Updated! This was the project that was once called Crystal Fire: Dawn of the new age. I finally changed the name and added a new demo. Sorry for the wait, I know it's been about three years since I touched it. Also mods some how the spoilers got messed up could you fix them for me please. I don't know how.
EDIT: I realized I didn't give enough info when I updated yesterday so I gave more info on the story and characters. Also I would like some feed back on the new demo please.
This post has been edited by Pinky: Jun 15 2011, 06:29 AM
Sorry for the double post. Just wanted to let everyone know that I uploaded a longer demo and added more about the characters and story. Also mods if you see this could you fix the spoilers for me please, I really don't know how. Also please give the game a try I really want feed back on the new demo. The errors you read about in the post are from the old demo. They are not in the new demo.
This post has been edited by Pinky: Jun 16 2011, 11:17 AM
Sorry for the double post this is not s bump. I noticed a very bad mistake and had to reupload the demo. If anyone downloaded it please redownload. Sorry for the inconvenance.
Why is there no else replying to this I really want feedback on the new demo. The errors stated in the post were in the old demo the new demo doesn't have those errors. So please give my game a chance. I really want to know what people think of the new demo.
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Okay I see quite a few double posts up there, could you please wait at least 72 hours [3 days] before posting twice in a row? As for no one commenting, don't worry about it, forums tend to move kinda slow. Something that would probably help speed up attention though is commenting on other's games and such, if they see you commented on theirs and then notice you have your own they might be more inclined to drop in.
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I can honestly say I like this game much better than I do your current Quest 2 project. It's looking much nicer and cleaner, although there are some things that need to be fixed up. Also, the battle system feels more balanced here.
First, as nice as the maps are looking, they are void of NPC's. You have a few of them, but nothing worth while, and may of the NPC's don't respond. For example, in your hometown pub, the group of NPC's to the right don't respond when you click on them. I'm sure you are just trying to avoid cliche dialogue, but I'd take that over their eerie silence.
When you meet the girl being harrassed by the merchant, her dialogue is awkward. Certain words appear to be missing, so you may want to revise that.
Finally, I can only go as far as the second town, because when I enter try to enter the backdoor of the castle I get the following error (it appears to be missing a file):
UPDATED! The game is now complete. I completed it awhile ago but didn't update here because I wasn't getting any feedback. It is now updated here.
@amerk
Actually you do not go through that door. You go in the room with the sofa. I forgot to change the face even in the full game but since I updated it awhile ago I am not reuploading it again because I had to twice already and it takes forever to upload the RTP version. For any else playing the game just stay away from the door in the castle in the second town. Also can someone please fix the spoilers I really don't know how the codes are too confusing.
This post has been edited by Pinky: Jun 25 2011, 07:38 AM
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Make sure you are doing "Post Reply" instead of "Fast Reply". I've heard people have problems getting some of the codes to work using "Fast".
Then click the Insert Spoiler option. In the top field of the spoiler box would be the text you want before the spoiler tag is clicked (ie., "Click Me, Screenshots, etc.). The second field would be the spoiler content.
Click Me!
Spoiler content here!
In any case, sorry you didn't get the feedback you needed. I almost missed this myself, but part of the reason I think is because the game had a demo but was still listed as "Under Construction" instead of the Long Demo section. Most games under construction don't have demos, and I think people are looking at games they can play and offer feedback and generally skip over this other section.
I know you mentioned it's done, but if there's still some work that can be done to it, you might consider moving it to "long demos" and see if the feedback comes in for you.
Sorry for the double post but there was a missing file error in Harwell Castle do to me forgetting to rename the graphic. So had to reupload the full game again for those who have not yet downloaded it. If you already downloaded it DO NOT PANICK, it was an error in a room you never ever have to go in. So you DO NOT have to redownload the game just avoid the throne room door in Harwell Castle.
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Overall a solid foundation, just needs many tweaks and polishing. In the two hours that I played, here is a list of the nuances that I ran across.
After the initial conversation with Rengal and Balagan, Balagan vanishes. Perhaps you'd want to polish this scene by showing Balagan walking out of the room, or walking "into" Rengal as if joining his party?
Rengal's sprite has bright red eyes and his face set does not. Easy fix, just change one or the other.
The scene within the tavern needs to be timed better; after the conversation between Rengal and Balagan, the screen fades out and fades in, but when it does, Balagan is still sitting beside Rengal and then instantly vanishes.
The old lady in the tavern directly behind the player says, "I cannot stand the emperor destroying kindoms! I was still young I'd beat the heck out of him." I think you intended for there to be an "if" in there.
The town outside the castle feels very lifeless. Very few NPC's walking around. Of the NPC's that do exist, very few speak or offer anything to say that contributes to developing the setting. Even the NPC's standing in hut shops could say something; just place an event in front of the NPC that creates the illusion of being able to speak to them over the counter. The event doesn't necessarily need to be on the NPC.
Mary's first line of the game is, "Leave alone please! Just need food for family!" More grammar issues.
Sengal's line, "I gues it's not a problem as long as we don't get cought." Guess, not gues. Caught, not cought.
Why is Sengal helping Mary steal? This needs to be developed more. Sengal just saying, "why not?" feels like weak/lazy story development.
Again, characters vanish after conversations. This isn't a serious issue, but it looks unpolished.
In the second town I noticed bulletin boards that do nothing when you try to trigger them. This would be a good opportunity for setting up the story just as much as talking to NPC's.
LOL at how the distance between two castles was always only a skip and a hop.
Rycian's first line is, "I won't let get away with this mom!" It should be, "I won't let you get away with this, mom!" Note the comma.
Sorsha's sprite has green hair and her face set has blue/teal. Otherwise they match well.
After defeating Sorsha in battle, a lot of animations occur as if Sorsha is going to vanish behind a cloud of smoke, but instead she just turns around lol
Sengal's line, "That Hell Hound is defentally here." Definately, not defentally.
During the first and fatal battle with Elka and Nix, they both turn around to attack. Are they gassing our heroes to death?
During the one on one fight between Nixon and Sengal, Nixon still turns around to attack; I'm almost insulted to be defeated by a guy who swings a sword errupting from his butt...
Right after Sengal steps out of the room in which he persisted in damaging another's private property in his fit of rage, the game locked up and I was forced to quit playing.
Overall a solid foundation, just needs many tweaks and polishing. In the two hours that I played, here is a list of the nuances that I ran across.
After the initial conversation with Rengal and Balagan, Balagan vanishes. Perhaps you'd want to polish this scene by showing Balagan walking out of the room, or walking "into" Rengal as if joining his party?
Rengal's sprite has bright red eyes and his face set does not. Easy fix, just change one or the other.
The scene within the tavern needs to be timed better; after the conversation between Rengal and Balagan, the screen fades out and fades in, but when it does, Balagan is still sitting beside Rengal and then instantly vanishes.
The old lady in the tavern directly behind the player says, "I cannot stand the emperor destroying kindoms! I was still young I'd beat the heck out of him." I think you intended for there to be an "if" in there.
The town outside the castle feels very lifeless. Very few NPC's walking around. Of the NPC's that do exist, very few speak or offer anything to say that contributes to developing the setting. Even the NPC's standing in hut shops could say something; just place an event in front of the NPC that creates the illusion of being able to speak to them over the counter. The event doesn't necessarily need to be on the NPC.
Mary's first line of the game is, "Leave alone please! Just need food for family!" More grammar issues.
Sengal's line, "I gues it's not a problem as long as we don't get cought." Guess, not gues. Caught, not cought.
Why is Sengal helping Mary steal? This needs to be developed more. Sengal just saying, "why not?" feels like weak/lazy story development.
Again, characters vanish after conversations. This isn't a serious issue, but it looks unpolished.
In the second town I noticed bulletin boards that do nothing when you try to trigger them. This would be a good opportunity for setting up the story just as much as talking to NPC's.
LOL at how the distance between two castles was always only a skip and a hop.
Rycian's first line is, "I won't let get away with this mom!" It should be, "I won't let you get away with this, mom!" Note the comma.
Sorsha's sprite has green hair and her face set has blue/teal. Otherwise they match well.
After defeating Sorsha in battle, a lot of animations occur as if Sorsha is going to vanish behind a cloud of smoke, but instead she just turns around lol
Sengal's line, "That Hell Hound is defentally here." Definately, not defentally.
During the first and fatal battle with Elka and Nix, they both turn around to attack. Are they gassing our heroes to death?
During the one on one fight between Nixon and Sengal, Nixon still turns around to attack; I'm almost insulted to be defeated by a guy who swings a sword errupting from his butt...
Right after Sengal steps out of the room in which he persisted in damaging another's private property in his fit of rage, the game locked up and I was forced to quit playing.
Some of those were mistakes and typoes. Not to mention I am a little mad that you didn't give any postive feedback. Also the game did not lock up when I test played it. So just continue playing and it should be fine, Also what the heck is so bad about the story! I wrote it at as story first. Also your last line about the sword makes mad because I CANNOT DO ANYTHING ABOUT THAT BECAUSE OF THE SPRITES SIZE! I want some postive feed back too not just negative! You made me very mad and DO NOT ASK HOW OLD I AM!
This post has been edited by Pinky: Jun 30 2011, 06:03 PM
Some of those were mistakes and typoes. Not to mention I am a little mad that you didn't give any postive feedback. Also the game did not lock up when I test played it. So just continue playing and it should be fine, Also what the heck is so bad about the story! I wrote it at as story first. Also your last line about the sword makes mad because I CANNOT DO ANYTHING ABOUT THAT BECAUSE OF THE SPRITES SIZE! I want some postive feed back too not just negative! You made me very mad and DO NOT ASK HOW OLD I AM!
You asked for feedback and he gave it to you. Not everyone is going to give you positive feedback. Weather it's positive or negative, he gave you A LOT of bugs and other details about your game. Instead of being mad because they were not all positive, you should be looking into fixing those bugs. Just like on Creation Asylum. If someone tells you about bugs in your game and you decide that you are not going to fix them because you don't want to or don't feel like it, you make people think that you don't really care about your game. And if people don't think you really care about it, they are not going to give you much positive feedback or even give you an honest review of your game.
That being said, I still haven't played your game. I usually wait and listen to the reviews from other people and I wait to see how much the creator tries to fix their games before I download and play it. With the attitude your giving people who negatively review it, I don't think it's worth downloading.
This post has been edited by InfiniteSpawn: Jun 30 2011, 06:39 PM
I'm sorry but he made me feel bad. Some of those things he said like about the sprites turning around to attack I cannot fix the problem with the sprites turning around to attack because I don't know how. It just does that with sprites for some reason. I don't mind negative feedback but he didn't tell me what he liked about the game and that made me feel bad.
EDIT: I'm sorry I am just tired today. I can be very grouchy when I am tired. So Samurai Kadaj I'm sorry for getting mad I was just upset that you didn't tell me what you liked about the game as well as crtiticing it. I'll try not to get mad at anyone from here on. I will see what I can dp about those errors, but I am not going to change anything that happens in the game. Also if the game locks up on you just open it back up after exiting and it should be fine.
This post has been edited by Pinky: Jun 30 2011, 09:02 PM
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QUOTE (Pinky @ Jul 1 2011, 03:47 AM)
.. but I am not going to change anything that happens in the game. Also if the game locks up on you just open it back up after exiting and it should be fine.
That's the whole point, you're meant to change things in the game, you're meant to improve everything you possibly can to give yourself a larger player-base. It's also good practice to learn from your mistakes. Another thing, if your game locks up that means there is an error somewhere causing it and you need to fix it, not just re-open it.
Shame you're so stubborn, it could turn out to be a nice project if you tried.
.. but I am not going to change anything that happens in the game. Also if the game locks up on you just open it back up after exiting and it should be fine.
That's the whole point, you're meant to change things in the game, you're meant to improve everything you possibly can to give yourself a larger player-base. It's also good practice to learn from your mistakes. Another thing, if your game locks up that means there is an error somewhere causing it and you need to fix it, not just re-open it.
Shame you're so stubborn, it could turn out to be a nice project if you tried.
The problem is when I test played my game I test palyed the whole game and it did not lock up on me. So really I don't know why it is doing it to some one else. Also I am not stubborn, I already contacted one of my friends to help me out with things I don't know how to fix. I wrote this out as a story before I made it into a game I don't really know how to change it without messing up the story. Like I said I contacted one of my friends to help me fix things so these errors will be fixed sooner or later and I will reupload the game.
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I'm also working on all the grammar for you. I'll have it all proof read and back to you as soon as I can. I stake my reputation that the next review you get won't have any grammar complaints. I'm also fixing any little bugs that are easy fixes if I happen to find them. I found a few so far:
In Harwell Castle, Mary continues to say, "She doesn't keep the map up there," whenever the player touches the staircase even after the map is gone. Fixed that with a simple switch.
During one of Balagan's lines, Sengal's name appears above the text instead. Easy fix.
If you enter Sorsha's throne room any time outside a story event, you get stuck. Inserted a door event so that the player can leave the room.
After Korsin City suffers the big fire, the events that allowed the player to speak to the shopkeeps were still there even though the shopkeeps weren't, so I just deleted those.
That's what I've accomplished so far. I also plan on playing with the sprite and face set colors to get eye and hair color to match better if you'd like me to do that. I have one question, though. Why do you have so many areas set up when you don't use a random encounter system? Also, good luck on correcting the issues with the battle scripting. That's too advanced for me so all I can do is wish you luck on that one.
This post has been edited by Samurai Kadaj: Jul 1 2011, 02:24 PM
I'm also working on all the grammar for you. I'll have it all proof read and back to you as soon as I can. I stake my reputation that the next review you get won't have any grammar complaints. I'm also fixing any little bugs that are easy fixes if I happen to find them. I found a few so far:
In Harwell Castle, Mary continues to say, "She doesn't keep the map up there," whenever the player touches the staircase even after the map is gone. Fixed that with a simple switch.
During one of Balagan's lines, Sengal's name appears above the text instead. Easy fix.
If you enter Sorsha's throne room any time outside a story event, you get stuck. Inserted a door event so that the player can leave the room.
After Korsin City suffers the big fire, the events that allowed the player to speak to the shopkeeps were still there even though the shopkeeps weren't, so I just deleted those.
That's what I've accomplished so far. I also plan on playing with the sprite and face set colors to get eye and hair color to match better if you'd like me to do that. I have one question, though. Why do you have so many areas set up when you don't use a random encounter system? Also, good luck on correcting the issues with the battle scripting. That's too advanced for me so all I can do is wish you luck on that one.
Thank you very much. Also do not delete the areas because I am using a script thar sets battle backs by area even without randam encounters, sorry I should have mentioned that. Yes you can fix the facesets to match them better if you want too.
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QUOTE (Pinky @ Sep 6 2008, 07:29 PM)
This game is not for people under 13 it contains, Fantasy Violence, Mild Languge and Suggestive Themes. Not that there is anyone under 13 here, I just want to be safe.
lol, I'm 13, I'll turn 14 on September.
But I am highly Intellectual for my age!
Cool game BTW, I'll play it.
This post has been edited by Lukacius: Jul 31 2011, 12:29 PM
I appolygize for the extreamly late update since the second Eternal Destiny has a demo now, but I had to fix a game crashing error that was original pointed out by Samurai Kadaj. I finally figured out how to fix it.
Also Samurai Kadaj fixed the grammer and spelling errors for me so there will not be any in this version of the full game.
I also fixed the weird problem where certain enemies turn around to attack.
So for those who downloaded the game I recommend redownloading it and putting it in another folder then copying your saves.
Again I am very sorry for the late update.
This post has been edited by Pinky: Sep 11 2011, 03:46 PM