Wouldn't bothering eventing something like this. You'd probably end doing weird hacks like storing the actor's level in a variable, and whenever the variable changes you flip a switch to recover all, and then turn off that switch and wait again.
When you could just write it in a single line.
CODE
class Game_Actor < Game_Battler
alias :level_up_recover_all :level_up
def level_up
level_up_recover_all
recover_all
end
end
This post has been edited by Tsukihime: May 30 2012, 03:53 PM