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> What are Skill / Armour Types?
Yusshin
post Feb 19 2012, 01:41 PM
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Just looking at the Terms Tab of RPG Maker VXAce, and I see Skill/Armour Types.

That's new to me (XP->VXAce). What do these two options do?


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Kread-EX
post Feb 19 2012, 01:48 PM
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Skill type determine the command which will be used to list the skill. You can also use it in the traits to "seal" only one type of skills (magic for instance).
Armor type is a way to limit certain equipment to certain actor/classes. By differentiating them like this, you can select which type can be equipped.


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Yusshin
post Feb 19 2012, 01:49 PM
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So, does that mean we can make skills that only work with bows now (for example)?

It default comes with two in each category, but I don't know what they say :\ so I don't know how to use the system.


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Kread-EX
post Feb 19 2012, 02:01 PM
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You can do this yes. For instance, by putting all bow skills into a special type and only giving this type to a certain character. You can also check the Weapon Requirement option into the skills tab.


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Yusshin
post Feb 19 2012, 02:52 PM
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Oh, OK. Thanks!

Another question: When I attack in-game (normal attack), it says [character name] [complete blank] and then underneath, probably says "Slime evaded the attack."

When I use a skill, it always misses, too. Slime has 1AGI/1LUK/1DEF/1MDEF/no extras for evasion or dodge, and my character is 100% Hit and Accuracy with 50 ATK and equipped with a Sword.

So why does it keep on missing, and why is there no display for just a normal attack? Confused.

This post has been edited by Yusshin: Feb 19 2012, 02:53 PM


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Kread-EX
post Feb 19 2012, 02:56 PM
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I'm not sure exactly what you mean. In VX Ace, normal attacks are actually a skill (the first one in the database). And if your skill always misses, are you sure you set up its damage formula and hit type properly?


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Yusshin
post Feb 19 2012, 02:58 PM
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Oh. My first "Skill" is nothing at all lol it was a separator for the different class skills, like so:

1: --------------------
2: Slash

xD

I'll try fixing that and see what happens, then I'll edit /dinner

[Edit]

So it says "used Slash" now, but it always misses still :\ it has no modifiers on it, just 25ATK, 100% ATK-based, with the damage modifier:

20 + a.atk * 4 - b.def * 2

so I'm still confused o-o

This post has been edited by Yusshin: Feb 19 2012, 03:00 PM


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Kread-EX
post Feb 19 2012, 03:06 PM
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Unless you accidentally set the hit rate very low, I can't say. Maybe you raised the evasion of the enemies... It's hard to say. Can you provide a screenshot of your skill entry?


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Yusshin
post Feb 19 2012, 03:13 PM
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Skill


Slime


:s

[Edit]

I changed the Physical Attack to Guaranteed Hit and now it works - does that mean that evasion values won't work anymore in the future?

This post has been edited by Yusshin: Feb 19 2012, 03:18 PM


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Kread-EX
post Feb 19 2012, 03:20 PM
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I don't know :x
Everything should work, even if, in theory, it's a bad idea to make the skill number 1 a special attack. Dunno. You may have a script that causes the issue. Try to remove the scripts you've added one by one and see if the problem persists.

EDIT: I just noticed your own edit. Your slime has no evasion value, so Physical Attack should work. It's strange that it does not.


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Yusshin
post Feb 19 2012, 04:33 PM
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I also can't manage to get my Magician to learn skills.

When she levels, it says "x has learnt y skill" but it doesn't appear in the skill window. It also won't allow her to even normal attack - it's greyed out, even though she has a Rod equipped.

Any ideas? :x


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kayden997
post Feb 19 2012, 05:00 PM
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2nd skill is the defend command BTW


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Yusshin
post Feb 19 2012, 05:01 PM
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Oh, OK. I'll move it down, then.

So I got the Magician to attack, but she still can't see the Skill option in the Battle Menu :x No idea why + you can't see her skills in the normal menu on the field. If I change other characters to Magician, it doesn't work either - all skills after the Swordsman ones refuse to show up.

Also not working with Cleric skills. Literally, everything stops working after the last Swordsman skill :x

This post has been edited by Yusshin: Feb 19 2012, 05:35 PM


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Kread-EX
post Feb 19 2012, 11:25 PM
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Have you given to the character (or her class) the required skill slot? In the traits, you have to select Add Skill Type.


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Yusshin
post Feb 20 2012, 04:40 AM
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Yes, I figured it out on my own - that was exactly what was wrong. That also taught me that I need to put in the right Weapon/Armour slots, too, for everything to work smoothly.

Thank you!


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Yusshin
post Feb 20 2012, 03:20 PM
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In'shallah !
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Just another question.

For some reason, with or without scripts, I can't use Items from the Battle Window. They simply do not show up. They are usable in the field menu, though, when you press ESC->Items.

Why is this? :s

I have pretty much all of Yanfly's scripts correctly installed (except Item Menu script and Lunatic ones) + Kread-EX's Extra Accessory Slots and Grathnode Scripts. They work fine; however, the Items in the Battle Menu shows an equipment window... no idea why.

---

I figured it out ohmy.gif it was Kread-EX's thing... I misread how the script worked for his extra slots tongue.gif

Sorry for bumping :[ <3

This post has been edited by Yusshin: Feb 20 2012, 03:28 PM


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Kread-EX
post Feb 21 2012, 01:25 AM
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Good you figured it out. smile.gif

Anyways, the original question is answered so closing this. If you have another issue, you can make another topic.


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