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> [Eventing]Item Notification, When you get an item, you get notified.
TheBen
post Mar 13 2010, 06:54 PM
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Item Popup Notification
Version 1.1

For RPG Maker XP and RPG Maker VX Game Creation Systems

This is a simple, picture-based eventing system that creates a popup notification whenever the player obtains an item.

Changelouge
(Applies for VX and XP)
1.1 Slowed item popup rates; some minor changes to in-demo dialouge.
1.0 Base release.
How to use this system


1: Enabling Popup
Okay; so I lied. The system doesn't cause a notification when an item is obtained (Until V1.2 or so, anyways - I'm working on it), so you'll have to activate the appropriate switches before calling the common event that handles the popup.
CHART:
Switch | Popup (This is the default configuration)
006 | Key Item
007 | Weapon
008 | Armour
009 | Consumable
Note: The common event will [disable these switches after it's done processing.
2: Creating new popups
First, you'll need to create the picture to appear over the player's head (The popup notification). Then, copy and paste the first conditional branch you see, and all the commands inside it, below the last conditional branch. Do not paste it below the set of switches at the bottom!
Next, you'll want to change the switch for the branch you just copied to an unused one. Also, change the picture graphic that will be displayed by going to the "Show Picture" command, pressing SPACE to edit it, and changing the graphic to the one you want to use.
Finally, add a "Control Switches" command at the very bottom that turns the switch you're using for your new popup OFF.
Congratulations. You've just made your first popup.

(Notice: I've included .xcf files in the "Pictures" folder for GIMP users, in case they want to edit it.)

I've made a gallery with the picture files included in the tutorial right here.

Credit TheBen if you use this system. Distribution outside of RRR is okay, so as long as you give all credit to me.[attachment=3542:Item_Popup_System.zip]

This post has been edited by TheBen: Mar 29 2010, 04:26 PM


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stripe103
post Mar 14 2010, 02:04 AM
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That is quite handy. Personally I think that they are showed and then hidden to fast. You don't get time to read them.


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TheBen
post Mar 15 2010, 02:24 PM
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Version 1.1 is out and ready to go. I have great plans for V1.5, but it might take me awhile to make them.


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Holder
post Mar 15 2010, 04:40 PM
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Nice to see people still not always wanting to rely on scripting for such things smile.gif

Downloaded the Demo but wasn't able to run it, possibly because I don't have VX. Anyway that is going off from what I was going to say, it would be easier if you had those pictures within the post itself.
You could always create a personal gallery here and link to your images from the gallery to here, if you can't do that just yet (possibly when you have 100 posts) then use a free image hosting site like Photobucket or something till then.


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poisonshift
post Mar 16 2010, 10:45 AM
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What about including images (png) beside the text box, like when character's speak. I guess the easy option would be to create character graphics for each item and assign the graphic to the text. So instead of seeing a character graphic, you see the item graphic...


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TheBen
post Mar 16 2010, 04:59 PM
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@Holder: Alrighty; I'll start working on it right away. I might also make an XP edition, in time...
EDIT: Done with the gallery.

@Poisonshift: I'll see what I can do. Can you make a mock-up image for what you're talking about?

Notice: I'm afraid that I won't be able to make an XP edition until I get V1.5 up and running. It just seems a bit dumb to make a V1.1 XP edition and then have to do it again after 1.5. I've decided to port it to XP. Progress on V1.5 is... slow, to say the least.

This post has been edited by TheBen: Mar 22 2010, 04:29 PM


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Holder
post Mar 16 2010, 05:09 PM
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I've included this within the A-Z Tutorials and Examples, I look forward to seeing the XP version and also the updates to come.


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mataubio
post Mar 23 2010, 06:32 PM
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Very cool! Very nicely made, I like how it does not include any scripting happy.gif
It's simple, it's nice and I love it! I might use it in a game, most definitely, and I'll give you the credit smile.gif
By the way I love the main menu background, it's very nicely designed.


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I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre.



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Yes, I waste my time doing this. -_-





















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Yes, I waste my time doing this. -_-








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TheBen
post Mar 29 2010, 04:20 PM
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Thanks for the feedback. XP edition coming out in 3...2...1... and done. Here ya'll go:


This post has been edited by TheBen: Mar 29 2010, 04:25 PM


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poisonshift
post Mar 29 2010, 06:42 PM
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After looking at the demo again I retract my previous statement, it looks great.

The item display remain on screen until the player presses the action button. But that's just me.

I like this. I believe I may use it in my next game.

Good job TheBen.


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gee i wish there was a smaller banner to post on my sig for support. :(
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ragnaroc444
post Apr 21 2010, 03:29 AM
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this is helpful to those that can't get scripts right, as for me i use MOG'S treasure name and just customize it lol


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