Sorry for the late reply, to some extent, RMXP does make the text thinner to fit, but not very much, maybe enough for like 5 or so letters I believe.
He don't make this on Message Windows, since each character are drawn individually.
RMXP is really IDIOT
when it come to text width and font sizes. There's no perfect way to predict if the text will fit, this become more hard to tell if you're using custom fonts (wich you really MUST
do, since Arial SUX totally).
An avarage solution is to make an sample game that uses the same text specification (window, font, fontsize...) and make an event with the text on in and test it. If it fits, copy and paste the text into your real project, if not, make the fixes. I do this way because i use custom fonts and is really hard to make them fit properly.
You could change this behavior by making the Message window to display all the text at once, BUT this would cancel ANY text command, such as \v[X] or \c[X]. And it would be really weird, since the messages would have different widths.
This post has been edited by Atoa: Jul 11 2011, 08:43 PM