1. It's complicated. If you want to, you may try decompiling my FEPS demo and looking at how I have scenes used in it. With a little googling it shouldn't be hard to find a super easy decompiler. I'll be writing a tutorial for this stuff, but only when my new forum gets made and publically released. I didn't even attempt a SCENE map until like, 7 months into diddling around when I was bored.
2. Hmm. It didn't use to have a difficulty select in the older versions, so after you decompile my FEPS demo, go to the title screen script. Compare the differences in it to the new one.
Lastly, it'd be polite not to use any resources from my game like mugs, maps, and whatnot as well as scripts and animations that were removed in the public release.
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Oops, one more. How do you choose the death music per character? For instance, I want Generic Knight to have Within Sadness playing, but I want Dude to have Final Farewell playing.
Not sure actually. You can edit the main death theme in the database under the System tab, but altering it for each character will require a little scripting. I... am not a scripter.
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How do you work the Battle Talk face things? This is simple, and I might be able to figure it out, but I still wanna know.
The Battle Face is the correct term.

This is a character for one of my teamates side project, Xiao emblem. There are 4 emotion battle faces, When starting, when hit, when dead, and when attacking, not in that order, because I'm too lazy to remember.

WARNING! NOT CORRECT PIXEL SIZE! I just cut it out of the screen lol. Take that sheet, and use it to set up character faces just like you see, with the 4 stripes at the bottom set up as needed.
That should do it. And in the future, please post your questions at my
official questions thread so all the questions are in one place for everyone to benefit from.