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> RMVX Caterpillar Script
Diedrupo
post Jan 28 2008, 09:58 PM
Post #21


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QUOTE (X-Snake-X @ Jan 28 2008, 05:21 PM) *
QUOTE (Diedrupo @ Jan 28 2008, 09:52 PM) *
QUOTE (X-Snake-X @ Jan 28 2008, 01:14 PM) *
QUOTE (Diedrupo @ Jan 28 2008, 06:04 PM) *
QUOTE (X-Snake-X @ Jan 28 2008, 09:54 AM) *
Hey I have some problems...
Everytime I add a Third Chara all the Charas are disappearing?
e.g when i have a map with three charas with an add to team thing...
The first chara appears.. But when i recruit another one they all
disappear^^"


That doesn't happen to me. Are you using other scripts? Make sure Caterpillar goes below them.


But this will even happen when i only have you script in my game.


Can you upload your project somewhere?


Yeah:
http://rapidshare.com/files/87414492/Project3.rar.html
I hope rapidshare is okay.


Ah ok, I see what's going on.

The script uses Switch 2 by default to turn the followers on/off. look for the CATERPILLAR = 2 line and change it to a different switch. The problem in your project is that you are using switch 2 to hide the 2nd event. You should use a self switch instead.
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X-Snake-X
post Jan 29 2008, 07:59 AM
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Ah i see xD
So you use the Switch 2 xD
Okay I'll try it^^
(maybe because of that it works in my other sample game^^)
THX!


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BurnZer0
post Feb 3 2008, 01:23 AM
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Is there anyway to increase the distance between the sprites, just slightly?I am using some XP sprites, and only my lead character, of the caterpillar is walking on the head of the 2nd character.The rest of them are fine, as they overlap the feet of the character in front of them.

EDIT: Nvm, i decided to use the default sprites, i will just render them in different color.So i should not have any problems with this script now.

This post has been edited by BurnZer0: Feb 3 2008, 11:49 PM


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X-Snake-X
post Feb 3 2008, 08:27 AM
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Hey Dann...
A friend of mine is complaining about a thing...
He said that he gets an error by letting the hero jump.
Maybe you check that^^

EDIT:
Ahhh xD Never mind. I found the problem
Check line 195.
when f
it should be when 1.

This post has been edited by X-Snake-X: Feb 3 2008, 08:32 AM


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revenantwings57
post Feb 3 2008, 04:22 PM
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it doesn't work. it says there is an error in line 137.
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X-Snake-X
post Feb 3 2008, 04:27 PM
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QUOTE (revenantwings57 @ Feb 4 2008, 12:29 AM) *
it doesn't work. it says there is an error in line 137.


Then i would say you made a mistake^^"
Line 137 is
"#--------------------------------------------------------------------------"
So there can't be an error xD
maybe you should delete you current script and make a new
one with the script in the first post.


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Guilmon Burst Mo...
post Feb 3 2008, 11:43 PM
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Can someone explain how they move? XD
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Diedrupo
post Feb 4 2008, 10:15 AM
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QUOTE (X-Snake-X @ Feb 3 2008, 09:34 AM) *
Hey Dann...
A friend of mine is complaining about a thing...
He said that he gets an error by letting the hero jump.
Maybe you check that^^

EDIT:
Ahhh xD Never mind. I found the problem
Check line 195.
when f
it should be when 1.


You mean the when 5? Should be 1 instead? Cool, i'll check that after work.
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shaman666
post Feb 5 2008, 05:42 PM
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a little bug is, the chars following you are always in a layer behind events (even events "below hero")


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joshoga
post Feb 9 2008, 08:42 AM
Post #30



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Whenever I use the "Jump" command, the game errors...


---------------------------
Project4
---------------------------
????? 'Catterpillar' ? 198 ??? NameError ????????

undefined local variable or method `j' for #<Game_Party:0x2b813c0>
---------------------------
OK
---------------------------



#======Edit===================
Ah, nevermind figured it out, line 198, instead of "when j" should be "when 1"

This post has been edited by joshoga: Feb 9 2008, 08:46 AM
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Guilmon Burst Mo...
post Feb 9 2008, 01:05 PM
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QUOTE (shaman666 @ Feb 5 2008, 05:49 PM) *
a little bug is, the chars following you are always in a layer behind events (even events "below hero")


Try changing this line in Game_Follower.
CODE
@priority_type = 0

to:
CODE
@priority_type = $game_player.priority_type


Then add this to the bottom of the script.
CODE
class Game_Character
attr_accessor :priority_type
end


Not sure if it'll work though...
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Astel
post Feb 11 2008, 09:29 AM
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QUOTE (X-Snake-X @ Feb 3 2008, 03:34 PM) *
QUOTE (revenantwings57 @ Feb 4 2008, 12:29 AM) *
it doesn't work. it says there is an error in line 137.


Then i would say you made a mistake^^"
Line 137 is
"#--------------------------------------------------------------------------"
So there can't be an error xD
maybe you should delete you current script and make a new
one with the script in the first post.

Actually lines 137 is this one:

$game_party.followers.each do |char|

And it also gives this error. When used a saved file
?????''?137 ???NoMethodError ????????
undefined method 'each' for nil:NilClass

When using the New Game, shows a japanese message and the test game closes.
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X-Snake-X
post Feb 11 2008, 09:48 AM
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QUOTE (Astel @ Feb 11 2008, 05:36 PM) *
QUOTE (X-Snake-X @ Feb 3 2008, 03:34 PM) *
QUOTE (revenantwings57 @ Feb 4 2008, 12:29 AM) *
it doesn't work. it says there is an error in line 137.


Then i would say you made a mistake^^"
Line 137 is
"#--------------------------------------------------------------------------"
So there can't be an error xD
maybe you should delete you current script and make a new
one with the script in the first post.

Actually lines 137 is this one:

$game_party.followers.each do |char|

And it also gives this error. When used a saved file
?????''?137 ???NoMethodError ????????
undefined method 'each' for nil:NilClass

When using the New Game, shows a japanese message and the test game closes.


Hmm... THAT's weird^^"

thats MY line 137^^
Maybe your script is really corrupt? DId you replace it with the one
in the first post?


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Astel
post Feb 11 2008, 10:19 AM
Post #34



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I'm using the one from the text file on the bottom of the post.

I get it to work, but only works with a new game (the other error was my mistake, i forgot that i was playing around with my maps and deleted the start point) else it keeps showing the same error when loading a older game file.
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oozoom
post Feb 14 2008, 08:14 AM
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I've found a glitch.

If you lose a battle, the caterpillar still stays, but if you win a battle, I lose my second character.

Any ideas?

This post has been edited by oozoom: Feb 14 2008, 09:46 AM
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Diedrupo
post Feb 16 2008, 10:57 PM
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QUOTE (oozoom @ Feb 14 2008, 09:21 AM) *
I've found a glitch.

If you lose a battle, the caterpillar still stays, but if you win a battle, I lose my second character.

Any ideas?


That doesn't happen to me. Did anyone die during the battle?

If possible, upload your project somewhere and I can take a look at it. That's usually the best way for me to fix these things.

For the jumping issue, I think changing the 1 to 5 will fix it, but sorry have not gotten a chance to look.
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crowgamer
post Feb 21 2008, 01:41 AM
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umm cool but how do I make it work with my characters? every time I try to test play or the full game it keeps saying error creat characters sprite map set >.> I know nothing of skripts so can any one tell me what to do in a simple way?
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Yuu-Mon Musuedo
post Feb 21 2008, 10:10 AM
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Gimmie [̲̅$̲̅(̲̅20̲̅)̲̅$̲̅]...
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I have a small problem. I keep getting a error in line 198 whenever I tell my character to move to the left without no other party members following him. Think you can help me on this?

I had my character moving in 1/2 speed if that might help.


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The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

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Diedrupo
post Feb 21 2008, 10:16 AM
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I need both of you to upload your projects somewhere so I can take a look at it.
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Yuu-Mon Musuedo
post Feb 22 2008, 09:06 AM
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QUOTE (Diedrupo @ Feb 21 2008, 09:23 AM) *
I need both of you to upload your projects somewhere so I can take a look at it.

Here's mine, hope it helps. It's zipped by the way.

http://rapidshare.com/files/93987189/Yuu-M...roject.rar.html

This post has been edited by Yuu-Mon Musuedo: Feb 22 2008, 09:07 AM


__________________________

The Huhja High School martial arts club's captain, known as one of the strongest martial artist captains has passed away last year. Prove of his death, and rumors about the ordinary club members leaving had surfaced to the other schools that are in rivalry to them. They begun taking up the Huhja's turfs and claiming to take over the school next.

The Huhja's martial arts club has now disbanded after a crushing defeat at their turfs.The school's morale quickly started disappearing... Till an quiet first year girl joins the school. This young, quiet, small girl may look weak and helpless, but her martial art style is unseen. With her help, Huhja High must revive the club, gain new allies, discover hidden fighting arts, restore the school's morale, take back their turfs, and defeat their powerful rivals.

A game inspired by: Ranma 1/2, Persona, and Slice-of-Life Animes.
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