I tried what Jens suggested but it had the same effect, the cutscene keeps going. I think I might abandon the escape feature for now in lieu of "Skip Cutscene?" choice box prior to it a la FFX2 or just allow for the player to button mash out of it...the issue with the first is that it breaks immersion in my opinion and the later is tough to time events with music(currently I have the music PERFECTLY timed with the event.) I'll figure it out, moving forward though I'm pretty sure I'll hit up vx ace or something...it seems easier to get stuff like this done under that engine *shrug* thanks for the help, both of you
This post has been edited by vvalkingman: Dec 9 2012, 10:33 PM

Thank you X-M-O for my sexy new banner! ;)
Project I'm currently racking my brain on:
"Modern Witch" Project(tentative name): 5% done
Goshiki: The Five Paths: 40% done
Projects on the backburner:
The Great Thief of Mango City: 5% done
Knights of the Black Gate: 10% done
The Venting: 74% done