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> Screenshot Showoff, (Read first post before posting here.)
Titanhex
post Mar 19 2012, 04:12 PM
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Here you can post a screenshot of a particularly well designed map or level you're proud of. No critique should be given here, rather it's just an archive of good level and map designs for anyone to contribute to. It is not limited to an engine and therefore not limited to aesthetic pieces. It can even be a great blueprint for a fun level.

Please spoiler large images!
CODE
[spoiler=My Large Image][img]http://www.myscreenshot.com/imagename.jpg[/img][/spoiler]


Do not double post, if you are wanting to post another screenshot the please edit your previous post.

The purpose of this thread is to show off maps & level designs you are particularly proud of.

To allow posting of critique on here would mean that this is a thread where people can post low quality work as well. This is not the case. This entire forum board is for that. It is for compiling maps and levels you need help on for your entire game that these screenshots are a part of. The purpose of that is to keep all screenshots and designs in context.

No, rather this topic is to display very high quality, aesthetically pleasing maps or cohesive level designs that people can look at and learn from, and imitate. For that reason please do not post critique here. That is what the forum is for, not this topic.
You may, however, compliment peoples screenshots, as that IS what this is for.

This is not the old Screenshot Thread.
Direct questions to the Q&A topic, do not post questions about the screenshot showoff thread here.

If you do want to give critique to someone because you noticed an error in their mapping, please PM them. Do not reply to this thread.
Reason for edit: Updated Rules ~Jonnie19
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Albino Parakeet
post Mar 27 2012, 07:25 PM
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Zinx10
post Mar 28 2012, 11:39 AM
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Yes, this is actually a map.


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Lydyn
post Mar 31 2012, 10:37 AM
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MEands
post Mar 31 2012, 11:36 AM
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Albino Parakeet
QUOTE (Albino Parakeet @ Mar 27 2012, 08:25 PM) *


That one tree is overlapping the castle graphic, might want to fix that.


QUOTE (Titanhex @ Mar 19 2012, 04:12 PM) *
No critique should be given here


Not need for critique ~ kayden997


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Albino Parakeet
post Mar 31 2012, 03:13 PM
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I think you should be able to give critique, just not make it required.
It's just weird to me that you're not allowed to give someone compliments/help/criticism.


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darkhalo
post Mar 31 2012, 03:34 PM
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Yes, critique should be allowed, it would be a worthless exercise to post them in otherwise.
Example...recent screens I posted up brought attention to the text font not being clear to read...so it was changed wink.gif .
Simple feedback, but actually very important feedback.
Lets just resume the ole screenshot thread !
Adding some S shots tomorrow happy.gif yessss .


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Titanhex
post Mar 31 2012, 03:34 PM
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You may have misinterpreted the purpose of this thread, and even the purpose of this new board.

The purpose of this thread is to show off maps & level designs you are particularly proud of.

To allow posting of critique on here would mean that this is a thread where people can post low quality work as well. This is not the case. This entire forum board is for that. It is for compiling maps and levels you need help on for your entire game that these screenshots are a part of. The purpose of that is to keep all screenshots and designs in context.

No, rather this topic is to display very high quality, aesthetically pleasing maps or cohesive level designs that people can look at and learn from, and imitate. For that reason please do not post critique here. That is what the forum is for, not this topic.
You may, however, compliment peoples screenshots, as that IS what this is for.

This is not the old Screenshot Thread.
Direct questions to the Q&A topic, do not post questions about the screenshot showoff thread here.

EDIT: If you do want to give critique to someone because you noticed an error in their mapping, please PM them. Do not reply to this thread.


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Albino Parakeet
post Mar 31 2012, 03:41 PM
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Then you wouldn't mind if I started a Screenshot Critique thread and based it off of the old screen shot topic, as long as it's in this forum?


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Titanhex
post Mar 31 2012, 03:57 PM
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Please ask your questions in the Q&A board thread. First verbal warning.

Answer: That defeats the purpose of the board. Your screenshots and level designs should be neatly organized in a topic relevant to the game you're working on, with a list of any questions about the screenshot or design you want answered.

EDIT: By the way, Lydyn, I love the aesthetics of your map. The use of reflections on the tiled floor is genius to adding that pristine look to it.


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Albino Parakeet
post Apr 3 2012, 07:09 PM
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Hi guys I've got more screenies to show off from my new and exciting upcoming project!


This is the overworld map of the world of tyranneusousterraearthfinalfantasy.
It's got snowy forests and mountains in the north because that's how geography is, am i right?
Anyways, let's move on.


This is the playable map of the mountain area in the world map that you saw above. If you didn't see the world map, i encourage you to because it's pretty good. bUT ANYWAYS oops sorry caps but anyways you can see that there a cave on the cliff. i Thought it was preetty neato-burrito to add a feature because sometimes geography is like that. but it has trees to so that is kind of nice.


Thi sis the inside of the cave that I was talking about. If you're like, "huh? what cave, albino parakeet?" then you should look above this pic ^
Anyways it's pretty cool it has a summonign cirlce and railroads like a real cave and has a giant stone and a crystal by it. As you can probably tell, it will be a huge plot element in the game so stay tuned and don't look at the picture if you don't want anything spoiled.


So as you can plainly see, my mapping got a lot better from the first map I ever posted. These can be used as examples of goo dmapping so you can too be good at maping like myself.

As this is a thread to showcase what you believe is good mapping, I am allowing your map as I do not believe it is I or the Staff's place to filter through this thread and tell people that their maps aren't good enough.

That said, I also acknowledge you are undermining the thread. This may be haha funny, but it is also unfair to the new map makers who come to this thread looking for inspiration or direction. It is for them that I made this thread.

You are not allowed to post any comments about your pictures from this post (#11) til 30 posts (#41) have passed in this thread or you will receive an increase in your warn level. Please vent your frustrations soundly and courteously in the Forum Feedback thread. ~Titanhex


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Sailerius
post Apr 4 2012, 10:32 AM
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darkhalo
post Apr 4 2012, 03:29 PM
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Dungeons and chest puzzles.


In game guardians.


CBS by Nortos. (Still WIP)


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Essenceblade
post Apr 4 2012, 08:26 PM
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QUOTE (Albino Parakeet @ Apr 4 2012, 04:09 AM) *
Hi guys I've got more screenies to show off from my new and exciting upcoming project!


This is the overworld map of the world of tyranneusousterraearthfinalfantasy.
It's got snowy forests and mountains in the north because that's how geography is, am i right?
Anyways, let's move on.


This is the playable map of the mountain area in the world map that you saw above. If you didn't see the world map, i encourage you to because it's pretty good. bUT ANYWAYS oops sorry caps but anyways you can see that there a cave on the cliff. i Thought it was preetty neato-burrito to add a feature because sometimes geography is like that. but it has trees to so that is kind of nice.


Thi sis the inside of the cave that I was talking about. If you're like, "huh? what cave, albino parakeet?" then you should look above this pic ^
Anyways it's pretty cool it has a summonign cirlce and railroads like a real cave and has a giant stone and a crystal by it. As you can probably tell, it will be a huge plot element in the game so stay tuned and don't look at the picture if you don't want anything spoiled.


So as you can plainly see, my mapping got a lot better from the first map I ever posted. These can be used as examples of goo dmapping so you can too be good at maping like myself.


L..o...l. Now that's what I call sarcasm.


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Zinx10
post Apr 6 2012, 01:00 AM
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Here is another screen:


Too bad my indoor mapping isn't my strong point, or as good as this, in my opinion.


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darkhalo
post Apr 7 2012, 01:52 PM
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A couple of forest screens taken from new maps yesterday. (Converted into working tilesets)

Encounters. (story sub plot)


Forest features and route selections.


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MEands
post Apr 7 2012, 07:14 PM
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Wow, I love the look of that.

The maps look like they have multiple directions, is it still the basic left right up down, or can you move in other directions?


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darkhalo
post Apr 8 2012, 03:30 PM
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QUOTE (MEands @ Apr 8 2012, 04:14 AM) *
Wow, I love the look of that.

The maps look like they have multiple directions, is it still the basic left right up down, or can you move in other directions?



Haha, thats a feasible question as the walking sprite is facing the same way to the right.
Yes, the movement is 8 way happy.gif , as is the mapping to suit.
This imposed quite an issue with event detection....and sprites not facing true directions (eg) npc's.
Answered with a little eventing....though not perfect. Has been a mammoth task.
Last BR Sc shot until its new game thread merges. yes.gif


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Rukiri
post Apr 10 2012, 01:23 PM
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QUOTE (Sailerius @ Apr 4 2012, 10:32 AM) *


Why hasn't anybody commented on this?
Nice lobby setting.


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kayden997
post Apr 11 2012, 11:24 AM
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@Zinx_therpgmaker
I simply love the snow map! Ahh... It brings back memories because of the green water.
Nicely done!

@darkhalo
I love the 'real' feel to these maps. I do wonder if it's pixel movement. That would be wicked!

@Sailerius
I! Love! It! Reminds me of a game I played (forgot which). Yeah, it looks very professional. Now all you need is to make it an FPS, place some guards, and you have yourself an epic fight.


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