QUOTE (Amy Pond @ Aug 16 2012, 01:32 PM)
It is a nice idea but percentage based difficulty isn't really difficulty, it's just drawing out the battles themselves
I realise this yes, but I can't think of any other way of doing a "You're weaker and your enemies are stronger" increase other than giving enemies new skills, which already happens. If you select difficult the AI is stronger and their skills are stronger, if an enemy was going to use the low class fire spell on you it'd be the medium level one in difficult, for instance. I'm thinking of changing it to the bonus stats get unchanged, and you recieve less xp in difficult/lunatic, because the game is beatable on just the bonus stats alone, albiet much harder.
Also there are no random encounters, instead you run into a enemy on the map and get into battles that way. I guess if you play difficult or lunatic there should be more enemies on the map.
But anyways, thanks for commenting.