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> [Help]Multiple Character Choice, I need mutliple characters to use the same dialogue.
Comrade Corwin
post May 16 2010, 05:31 PM
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I am creating a game where the player is able customize the gender, appearance and background of their character at the beginning of the game. Though this will have greater effects in the game, this will not completely change the dialogue and therefore the players will be engaging in a majority of the same conversations despite their chosen characteristics. How do I make it so different faces appear in the box on the left hand side of the text boxes when the player's character speaks in dialogue according the appearance the player chooses without having to create mutliple games or multiple events with different faces in the conversations for each appearance choice and in each and every converstation where the player's character speaks?

If the solution is a script, then I might have to move this post to another place. Either way, help is greatly appreciated!

This post has been edited by RzrBladeMontage: Oct 3 2010, 06:47 AM


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Legacy
post May 16 2010, 06:13 PM
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Im going to say that its better off to script this. It would just seem the easier option.


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NOWAYLARRY
post May 16 2010, 08:08 PM
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I'm not sure but it seems like this would be possible with variables. But scripting would probably be less tedious.
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Rukiri
post May 17 2010, 02:02 AM
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I will say that this is possible with event's but I'd highly suggest scripting this.
You can event-script with ruby which is what I'd suggest.


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post May 28 2010, 07:26 AM
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Yeah, I need this too.
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Ganstaquay5000
post May 28 2010, 01:23 PM
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I'm sure you can do this with switches. Turn switch 1 on if the player selects a male character and if the player selects a female the switch would stay off. Then you can use conditional branches. If switch 1 is on use the message with the male face graphic and for the "else option" use the female face graphic.


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Comrade Corwin
post Jun 1 2010, 02:09 PM
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QUOTE (Ganstaquay5000 @ May 28 2010, 05:23 PM) *
I'm sure you can do this with switches. Turn switch 1 on if the player selects a male character and if the player selects a female the switch would stay off. Then you can use conditional branches. If switch 1 is on use the message with the male face graphic and for the "else option" use the female face graphic.


That's great! I hadn't thought of that... That would still be cumbersome, but a lot less so than I had thought I'd need to do before.

I just wanted to avoid scripting as much as possible because, well, this is embarrassing, but it confuses me. I look at a long list of code that I never constructed and I'm asked to copy and paste more premade lines (which could be a laundry list for all I know) into it and that simply intimidates me! What if I put it one line too early or too late, then the code soup goes all screwy and I panic! Such a tempormental thing: code... I guess I am going to just have to get over my scripting phobea and just ask for some scripting codes.

Thanks everyone.


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