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> Sprite vs Sprite?
willization888
post Jul 17 2011, 12:55 PM
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Hello, i'm kind of a newbie to rpg maker 2003 i'm more familiar with vx but i was just wondering how to have sprites fight against sprites kind of like in this
Like this
i've tried on my own and looked everywhere but failed hope someone can help thank you


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OranGemeo
post Jul 17 2011, 01:15 PM
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QUOTE (willization888 @ Jul 17 2011, 04:55 PM) *
Hello, i'm kind of a newbie to rpg maker 2003 i'm more familiar with vx but i was just wondering how to have sprites fight against sprites kind of like in this
Like this
i've tried on my own and looked everywhere but failed hope someone can help thank you


Well, I believe the two figures on the left are just static enemy tiles. (They aren't going to move, or anything.)

And the two on the right use battle animations, and you can do anything you want with those smile.gif


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willization888
post Jul 17 2011, 01:22 PM
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QUOTE (OranGemeo @ Jul 17 2011, 02:15 PM) *
QUOTE (willization888 @ Jul 17 2011, 04:55 PM) *
Hello, i'm kind of a newbie to rpg maker 2003 i'm more familiar with vx but i was just wondering how to have sprites fight against sprites kind of like in this
Like this
i've tried on my own and looked everywhere but failed hope someone can help thank you


Well, I believe the two figures on the left are just static enemy tiles. (They aren't going to move, or anything.)

And the two on the right use battle animations, and you can do anything you want with those smile.gif


Oh ok is there anyway to make them both animated sprites?


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Holder
post Jul 17 2011, 01:51 PM
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It appears there's only one enemy, the other Radiz is a battle animation (Not animated battler like the two sheets each actors uses). So to do the above you just need to make these: http://www.rpgrevolution.com/forums/index....=sc&cat=102 contain each attack frame you'd like the enemy to use.


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willization888
post Jul 17 2011, 04:34 PM
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QUOTE (Holder @ Jul 17 2011, 02:51 PM) *
It appears there's only one enemy, the other Radiz is a battle animation (Not animated battler like the two sheets each actors uses). So to do the above you just need to make these: http://www.rpgrevolution.com/forums/index....=sc&cat=102 contain each attack frame you'd like the enemy to use.


i think i understand thank you let me try and see


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WeasleX
post Jul 17 2011, 04:42 PM
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QUOTE (Holder @ Jul 17 2011, 04:51 PM) *
It appears there's only one enemy, the other Radiz is a battle animation (Not animated battler like the two sheets each actors uses). So to do the above you just need to make these: http://www.rpgrevolution.com/forums/index....=sc&cat=102 contain each attack frame you'd like the enemy to use.


This is more for advanced users as RM2K3 DOES NOT support Monster Animation. It does, but not in the way you think. The Monster stays on said map and no matter what animation you have for the battle sheet (What Holder suggested) it will not make the original monster disappear during the animation sequence. I've run into this problem when building my DBZ project, and there are a few ways around this. One involves building a new side scroller battle engine using the RM2K3 tools, not recommended. The other involves a timely process of working around the problem itself.

NOTE: UNLESS YOU KNOW WHAT YOUR DOING, DO NOT FOLLOW THESE STEPS, THIS IS TIME CONSUMING AND REQUIRES SOME GENERAL KNOWLEDGE OF GRAPHICS GALE, AND GENERAL SPRITING RULES FOR RM2K3. I will try my best to explain the lengthy process, but please, don't get all wtf on me if you can't get this to work the way you want.

To enhance this a bit, here's a tip... or three. You'll need to make a monster, (don't worry, you're not going to sprite) make 60 x 60 and don't sprite anything.

- Now import that monster into your project. Name it whatever you want, for now, we'll call him Raditz. Set up whatever stats you want there.

- Now here's the hard part, adding the actual monster itself, You'll note that when you place that invisible version of Raditz in there, it's just a blank square. Well, here's the hard part, you'll need to copy and paste the actual version of Raditz (Not the invisible one) onto a battle backdrop. (Are you seeing where I'm going with this yet?) Here's why this is hard, after you've done that, you'll notice that there is a HUGE discoloration of said sprite.

- The only way to solve this is by using the original colors of Raditz. I prefer using Graphics Gale, and in the Pallet theres a little Arrow. All you do, is select the color you want to copy, THEN Click on the arrow and select Copy RGB Value and then select the backdrop your using. Click on that same Arrow, select Paste RGB Value and repeat. This is the best way to explain this. I'll send you an example of what I'm trying to explain here too. We do this because the RM2K3 only supports 256 colors per sprite sheet, this includes all backdrops, character sheets, chip sets, ect. If it's more than 256, the RM2K3 get's all WTF!?! And the sheet becomes unusable for RM2K3.

- You'll need two Backdrops of the same backdrop, one without Raditz, one with. See diagram A1 and A2 to see what I'm talking about below.

A1- Why? Because the battle system won't do animations for monsters, you'll need to make it appear as if the monster is doing the animation itself, without standing in one place at the same time. The work around requires you to then make him invisible as he's doing said animation.



A2 - Why? Because we'll need to make him reappear, this is also helpful to know what your fighting and what to target. This alone is not what you need for that, you'll need that invisible version of that Raditz monster and put it over wherever you decide to put him in the back drop.



- Now for the EVENT portion of our long and painful stride. Actually, this part isn't that hard, You'll need to go into the Database, select MGroups, Select the backdrop with Raditz in the backdrop, and add your invisble monster Raditz to this grouping. Remember to put your invisible version of the Monster Sprite Raditz over the actual backdrop of Raditiz.

- Now we make a second page to this MGroup, set it to activate everytime Raditz takes his turn. To show what this looks like, please set the Trigger to this event, click on the empty box next to monster, and before the X put 1. Then in the EVENT itself, Right click in the empty box, select insert, then select Change Battle Background. Select the empty background without the Raditz in it, then insert a battle animation with Raditz striking your hero. Finally, add select change battle background again, this time we're selecting the one with Raditz in it. Follow the diagram below if this is confusing.

B1 - You see the event itself, now it looks like I don't have an invisible sprite there, but I do because of my backdrop job I've done. The Player will see the same here as well. Note the event itself, the first backdrop change is without my monster in the backdrop, the second one below it switches back.


B2 - This is what triggers this event, every time it's the monsters turn, he'll use this ability. To make this more advanced with more options, I'd use variables, and conditional branches. PLEASE read up all you know on Conditional Branches, Variables, and switches, I can not stress this enough.


TIP: If this still isn't working, Try not making a second page to this event, I always use the first page for my custom music event. If your still having trouble, I'm sorry. Just download my game when it comes out and copy what I did, as I said, this trick is for advanced users, and it really takes quite a bit of knowledge of all the in's and outs of what RM2K3 can and can't do.

This post has been edited by WeasleX: Jul 17 2011, 04:49 PM


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NEWS: Nuke Cold War between Pakistan and India! Video below.
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http://www.rpgrevolution.com/forums/index.php?showtopic=3106

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willization888
post Jul 18 2011, 03:38 PM
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Posts: 14
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QUOTE (WeasleX @ Jul 17 2011, 05:42 PM) *
QUOTE (Holder @ Jul 17 2011, 04:51 PM) *
It appears there's only one enemy, the other Radiz is a battle animation (Not animated battler like the two sheets each actors uses). So to do the above you just need to make these: http://www.rpgrevolution.com/forums/index....=sc&cat=102 contain each attack frame you'd like the enemy to use.


This is more for advanced users as RM2K3 DOES NOT support Monster Animation. It does, but not in the way you think. The Monster stays on said map and no matter what animation you have for the battle sheet (What Holder suggested) it will not make the original monster disappear during the animation sequence. I've run into this problem when building my DBZ project, and there are a few ways around this. One involves building a new side scroller battle engine using the RM2K3 tools, not recommended. The other involves a timely process of working around the problem itself.

NOTE: UNLESS YOU KNOW WHAT YOUR DOING, DO NOT FOLLOW THESE STEPS, THIS IS TIME CONSUMING AND REQUIRES SOME GENERAL KNOWLEDGE OF GRAPHICS GALE, AND GENERAL SPRITING RULES FOR RM2K3. I will try my best to explain the lengthy process, but please, don't get all wtf on me if you can't get this to work the way you want.

To enhance this a bit, here's a tip... or three. You'll need to make a monster, (don't worry, you're not going to sprite) make 60 x 60 and don't sprite anything.

- Now import that monster into your project. Name it whatever you want, for now, we'll call him Raditz. Set up whatever stats you want there.

- Now here's the hard part, adding the actual monster itself, You'll note that when you place that invisible version of Raditz in there, it's just a blank square. Well, here's the hard part, you'll need to copy and paste the actual version of Raditz (Not the invisible one) onto a battle backdrop. (Are you seeing where I'm going with this yet?) Here's why this is hard, after you've done that, you'll notice that there is a HUGE discoloration of said sprite.

- The only way to solve this is by using the original colors of Raditz. I prefer using Graphics Gale, and in the Pallet theres a little Arrow. All you do, is select the color you want to copy, THEN Click on the arrow and select Copy RGB Value and then select the backdrop your using. Click on that same Arrow, select Paste RGB Value and repeat. This is the best way to explain this. I'll send you an example of what I'm trying to explain here too. We do this because the RM2K3 only supports 256 colors per sprite sheet, this includes all backdrops, character sheets, chip sets, ect. If it's more than 256, the RM2K3 get's all WTF!?! And the sheet becomes unusable for RM2K3.

- You'll need two Backdrops of the same backdrop, one without Raditz, one with. See diagram A1 and A2 to see what I'm talking about below.

A1- Why? Because the battle system won't do animations for monsters, you'll need to make it appear as if the monster is doing the animation itself, without standing in one place at the same time. The work around requires you to then make him invisible as he's doing said animation.



A2 - Why? Because we'll need to make him reappear, this is also helpful to know what your fighting and what to target. This alone is not what you need for that, you'll need that invisible version of that Raditz monster and put it over wherever you decide to put him in the back drop.



- Now for the EVENT portion of our long and painful stride. Actually, this part isn't that hard, You'll need to go into the Database, select MGroups, Select the backdrop with Raditz in the backdrop, and add your invisble monster Raditz to this grouping. Remember to put your invisible version of the Monster Sprite Raditz over the actual backdrop of Raditiz.

- Now we make a second page to this MGroup, set it to activate everytime Raditz takes his turn. To show what this looks like, please set the Trigger to this event, click on the empty box next to monster, and before the X put 1. Then in the EVENT itself, Right click in the empty box, select insert, then select Change Battle Background. Select the empty background without the Raditz in it, then insert a battle animation with Raditz striking your hero. Finally, add select change battle background again, this time we're selecting the one with Raditz in it. Follow the diagram below if this is confusing.

B1 - You see the event itself, now it looks like I don't have an invisible sprite there, but I do because of my backdrop job I've done. The Player will see the same here as well. Note the event itself, the first backdrop change is without my monster in the backdrop, the second one below it switches back.


B2 - This is what triggers this event, every time it's the monsters turn, he'll use this ability. To make this more advanced with more options, I'd use variables, and conditional branches. PLEASE read up all you know on Conditional Branches, Variables, and switches, I can not stress this enough.


TIP: If this still isn't working, Try not making a second page to this event, I always use the first page for my custom music event. If your still having trouble, I'm sorry. Just download my game when it comes out and copy what I did, as I said, this trick is for advanced users, and it really takes quite a bit of knowledge of all the in's and outs of what RM2K3 can and can't do.


thank you this actually worked, at first i didn't understand a bit of it but i went back in and checked the ins and outs of rpg maker 2k3 and it all started to make sense now i have to polish it up a bit


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Vanit
post Jul 18 2011, 04:51 PM
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I have to give mega props to you willization888 for taking the time to study and understand the answer that was given! Most people just keep asking the same question over and over until we dumb the answer down so much that they don't learn anything, or we leave in frustration. So well done! biggrin.gif


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willization888
post Jul 18 2011, 05:18 PM
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QUOTE (Vanit @ Jul 18 2011, 05:51 PM) *
I have to give mega props to you willization888 for taking the time to study and understand the answer that was given! Most people just keep asking the same question over and over until we dumb the answer down so much that they don't learn anything, or we leave in frustration. So well done! biggrin.gif


thanks, it took a while of re reading over and over again i did get frustrated but i slowly calmed down and started to figure it out happy.gif


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WeasleX
post Jul 19 2011, 02:36 PM
Post #10


Moo! You gotta problem with that!?!
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QUOTE (willization888 @ Jul 18 2011, 08:18 PM) *
QUOTE (Vanit @ Jul 18 2011, 05:51 PM) *
I have to give mega props to you willization888 for taking the time to study and understand the answer that was given! Most people just keep asking the same question over and over until we dumb the answer down so much that they don't learn anything, or we leave in frustration. So well done! biggrin.gif


thanks, it took a while of re reading over and over again i did get frustrated but i slowly calmed down and started to figure it out happy.gif


Yeah, sorry for making it complicated, but that's really the only way to properly do this. I've actually used several methods to get this to work, (Over 6 months of trial and error) but this really is the best solution. Here's a mini demo of my version to help you out too, don't worry about the beginning intro, the fight starts soon.

(NOTE: THIS IS AN UNFINISHED DEMO AND THE FIGHT DOESN'T PROGRESS FOR DAMAGE AT ALL, WHEN YOU GET BORED PRESS F4 AND THE LITTLE X AT THE TOP RIGHT TO EXIT.)

http://www.megaupload.com/?d=6MLQEAXV


__________________________
Name: WeasleX™
Ocupation: Self Proclaimed Hugonaught
Location: Right Behind you.
Sex: No thanks, I'm sleepy.
Age: ummm... Physically? Or mentally, cause mentally I'm 4 and 1/2
Eyes: two.
Height: With or without high heels?
Weight: I skinny.
Skin Color: You could bleach chalk and it still wouldn't look as white as me.
Interests: Pini Kolatas, getting caught in the rain, I'm not into Yoka, I'm into champaign.
Favorite Music: Betoven's 5th, cause I know all the words. (think about it.)
Favorite Movie: The one where that guy does that one thing and goes to the place where he see's that one girl.
Favorite Saying: Just because I'm paranoid doesn't mean their not out to get me!
Extra Info: I like pie!
Favorite song: http://www.youtube.com/watch?v=3r2txD68qnw...feature=related



NEWS: Nuke Cold War between Pakistan and India! Video below.
http://www.youtube.com/watch?v=UR2MQ8VGgd0&feature=user


<div style="margin:20px; margin-top:5px"><div style="margin-bottom:2px">[Show/Hide] Ebon Scape: Info and links</div><div style="margin: 0px; padding: 6px; border: 1px inset;"><div style="display: none;">


http://www.rpgrevolution.com/forums/index.php?showtopic=3106

Test
http://www.megaupload.com/?d=3VATRS6F

</div></div></div>
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