QUOTE (Kread-EX @ Apr 28 2011, 05:10 AM)
No, this system only applies to enemies. It's possible to mimic it to make it work with AI controlled actors (for the VX version at least) and to implement a package to "save" MP. But the AI will prioritize one or another, not the two. Which means, you'll have to give to the player the option to change the package depending of the situation.
If this is okay with you, give me a few days and I'll work on it.
Its fine. I wish there was a way to make a learning AI.
I just would love my ai teammates to learn from using / watching what is used then magically knowing automatically what spell should be used.
I mean if an enemy has never been seen before how should a party member know what to attack with anyways lol.
The only reason why I hate the idea of a party team member using "Fire 3" on an enemy just because its weak to fire spells when it would die from a "Fire 1" spell sort of stupid and overkill. Perhaps I will just use a skill leveling system and remove the ability for multiple of the same spells. I just think that an AI party member should show restraint rather than always using an overpowered skill when an enemy obviously does not need hit by such a powerful ability.