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> Ember's Collection of Fine Paintings, Mostly 3D art
Ember
post May 8 2011, 09:19 AM
Post #141


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QUOTE (amaro57 @ May 9 2011, 03:34 AM) *
I'm not too familiar with zbrush, is it normal for the sides to be lines and white squares?

wat
QUOTE (amaro57 @ May 9 2011, 03:34 AM) *
But look at you. o-o I left while you were still one of the greats of the cesspool and now your a good boy. ;-;

Sorry to disappoint tongue.gif


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Shadyone
post May 9 2011, 05:05 AM
Post #142


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Oh duh @_@ xD of course a guitar doesn't look like that *facepalm* my brain is damaged or something.

This post has been edited by Shadyone: May 9 2011, 05:05 AM


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Ember
post May 16 2011, 09:56 PM
Post #143


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Alright, here's a little update. I feel like I haven't posted any 3D in ages, so here is an amazing 2 faces of 3D geometry for you.

I spent far too long on this shit, for what it is.
Workflow

Made base mesh in Maya (literally just 2 faces, simple as fuck)
Made a higher detail mesh in Maya (800ish tris)
Baked the ambient occlusion and normal map in xNormals
Took the higher detail mesh into Zbrush
Sculpted even more detail into it (1.3 million tris or something)
Baked the ambient occlusion and normals again
Textured the DICKS out of it in photoshop
Created height map for the -really- high detail normals
Put them into crazy bump
Combined all the normal maps together
Did the same thing for spec map
Compiled all this shit together and rendered it in Marmoset


Here it is.

By the way, its a slight slope/stone path thing that people walk on or whatever. It's part of a bigger project I'm working on that I'll post here soon because I'm nearly finished I guess.

Also, they're wet for a reason.

This post has been edited by Ember: May 16 2011, 09:57 PM


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Ember
post May 17 2011, 10:52 PM
Post #144


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Alright, here's the rest of the project I spoke of. IT'S A DOOR.
I should probably do hinges and a doorknob though haha


Edit: Replaced image with hinged door. It doesn't have doorknobs because I decided it was meant for bears and bears don't use doorknobs and will just push the door open.


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X-M-O
post May 18 2011, 05:17 PM
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Awesome! If I were a bear, that would be my first choice of door! wink.gif


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Ember
post May 23 2011, 09:10 PM
Post #146


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Just a screenshot showing off a little hard surface texturing I did.



All of the depth comes from the textures (besides that slight dip in the floor on the right)


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X-M-O
post May 24 2011, 12:28 AM
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Each has a different light source. Are you also adding this one to the project that the door is being added to?


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Ember
post May 24 2011, 12:57 AM
Post #148


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It's the same thing duplicated 4 times with the light in a different position to demonstrate the specularity.

The door was it's own project, it's finished now. This is for a new one. tongue.gif


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X-M-O
post May 24 2011, 02:33 AM
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Oh cool, so they've got you doing all different sorts of environment pieces, eh?
Or are you choosing the material based on options they give you?
(This is curious to me, lol.)

If you scroll past those images really fast (up and down) it gives the appearance of light movement - like a torch or something. XD


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Brent Murray
post May 24 2011, 04:27 PM
Post #150


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Hey Ember, can you design my new house? I could really use someone to create a neat lookin' fence for me. ^^

I've never stopped by to check out your art, but your work isn't too bad. I really like how it looks professional, but I can't stop laughing at the general design scope of the piece.

I should swing by more often. ^^
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Hirei
post May 24 2011, 09:31 PM
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Omg, that door looks amazing. Any intentions to make a house model to fit?


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Ember
post May 24 2011, 10:07 PM
Post #152


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QUOTE (X-M-O @ May 24 2011, 09:03 PM) *
Oh cool, so they've got you doing all different sorts of environment pieces, eh?
Or are you choosing the material based on options they give you?

These are assignments for a 'concept development' class. We get a brief (ie; "Make a door"), come up with a concept then model and texture it. This new one is for a near-future Helicopter Hangar environment slice.

QUOTE (Brent Murray @ May 25 2011, 10:57 AM) *
Hey Ember, can you design my new house? I could really use someone to create a neat lookin' fence for me. ^^

I've never stopped by to check out your art, but your work isn't too bad. I really like how it looks professional, but I can't stop laughing at the general design scope of the piece.

What's wrong with it?

QUOTE (Hirei @ May 25 2011, 04:01 PM) *
Omg, that door looks amazing. Any intentions to make a house model to fit?

I'd love to, but at the moment I'm just doing the work I'm given so I can pass. Aside from assignments we also have one massive group mod in the Unreal Engine that is nearing it's deadline so we're all mostly busy with that. After that's all done then I would love to make a house from the door, or at least some sort of environment for it to sit in.


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Ember
post May 26 2011, 05:58 PM
Post #153


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LOOK


Been working on this for a while now, it's the queen of a gigantic mutant insect race. Finally finished the model. Now onto UVing and texturing.

This model will stand something 10 times as tall as a human and players will be able to run underneath the decaying egg sack.


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Albino Parakeet
post May 26 2011, 06:05 PM
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QUOTE (Ember @ May 26 2011, 08:58 PM) *
LOOK


Been working on this for a while now, it's the queen of a gigantic mutant insect race. Finally finished the model. Now onto UVing and texturing.

This model will stand something 10 times as tall as a human and players will be able to run underneath the decaying egg sack.

You should make a 3D RPG with all of your artwork in one universe.


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Darkblade
post May 26 2011, 06:13 PM
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I love that insect queen design.


I hope you post the textured version soon, I want to see it!
Even the decay!


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Ember
post May 31 2011, 12:31 AM
Post #156


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Here's the z-brush sculpt for the main part of the queen's head.



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Shadyone
post May 31 2011, 12:37 AM
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It's creepy---ily good. The details are awesome biggrin.gif how long did it take to do that?


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ARENA 01: [Elucia de Lute Ima] Kasugano Sora
ARENA 02: Gasai Yuno [Aragaki Ayase]
ARENA 03: Irisviel von Einzbern [Abstained] Haruna
ARENA 04: Shimada Minami [Iwasawa Masami]
ARENA 05: [Nakagawa Kanon] Kirishima Shōko
ARENA 06: [Fear Kubrick] Himeji Mizuki
ARENA 07: [Eucliwood Hellscythe] Kanzaki H. Aria
ARENA 08: Gokō Ruri (Kuroneko) [Makise Kurisu]
ARENA 09: [Yui] Victorique de Blois
ARENA 10: [Shiomiya Shiori] Mine Riko
ARENA 11: Mikazuki Yozora [Sakura Kyōko]
ARENA 12: Charlotte Dunois [Abstained] Yuzuriha Inori
ARENA 13: [Akemi Homura] Tōwa Erio
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ARENA 17: Suzutsuki Kanade [Haqua du Lot Herminium]
ARENA 18: [Honma Meiko] Konoe Subaru
ARENA 19: [Nagato Yuki, Asakura Ryōko] Misaka Mikoto, Shirai Kuroko
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Ember
post May 31 2011, 12:39 AM
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I dunno, a couple of hours maybe.


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bacon
post Jun 1 2011, 01:27 AM
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Hey man. Your 3-D work gets better and better overtime. That Queens head is really neat and very nicely detailed. Are you going to put texture over it?


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Ember
post Jun 1 2011, 04:29 AM
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QUOTE (bacon @ Jun 1 2011, 06:57 PM) *
Hey man. Your 3-D work gets better and better overtime. That Queens head is really neat and very nicely detailed. Are you going to put texture over it?

Thanks man, and yes it will be textured and fully game ready eventually.

Here's some more progress. I'm pretty excited about how it's looking so you can expect some frequent updates on it.
(The large section underneath the face and the majority of the mandibles aren't complete at the moment obviously)

Dong


This post has been edited by Ember: Jun 1 2011, 04:31 AM


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