QUOTE (Ganstaquay5000 @ May 28 2010, 05:23 PM)
I'm sure you can do this with switches. Turn switch 1 on if the player selects a male character and if the player selects a female the switch would stay off. Then you can use conditional branches. If switch 1 is on use the message with the male face graphic and for the "else option" use the female face graphic.
That's great! I hadn't thought of that... That would still be cumbersome, but a lot less so than I had thought I'd need to do before.
I just wanted to avoid scripting as much as possible because, well, this is embarrassing, but it confuses me. I look at a long list of code that I never constructed and I'm asked to copy and paste more premade lines (which could be a laundry list for all I know) into it and that simply intimidates me! What if I put it one line too early or too late, then the code soup goes all screwy and I panic! Such a tempormental thing: code... I guess I am going to just have to get over my scripting phobea and just ask for some scripting codes.