The Lost Menu, Open+close item/skill/equip/status/save/end with keys.
Darastrix
post Mar 8 2009, 04:13 PM
Post #21


Level 6
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Group: Member
Posts: 81
Type: None
RM Skill: Beginner




Say my character is Ralph,when I open the status window It goes directly to he's stats,while in the menu when you press enter you have the option of choosing who's status in your party that you want to see


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SojaBird
post Mar 8 2009, 04:18 PM
Post #22


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Aha, I'll get it.

Well perhaps I'll go to there soon.
Anyway, time 2 sleep now.


Greatzz,
SojaBird.


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How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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Darastrix
post Mar 8 2009, 04:23 PM
Post #23


Level 6
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Group: Member
Posts: 81
Type: None
RM Skill: Beginner




QUOTE (pim321 @ Mar 9 2009, 12:18 AM) *
Aha, I'll get it.

Well perhaps I'll go to there soon.
Anyway, time 2 sleep now.


Greatzz,
SojaBird.


Alright,good to know happy.gif

Good night to you,I still got stinky rotten homework to do sad.gif

There was something else I wanted to say,but I forgot now,maybe i'l

Never mind,I remember now,I read the board guidelines and nothing there says anything about double posting or 48 hours huh.gif


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.Tobi
post Jun 6 2009, 08:23 AM
Post #24


Level 1
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Group: Member
Posts: 9
Type: Artist
RM Skill: Beginner




Wow nice thanks It works perfectly! biggrin.gif
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SojaBird
post Jun 6 2009, 08:30 AM
Post #25


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




smile.gif Thanks
Let's hope you enjoy it biggrin.gif


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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.Tobi
post Jun 6 2009, 08:37 AM
Post #26


Level 1
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Group: Member
Posts: 9
Type: Artist
RM Skill: Beginner




BTW
just post if you have updated the thing about Skills menu biggrin.gif
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FauxMask
post Jul 18 2009, 10:01 AM
Post #27


Level 7
Group Icon

Group: Member
Posts: 96
Type: None
RM Skill: Beginner




Hey can you make it so that it doesnt disable the menu, so that it still pops up when you press a button? I know someone else already asked this, but you didnt give a solution on how to edit the script to allow it.
Thanks
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SojaBird
post Jul 18 2009, 02:37 PM
Post #28


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey,

I don't know about anybody els asking for it but you'll be the one that will be heared smile.gif
It's not a real hard job but it'll have to wait till I return from my holiday break to Sweden.
I'll be back at the forum, say the 5th or 6th of August '09.

But thanks in advance.
You all can still keep posting, I'll awnser all replies when I get back.

Post about what you think of the script, what can be improved and if you have suggestions or found any bugs.


Greatzz and a happy holiday to you all,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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FauxMask
post Jul 20 2009, 03:28 PM
Post #29


Level 7
Group Icon

Group: Member
Posts: 96
Type: None
RM Skill: Beginner




QUOTE (pim321 @ Jul 18 2009, 03:37 PM) *
Hey,

I don't know about anybody els asking for it but you'll be the one that will be heared smile.gif
It's not a real hard job but it'll have to wait till I return from my holiday break to Sweden.
I'll be back at the forum, say the 5th or 6th of August '09.

But thanks in advance.
You all can still keep posting, I'll awnser all replies when I get back.

Alright, and thanks for being friendly happy.gif

So the question remains, does anyone else know how to get back the main menu by pressing Q?
Much please and thank you.
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Shanghai
post Jul 21 2009, 05:35 PM
Post #30


Level 31
Group Icon

Group: Revolutionary
Posts: 747
Type: Developer
RM Skill: Skilled




Here's a good suggestion:

Could you make it that the players themselves could set the keys to what they want opened? Like I'd use X to open up Skills while my friend would use X to open up Items instead. That'd allow for better and more personal customization.


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RPGManiac3030
post Jul 27 2009, 06:06 PM
Post #31


Level 5
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Group: Member
Posts: 71
Type: Developer
RM Skill: Advanced




I noticed a problem if you didn't know yet...Anytime during an event, if you press the buttons to activate the menus, the events stop and the menu comes up. Also, if there is no character in the party, the script gets an error.


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SojaBird
post Aug 4 2009, 11:30 AM
Post #32


Level 51
Group Icon

Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




Hey hey,

I think I'm going to spend more time revieuwing all of my old scripts and make reborn versions of it so that it has more features and more throughthought things...and that all is working tongue.gif
So this script will be one of them.
Though perhaps I'll update it wink.gif

Thanks for the tips and bug-reports.


Greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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KuramaBingyi
post Apr 19 2011, 07:12 AM
Post #33


RRR's Resident Furry
Group Icon

Group: Revolutionary
Posts: 281
Type: Developer
RM Skill: Intermediate




I found a glitch that I troubleshooted myself.

Code

CODE
class Scene_Item < Scene_Base
def update_item_selection
if Input.trigger?(SojaBird_TLM::Item2)
Sound.play_cancel
return_scene
elsif Input.trigger?(Input::C)
@item = @item_window.item
if @item != nil
$game_party.last_item_id = @item.id
end
if $game_party.item_can_use?(@item)
Sound.play_decision
determine_item
else
Sound.play_buzzer
end
end
end
end


There's three lines missing at the beginning, under class Scene_Item < Scene_Base. Essentially, what happens without these three extra lines is that whenever you exit the Items menu, it takes you back to the actual main menu.

Here's the fix.

Code Fix

CODE
class Scene_Item < Scene_Base
def return_scene
$scene = Scene_Map.new
end
def update_item_selection (Don't add this. It's already in there.)


Derp to me if someone's already figured this out before me and posted it.

This post has been edited by Crescent: Apr 19 2011, 07:13 AM


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Jackal26
post Jun 25 2011, 08:17 PM
Post #34


Level 5
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Group: Member
Posts: 68
Type: Artist
RM Skill: Intermediate




I apologize for reviving a thread, but what am I suppose to do, make a new thread about something that has already been made. I know it tick people off to ask for something that has been repeated already. It also ticks people off to revive a thread. So either way I will be ticking people off, because it is unavoidable. But here goes...


Question about this script!




How will I go about setting it so that I can have skills set as the hotkeys and not the menu options. So that instead of cycling through all of the menus I can hit 1 or F1 to do "Fire Ball Attack?" While having the Menu as an optional way of selecting attack or pick another skill the player has, but did not set as a hotkey? Also how would you go about making these hotkeys customizable, so that I may be able to set my skill for any button on the keyboard?

This post has been edited by Jackal26: Jun 29 2011, 07:39 AM


__________________________
From these lips, a Ballad I tell;
The light pierced the storm clouds, and down she fell;
A lullaby from the reigns, that cleanses the breath;
Her strife of forgiveness and has nothing left.
-Jackal Himself

Don't let games be a service package, which is why I wish Playstation should get hacked again, with XBOX included! I want the world to learn a lesson of what is to come in the game industry in the future.

Please Hacker! Please Hack the hell out of Microsoft and Sony! If you do it again.You will be a God among men! For those of you that lost out on the money, that should make you even more angry and want to boycott the service package system that is coming in the near future.

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radis
post Apr 4 2012, 07:54 PM
Post #35



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Group: Member
Posts: 1
Type: Developer
RM Skill: Beginner




How to make it compatible with
Yanfly Engine RD - Menu System Options????

when i press Esc (default: end game, there is an error, so i change to go to menu,,,
please help


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SojaBird
post May 10 2012, 02:40 AM
Post #36


Level 51
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Group: Revolutionary
Posts: 1,573
Type: Scripter
RM Skill: Advanced




@Jackal26
Guess I'll add some life to the topic aswell smile.gif
Now it is true that the script supports a methode of shortcut keys.
Though the request you make can not be done with this script, I'm afraid (and very sorry).
Linking to a skill or item or other sub-component will require addition code and conditions since they act differently.
For example: Linking a skill to a hot key requires it to check if it is allowed to be cast (can't be cause on map for example, or you'd need a map-battle-system).
I'm pretty sure I've seen other scripts do just that going around the forums somewhere.
I'm sorry that the script didn't do what you'd hope it would.


@radis
My motto used to be that my scripts were as compatible as they could be, so they could be used with any other propperly scripted scripts.
Now this might not have been applied to this script, since it was one of my earlier ones.
I'm known a bit with Yanfly's work and I have to say, it's a shame that the feature that my script adds to the game, isn't implemented her menu system script.
I also have to say that the scripts Yanfly makes, aren't really optimized to be used with other scripts since they should provide a huge library of functionalities (shamefully not the one of shortcuts and such).
I'm sorry to say, but it would be up to Yanfly to add the functionality or make her script compatible with this one smile.gif


Goodluck and greatzz,
SojaBird.


__________________________
Art from the highest shelf?

Scriptology, scripting podcast



HUD's Request Lobby (multiple hud-scripts)


------------------------------------------------------------------

Random Stuff
OMG, it's Hab!!


This is a crazy drawing application! (by me)

How did I learned to script
QUOTE
Hey pim! I'm the Law G14!

For the past couple of months I've been learning RGSS and I've got the basic stuff down such windows, variables, conditional statements, ect. But, I can't see myself making big scripts such as a jumping system or a side view battle system. I was wondering how you learned to script because I really want to know how to script really well.

Thanks in advance.


Hey there,

Well I don't make battle neither though I can still teach you some things :)...
The way I've learned to script is by reading other scripts for the most part.
I've allways been interested in other peoples work but this time I though I had to try to make something myself...and it worked!!
The most importand thing when you go scripting is (at least in my case) that you want to make something to help an other wich can't script.
You also need to feel the competition that's around in the scripting-community.
Cause, I have to say, if you get pushed to get a sertain request done before an other scripter does, you feel POWERFULL!! :P
So that's an other thing...
You also don't need to be afraid to learn from others or helpfiles.
When I write my scripts, I actualy always have the helpfiles open to look things up I don't know or remember.
Then, you must be calm, cause you need to try the script a lot of times.
When I write a script, I test it after almost every changes.
First I set up the major structure.
Like when I make a window-script or part of a script I start with something like this:
CODE
class Window_Name < Window_Base
def initialize(x,y,width,height)
super(x,y,width,height)
refresh
end

def refresh
self.contents.clear
draw_contents
end

def draw_contents
draw_something(with, some, parameters)
end

def update
refresh if @something != @what_it_should_be
end
end
So that's also very important.
Then, the biggest thing I learned scripting from is TRIAL AND ERROR.
That's the most irritating way to learn something, cause it's more ERROR than TRIAL, but it does the trick realy good.

So that's it how I did it.
Now it's up to you.
Do some requests (if I didn't do it allready :P) and learn from them.

Hope that helped you out a little.
If not, keep your eye on the Scriptology-topic (see my sig) where I'll be updating for my scripting(video)tutorials.
Perhaps they're going to be usefull for you one day ;)


Greatzz,
SojaBird.
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