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> Alive, Rmxp - Survival Horror
Vexus
post Aug 11 2012, 01:23 AM
Post #41


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Hey jens thanks for the feedback and thanks for the spelling mistake people told me twice there was a spelling mistake but never mentioned where >_>

Yes the car scene is a little odd but I don't know, it's pretty hard to make it look good unless I draw myself the car turning to the left and right to have it more fluid.

Any suggestions are welcomed as I don't like much the car accident scene too.

----

Anyway just to be clear your character won't remember these scenes only 1 scene will he remember which is not in the demo as it's currently in the works.

With these scenes I only wanted to portray how your character's life was with his family and all before everything ended fucked up.

This post has been edited by Vexus: Aug 11 2012, 01:31 AM


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Jens of Zanicuud
post Aug 11 2012, 02:39 AM
Post #42


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1. Remove that damn turtle! It utterly ruins the atmosphere you created!
When i first saw it, I felt puzzled and then laughed for a while... about two seconds later, the car crashed and I stopped laughing.
In my opinion you could make the car accident caused by a drunken driver on the opposite lane (you could display a car moving in a strange way and then crashing into the main characters' car), or anything similar...

2. So, where are you planning to insert those videos? They are too much well done not to be put in your project...
Do I have to think you'll insert them one by one, in no precise order to further confuse the poor player?
I'd be for that idea smile.gif

Jens


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Clord
post Aug 11 2012, 03:12 AM
Post #43


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QUOTE (Jens of Zanicuud @ Aug 11 2012, 01:39 PM) *
1. Remove that damn turtle! It utterly ruins the atmosphere you created!
When i first saw it, I felt puzzled and then laughed for a while... about two seconds later, the car crashed and I stopped laughing.
In my opinion you could make the car accident caused by a drunken driver on the opposite lane (you could display a car moving in a strange way and then crashing into the main characters' car), or anything similar...

2. So, where are you planning to insert those videos? They are too much well done not to be put in your project...
Do I have to think you'll insert them one by one, in no precise order to further confuse the poor player?
I'd be for that idea smile.gif

Jens

Now I'm intrigued. smile.gif


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Vexus
post Aug 11 2012, 04:04 AM
Post #44


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They will be shown when you start the game but they are just scenes that help you know how your character's life was.

I don't want to hint stuff that's why I'm being vague but there could be fragments in the future of memories..

---

At first I was going to use a boy jumping for his ball instead of the turtle but I thought the jumping animation looks weird already it wouldn't look nice so I scrapped it to something else which turned out to be not that good heh.


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Jens of Zanicuud
post Aug 11 2012, 09:18 AM
Post #45


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QUOTE (Vexus @ Aug 11 2012, 02:04 PM) *
They will be shown when you start the game but they are just scenes that help you know how your character's life was.

I don't want to hint stuff that's why I'm being vague but there could be fragments in the future of memories..

---

At first I was going to use a boy jumping for his ball instead of the turtle but I thought the jumping animation looks weird already it wouldn't look nice so I scrapped it to something else which turned out to be not that good heh.


If I have to be honest, I'd prefer seen them in-game... BTW, I'm waiting for your first release, so I suspend my judgement for now smile.gif
I know that scene is difficult to event, but I feel both the turtle and the boy who loses his ball don't fit your game's style...
Anyway, I haven't a better idea than the drunken driver ATM, so... good luck smile.gif

Jens

This post has been edited by Jens of Zanicuud: Aug 11 2012, 09:19 AM


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Games I'm working on:
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official website: TryAdIne eFfeCt

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>
(Warning: it's a 3rr3's project and it's in Italian!)


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Vexus
post Aug 11 2012, 02:37 PM
Post #46


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Well every game I tried had some sort of background story on new game to give you a glimpse on what has happened before, I'm trying something similar without handling out too much information. (It's a requirement on most rpg maker sites to post your game story else I wouldn't have showed it as it kinda ruins the mystery on finding out what's going to happen in some cases.)

As for the car accident scene I'm watching on youtube some car accidents maybe I can mimic something similar.

This post has been edited by Vexus: Aug 11 2012, 02:40 PM


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Clord
post Aug 12 2012, 04:42 AM
Post #47


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QUOTE (Vexus @ Aug 12 2012, 01:37 AM) *
Well every game I tried had some sort of background story on new game to give you a glimpse on what has happened before, I'm trying something similar without handling out too much information. (It's a requirement on most rpg maker sites to post your game story else I wouldn't have showed it as it kinda ruins the mystery on finding out what's going to happen in some cases.)

As for the car accident scene I'm watching on youtube some car accidents maybe I can mimic something similar.

I think the staff can be negotiated with if project is really something special which would prevent to filling all the required information. Yours is approved already anyways, however.

Btw, even though I already knew to expect that turtle will be crossing the road, It still gave me a good chuckle. Well done. It is sometimes important to lighten the mood, even with the games like these.

This post has been edited by Clord: Aug 12 2012, 04:43 AM


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Vexus
post Aug 12 2012, 07:02 AM
Post #48


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Yea I don't want the game to be 100% serious all the time but I have to admit the car accident is a bit lacking near the other scenes so let's see if I can make it better.

The story explains what happened while your character was in a coma but when you start the game your character obviously has no clue on what's happening and it will be explained throughout the game's progress. (Tough to be honest I'm pretty sure very few people read the background story in my first post as it's pretty long, thanks laziness heh tongue.gif )

--

Anyway got a new zombie model in the works still not fully done:



Model not complete yet but I tried having some zombie showing their spines.

How does it look? Good/Bad? let me know.

Thanks smile.gif


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Clord
post Aug 12 2012, 08:08 AM
Post #49


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To be honest, you might want add more than just zombies as a threat. Something like a dream demons for example.


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Vexus
post Aug 12 2012, 08:22 AM
Post #50


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There will also be scavengers/bandits and maybe some wild animals like wolves, tigers or something nothing else, don't want this to turn into fantasy.


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Clord
post Aug 12 2012, 08:28 AM
Post #51


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QUOTE (Vexus @ Aug 12 2012, 07:22 PM) *
There will also be scavengers/bandits and maybe some wild animals like wolves, tigers or something nothing else, don't want this to turn into fantasy.

I was thinking more along the lines of Freddy Krueger.

This post has been edited by Clord: Aug 12 2012, 08:29 AM


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Vexus
post Aug 12 2012, 11:59 AM
Post #52


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Nah it wouldn't make any sense putting a "monster" like freddy krueger in a zombie game, he's more ideal in a game based around him and his story.

--

I uploaded a video instead of putting a new demo of the "fixed" car accident scene hopefully it's better.

http://www.youtube.com/watch?v=PpYhVLDU2ic...eature=youtu.be

I forgot to put the music in this video apart of the sound effects.

Turtle removed, moving to the right should look better, the road has been edit a little and I have also added street lights. (Tough it's hard to show the green light on your end and the red on the trucks end in black and white heh tongue.gif )

Anyway let me know if it's better this way.

Thanks

This post has been edited by Vexus: Aug 12 2012, 12:02 PM


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Jens of Zanicuud
post Aug 13 2012, 12:27 AM
Post #53


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Youtube tells me yours is a private video and I can't see it.
Any suggestion?

Jens


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"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


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Vexus
post Aug 13 2012, 01:25 AM
Post #54


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Ops! I made the video private, I changed it, now you can see it.


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Jens of Zanicuud
post Aug 17 2012, 04:25 AM
Post #55


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I've seen the video and I have a suggestion which could prove useful.
Instead of the move left / right you used, just put a move up-right / up-left.
This way, the cars movement will result smoother, since it will keep on going up (which is more realistic) while changing line.

Jens


__________________________
"Thorns are the rose's sweetest essence..."
-Jens of Zanicuud


Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


Awards

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Vexus
post Aug 17 2012, 04:01 PM
Post #56


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Thanks jens didn't see the diagonal options when I was doing it blush.gif

Anyway small update, I'm currently in the process of adding events and some storyline hopefully I'll be able to publish a demo with either the whole hospital and some streets or only the hospital part.

Not going to put dates as I don't want to delude people since I don't work on the project everyday but eventually there will be one. (Probably in 2-3 weeks tops)


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Vexus
post Aug 18 2012, 02:15 AM
Post #57


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Already answered that question on the first page..

There will be a passable circus/luna park so obviously there would be clowns.


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X-M-O
post Aug 18 2012, 05:01 PM
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Sorry Vexus, that was a bot and we cleared it out. happy.gif


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Vexus
post Aug 19 2012, 01:42 AM
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Oh, lol thanks.

That was weird.

This post has been edited by Vexus: Aug 19 2012, 01:43 AM


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Clord
post Aug 19 2012, 11:34 PM
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I will look forward that so called "proper" demo. smile.gif

I was kind of bummed when I checked out your game previously and it was just the beginning cut scene. Your intro sucked me in so much that it was kind of anti-climatic ending for the demo.

This post has been edited by Clord: Aug 19 2012, 11:36 PM


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