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> Words - *BETA* Updated August 9th, 2012, 4+ hours per playthrogh *BETA*, RPG, Literary Elements, and Rock! Update: Project on hold
Cleril
post Jul 1 2011, 09:24 PM
Post #1


Level 16
Group Icon

Group: Revolutionary
Posts: 303
Type: Writer
RM Skill: Skilled
Rev Points: 25




Update: This is just a beta of the next update so about 30% of the content that's supposed to comprise the update is actually done. The other 70% is unfinished. Nothing should break but not everything will respond. If something does break, let me know.

NOTE: You cannot return to do chapter 1 content after proceeding to chapter 2. Because laziness and it'd just be a teleport thing as you'll see because the surprise setpiece was never started.


Download: http://www.sendspace.com/file/um9vbo

Words is being put on hold because it's just way too big in scope. When you see the basework for the content I had in store for the update you'll see that it's simply too much for one guy to handle without being overwhelmed. I felt like I've been walking on glass and dragging my knuckles through it trying to get work done on Words.

The project isn't trashed but it will be put on hold. I will be either starting a new, smaller game, or heading back to my old games. Thank you to anyone who supported Words. I don't know when I will continue Words work and whether I'm making a team for Words. Don't ask please!


http://www.youtube.com/watch?v=8sy5udUTdko

Includes a new random dream sequence (occurs randomly), it will repeat (as in, if you sleep again it has a chance to do it again), I planned for it not to but didn't set that up so for now it repeats. Why not? http://www.mediafire.com/download.php?4vbyt9l1n04assu

Main theme song: http://www.youtube.com/watch?v=t1QlUZ_yzCA - This is currently not in the game's release, no need to make a new download just for this epic song.



Concept: Take literary elements from English and make that into combat! Add in a story not about saving the big bag world and a custom rock/piano sountrack. You've got "Words."


Story: Four soon-to-be hunters, Metoh (you), Disu (a butch), Bole (a clown), and Ling (the healer) are lied to by someone they loved to hear tall tales from. Told that there was just one book, The Book of Life, which held such amazing power, and they were deceived. Ironically, the one who lied to them died that same bed time story night. They were saved by one of those with the power of a Book by the murderous bandit. It was then that they learned, there was no Book of Life, but instead just Books. Books which caused sane people to murder and maim for their power. Books that would make neither legends or heroes, just humans. Humans which with the books, could do extraordinary feats, and suffer from the constant fear of being killed for their power.

However these hunters are graced by the presence of the hunting inudstry. There's one market, featuring hosts upon hosts of hunting parties, made up of tons of hunters. These four individualists cannot compete, their pay (by the same company, as their location has a tiny market) is minimal, and their employer, Rolando, quite the stubborn mustached man.

On one hunt, the four travelled into a cave, and inside they soon found four books. They were books like any other, but they were theirs for the taking. Each person forms their book as they like, with powers they pick, and choose. With that power they could do as they wished, or be killed for it. Grave events occured on their way back home, they soon had to make a new life, not as hunters, but as a lost group. There are no destinies here, no right or wrongs, just them, their books, and the rest of their days....Tick, tock, tick, tock.

There is no saving the world here, no heroes. If you consider yourself such then by all means that is our little secret. How will you shape the world though? That, is up to you.

None of the above set in stone. Not all details given.

Screenshots: Note that none of these are linked together, despite appearances.







Main Characters:

Metoh: The leader of the group, having the most focused attention in the heat of the hunt. His personality isn't set in stone, but it can't be melded to your whim fully. His skill tree is Irony.

Betrayed Life
- Steal an ally's HP for your own.
(A) Rich Life - Use your gold up to heal by X amount. 2.5:1 ratio. (50 gold for 20 health. Increments are (regarding money) 10, 25, 50, 100). Replaces Betrayed Life. If the player chooses to, they can use more ink wells to have the ability to learn and use both skills.

Unified Strength - Causes all allies to suffer from weakened strength, Metoh gains 50% extra attack power, lasts 1 turn.

(P) Book Covering - This passive skill will raise the defense of Metoh permanently, yet Metoh will suffer from lesser strength.

Compressed Hyperbole - Inflicts a state on Bole which lowers all of his stats by 40%, Bole needs this state to use "Extended Hyperbole", Bole gains the skill "Compression" which needs to be used 3 times before Extended Hyperbole is added to his skill usage. Variable is added to whenever Compression is used (common event), which when it = 3 then it adds the skill Extended Hyperbole and removed Compression. Only Extended Hyperbole will remove the state.

Boosted Power - Raises party's stats by a certain amount. The amount is increased drastically the by the less party members that are alive. If all 4 characters are alive then the boost is negative -25%, if 3 characters, the boost is negligible, if 2 characters, the boost is 25%, and if only Metoh is alive the boost is 50%. The player picks the stat that is affected.

Strength of Few - This will boost the entire party's stats for the current battle for a certain amount of turns. A switch is set off with the skill causing Metoh to be given a semi-permanent state after the battle is over. This state will take many turns to be rid of, spanning multiple battles. The state is actually a skill inflicted which lowers max HP and MP by 20%. To prevent abuse this skill will not inflict positive changes while Metoh has the state, it will instead inflict all party members with the passive skill "Weakness of Few".

(S)(P)Weakness of Few - This skill is associated with Strength of Few. Lowers Metoh's max hp and mp by 20%. If Strength of Few is used while Weakness of Few is learned then Strength of Few will inflict Weakness of Few on all of the party. A parallel process event will run with the switch from Strength of few on which will wait a full 5 minutes before Weakness of Few for any character is removed. If used again then the timer goes to 10 min.

Polarity - Reverses the elemental resistance of one enemy. This skill only alters the affinity of an enemy that has been altered from Bole's Protection Extension skills. This skill will lower whichever affinity the enemy has and raise its defense against the opposite affinity. If Bole used PE Fire and Metoh uses Polarity, the enemy will be severely weak to fire but be very resistant to water (more so than Bole's PE Water). This skill can be used on allies as well, though it is a separate skill (it is gotten though it's range is allies when the player gets Polarity just once).

(A) Polarization - This is an upgrade for Polarity. It makes Metoh able to reverse the elemental resistance of all enemies or all allies. The same rules still apply (it must be Bole's effect used to have any effect). It does not change the resistance values, meaning it has the same potency as Polarity.

Mark of Death - A skill which adds the state "Mark" which when placed on more enemies both increases the enemies abilities and improves the damage output. The state "Mark" however increases the stats of enemies plus gives them elements to guard. The stat bonuses for enemies increases the more enemies that you mark.

Character Skills

Calm Head - Removed status effects like romanced, dizzy, etc.

Leader - Boosts all stats by 3%.

Leader 2 - Boost all stats by 6% (removes Leader)

Leader 3 - Boost all stats by 9% (removed Leader 2)

Precise Hit - Attack that ignores enemy defenses. Very weak however.

Riposte - Inflicts the state Counter.

(State) Counter - Will counter attacks with a standard attack, it interrupts the enemies attack. This is a state inflicted on Metoh by the skill "Riposte" This state lasts 2 turns.

Imagery/ Praeteritio

Air Blades - Fires sharp wind gusts at the enemy, ripping skin.

Whirlwind of Blades - Attacks all enemies with air blades.

Choked Oxygen - Makes it difficult for the enemy to breath.

Sighing Wind - Allows the player to escape the battle via a 50/50 chance. Unless a switch is on which prevents the skill from being used, the MP used for the skill is returned if this is the case.

(D)Second Wind - Gives the player an invisible item called "Second Wind" which if the player has when Metoh dies (assuming another party member is alive) then Metoh is revived with 100 health and whatever MP he had before he died. You can only have 1 second wind item at any time, trying to gain more just wastes MP.

(A) (D) Second Wind Gust - An alteration of Second Wind that offers 250 hundred hp in revival, an upgrade essentially. The same rules apply, only 1 second wind item at any time. Higher MP cost and you of course must buy second wind first before obtaining this upgrade.

(A) (D) Gas Exchange - Alteration of Second Wind which now revives another party member instead of Metoh. The player gets to pick which dead character is revived when the skill is used. Gas exchange does not revive Metoh ever, even if there are no other dead party members. You can only have 1 gas exchange item at a time, just like second wind.

(Ax2) (D) Gas Diffusion - Alteration of Gas Exchange which will revive two party members besides Metoh who are currently dead. The player of course doesn't have to pick as this skill won't work if only Metoh remains (like all other death skills) alive when he dies. Still only 1 gas exchange item allowed.


Disu: A butch, though not afraid to let the world know she does indeed have breasts. She's tough, in fact she's the strongest of the crew. she prefers to move on quickly and be done with whatever task is needed. Though more often she prefers to just leave people to their tidings. She has a little sister, who suffers from a disease that she doesn't talk about with anyone. Fatal illness? Only Disu knows. Often she trains with her sister on practice dummies. Bole almost won a sparring match but after a somewhat foul play on Disu's part he lost, perhaps more than the match. Disu's tree is a mix of Paraprodoskian and Alliteration.

Disu's Skill Tree
Bash Bash - Attacks one enemy twice. Has the possibility to keep repeating.

Bash Bash 2 - Increases possibility of repeating.

Golden Hit - Damages the enemy based on the amount of gold you have divided by 4. If you have 1,000 gold, the damage will be 250. The damage is direct, no resistance or defense considered. No gold is removed when this move is used.

Saving Grace - This skill heals party members based on the amount of times you have saved. The less times saved, the greater the effect.

Repeat Hit - Let's the player select a party member other than Disu to use a normal attack again. The party member will hit the enemy last targeted.

All Or Nothing - This move randomly decides if the current battle is won, lost, or if nothing happens. This move costs 0 MP but will consume every party member's MP to 0 regardless of what occurs. The order which the game decides if anything happens is random (could be Win, Nothing, Lose or Lose, Win, Nothing). The probability of any of the three things occurring starts at 1/4. The game loops through until something happens. It loops from the beginning so the order it goes through will be randomized each time.

All Or Nothing 2 - Same as original except the chance of anything happening is now 1/2.

Gear Swap Weapon - This will randomly swap the selected party member's (even Disu can be chosen) weapon with another. Using this skill prevents all of the selected party member's words to be inaccessible (they are silenced). The selected party member must use "Remove Weapon" which will both remove the silenced affect and return their previous weapon to them. However, the weapon will not be equipped.

Gear Swap Weapon 2 - Higher odds of getting a powerful weapon, lower odds of getting weaker weapons.

Gear Swap Armor - Same as Weapon swap but with armor. However instead of silencing the selected party member this skill forbids the selected party member from using normal attacks. When the selected member uses "Remove Armor" their old armor is returned to them and they can attack normally again. However, the armor will not be equipped.

Gear Swap Armor 2 - Same as weapon 2 but with armor.

Skill Sharing - This skill will let the player select one party member (except Disu) and then select another party member (who can be Disu) which will essentially copy/paste the skills of one to another. This essentially allows players to copy/paste skill sets between characters. The cost is that because each character has unique skills whoever is sharing skills will not be able to use any of their original skills. When Disu returns the altered party member to normal they will both suffer a max MP loss temporarily.

Random State - There is both an ally and an enemy version of the skill, the player can only have one. Either one works the same, just different targets. This skill inflicts a random state on the target, there is a slight difference between ally and enemy though. Enemies cannot be inflicted with death but allies can.

Random State 2 - Same as original but this will keep cycling and adding new states until a variable = 1. 50% chance each cycle that the state additions end.

Random State 3 - Same as 2 except there is a 25% chance that the state additions end.

Encounter Nothing - This skill will turn all random encounters off. There is no cost for the skill, besides ink wells anyway.

Character Skills

Rampant - attacks 1 random enemy.

Rampant 2 - attacks 2 random enemies.

Rampant 3 - Attacks 3 random enemies.

Psyched - Boosts agility for several turns.

(P) Inner Strength - 5% bonus to health.

Dependent - Depending on how many party members are alive disu gets +% to her attack. If 3 members, 15%, 2 then 10%, 1 then 5%.

Imagery/Praeteritio

Rock Smash - smash an enemies' face in with a rock.

Earthquake - Causes earth damage to all enemies.

Mother Earth - A variable increases and as it does there is more of a chance for Disu to grow healing herbs. This skill can be outside of battle. The amount of healing herbs given is random. There is no set number for the variable to be to get herbs, may take 1 try, make take 10. The amount of herbs remains random regardless of the time it takes.

Rock Wall - Provides a barrier for all allies for a minimum of 3 turns, after that 50% chance the barrier breaks every turn.

Rock Wall 2 - Same as Rock Wall but the chance is lowered to 40% after 3 turns. MP needed increased.

Rock Wall 3 - Same as Rock Wall 2 but chance lowered to 30% after 3 turns. MP needed increased.



Bole: The clown of the bunch, an optimistic sort though with a possible anger management problem. He's been known to succumb to a blind rage now and then. He has a scar on his face, got nicked by the bandit who killed the story teller Nep. And of course he has a hobby of cartography, quite odd, actually. His tree involves Hyperbole.


Bole's Skill Tree
]Protection Extension -- This skill raises everyone's defense (including enemies) and will be needed to unlock elemental Protection extension skills. This is done with a barrier.

PE Water -- Defends everyone from water.

PE Fire -- Defends everyone from fire.

PE Air -- Defends everyone from air.

PE Earth -- Defends everyone from earth.

Cloudy Blur -- Reduces everyone'¢s hit rate.

Cleanse Immunity -- Cures everyone from poison.

Eye For Eye -- Hurts everyone for a specific amount of damage, as the skill is upgraded it requires more MP but does more damage. The first skill hurts everyone for 25 damage. This damage is straight and ignores defense or element resistances.

Eye For Eye 2 -- Hurts everyone for 50 damage.

Eye For Eye 3 -- Hurts everyone for 75 damage.

Eye For Eye 4 -- Hurts everyone for 100 damage.

Character Skills

Easy Going -- Removes states like paralysis or silence.

Rage -- Increases strength but lowers spirituality.

(P) Constant Optimism -- Permanently increase spirituality by 5%.

Moral Encouragement -- Boosts a party member's spirituality and provides a bit of MP to the whole team (except Bole). The player can pick who to encourage. If the party member has fear then that is removed because the state added from ME is -- Courage -- which would ONLY cancel out fear. Meaning this skill also protects from fear.

Riposte -- Same as Metohi's except it does not interrupt the enemy attack. Only works for enemy attacks.

Clown Around -- Can cause the enemy to laugh (if they are intelligent enough to laugh) making them unable to move or evade for 1 turn. Can be used on allies for lulz only.

Imagery

Fireball -- hits 1 enemy.

Imploded Explosion -- More damage than Fireball, 1 enemy.

Fire Pillars -- Hits all enemies with pillars of fire.

Melting Pot -- Removes Freeze from selected party member.


(not in the game) Steam Shot -- Unleashes a cloud of steam on one enemy. This requires Ling to have used Wet Rat on Bole. Steam Shot does damage and may inflict a state known as ���������€š�š�š�š���������€šï
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Ling: Metoh's adopted sister, of a difference species. Nobody knows exactly what she is, Metoh's parents just sort of found her really, on the ground, nobody else in sight. She's grown up with humans just fine and fits right in, except for her long ears that is. Her role is that of healing within the hunting party. She's also keen on cooking, though Metoh would of died long ago if he was the chef in the house. Her tree involves Antithesis, Aposiopesis, and Hysteron Proteron.


Ling's Skill Tree
Mutual Healing -- Heals both an ally and an enemy. Only the ally skill type is accessible to the user, the other one is force-used when the skill is used. It targets the last enemy ever targeted.

Cure All -- This skill is available fully without any pre-requisite. The skill costs less to gain as well. The catch? This skill inflicts either freeze or silence on Ling whenever she uses it. If you choose to get this skill then all other cure skills will be removed from the tree, unavailable forever.

Cure All With Freeze -- This alteration for Cure All makes it so Ling will only freeze. The benefit here is that the skill costs less MP to use.

Cure All With Silence -- This alteration for cure All makes it so Ling will only be silenced. The loss here is that the skill costs more MP to use.

(1) Cure Poison -- Removed poison, this is the first skill in a line separate from cure all. This line makes it so the player must go in order. The benefit is that these cures have no penalty in use, besides some MP loss.

(2) Cure Fear -- Removes fear.

(3) Cure Blind -- Removes blindness

(4) Cure Silence -- Removes silence.

(5) Cure Paralysis -- Removes paralyze.

(6) Cure Confusion -- Removes confusion.

(7) Cure Blind Rage -- Removes blind rage.

Restore Ink -- Restores a users MP (ink)

Heal -- Heals minor wounds. Removes state wounded.

Heal 2 -- Heals wounds. Removes state wounded.

Heal 3 -- Heals major wounds. Removes state wounded.

Unity -- Heals allies minor wounds. Removes state wounded.

Unity 2 -- Heals allies wounds. Removes state wounded.

Unity 3 -- Heals allies major wounds. Removes state wounded.

Full Heal - Sacrifices 1/2 of the users health in exchange for a full heal to 1 person.

Full Ink -- Sacrifices 1/2 of users ink in exchange to restore 1 allies ink fully.

All Heal -- Heals party members fully (no state removes), however Ling loses a level each time the skill is used. If it�â���������€š�š�š�š�š¬â����ï¿
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Heal Deal -- User inputs an amount of HP to be taken from the user to inflict direct damage on an enemy. The damage ignores all resistances and defense.

Unity Deal -- User inputs an amount of HP to be taken from all party members to inflict direct damage on all enemies. The damage ignores all resistances and defense.

Ink Deal -- User inputs an amount of MP to be taken from the user to remove MP from the enemy of an equal amount.

Well Deal -- User inputs an amount of MP to be taken from all party members to take away MP from all enemies.

Revive -- Revives 1 ally who has died.

Revive 2 -- Revives 2 allies who have died

Revive 3 -- Revives 3 allies who have died.

(P) Constant Heal -- Provides a constant healing affect outside of battle. About every minute you will receive 1 Hp for all party members. This passive skill makes Ling have -10% max MP however. This is permanent.

(P) Constant Ink -- Same as constant Heal but with MP. The penalty of -% max MP is stacked with Constant Heal. This is permanent.Character Skills

(P) Gentle Demeanor -- Raises spirituality by 5 percent.

Medic -- Heals party members and removes wounded state.

Medic 2 -- Same as Medic 1, more powerful.

Medic 3 -- Same as Medic 3, more powerful.

Hope -- Have faith in your fellow party members, contributing a bonus to spirituality to 1 party member.

Hopeful --- Have faith in your fellow party members, contributing a bonus to every ally, even Ling.

Imagery/Praeteritio

Ling's imagery skills mainly require the water table to be adjusted somewhat. Her first skill is the ability to raise the water table which will allow the use of other skills.

Raise Water Table -- Can raise the water table up to 5 times. Can be done outside of battle.

Raise Water Table 2-- Raise water table up to 10 times.

Raise Water Table 3 -- Raise water table up to 15 times.

Water Spout -- Nails an enemy with water from the ground. Requires water table to be raised 1 time at least.

Water Sprinkler -- Nails all enemies with water from the ground, requires water table to be raised 2 times at least.

Wet Rat -- Soaks either an ally or an enemy with rain. This is required to either prevent certain enemy moves or for allies to use certain moves. The water table needs to be raised once.

Puddle -- Requires 2 raises of water table, creates a puddle under every ally. Metoh can use Evaporated Rain to cause a rain shower on everyone, making everyone soaked with water.

Freeze -- Freezes either an enemy, doesn't require water table adjustment. Bole can use a fire-based skill on a frozen enemy for a chance to cause the ice to melt. This will free the enemy but will make the enemy soaked without having to use Wet Rat.

Ice Repel -- Counter skill which uses spirit force for it�â���������€š�š�š�š�š¬â����ï¿
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Lighting Spear -- Strike with lighting, hits one enemy, may connect to other enemies by chance.

Lightning Spear 2 -- Same as original, more chance to connect hits.



How Skills work: Each character has unique skills. Only that character has access to these skills and all "Words" must be bought with Ink Wells, which are given anytime any character levels up. Only Character Skills are gotten for free as the character levels up. Every character's skill tree is built into an actual map and each one has a unique twist to it. Metoh's Irony for example allows you to go all the way left and end up on the right side of the tree, allowing you to avoid some skills if you'd prefer not to have them. How you play is purely up to you, due to the fact that Ink Wells are universal across all character. This means that if Ling levels up, you can use that Ink Well for a skill in any other characters tree. If you don't like a character's skill tree, don't use it!

Imagery and Praeteritio (a feigned death for rhetorical effect) count as Words as well and must be bought with Ink Wells as well. Every character each has their own element with their Imagery, along with their own unique death skill (not all characters have their own unique death skill yet, who knows, they might not get one).

About Praeteritio: Death skills activate only when used and when the user dies. However, if the user is the last one in the party, the skill will not be used, and you will receive a game over. There is no safety net in combat.

The Combat: It's standard VX fare with scripts to add depth plus unique eventing (from myself) to add more variety in how you win/lose/do nothing. Each character plays slightly differently and some skills cross together with other characters. It's like getting four turn based games in one.

Additional Features:

*Choices with consequences. Your choices are not limited solely to choice boxes either. Do you have Bole or Disu join your party first? Depending on just that, the conversation branches or has additional dialogue. Many things in the game that you wouldn't think are being recorded are, and they will be mentioned in dialogue along with their respective consequences. For example, in the opening of the game you play tag with Ling (as kids), if you win/lose, the game will record this, and mention it later on.

*Replay value. As expected with the above feature.

*Upgradable camp system. Your party lives in a camp which you can upgrade using your hard earned money. Buy new bedding, gardens, a radio, and more. Each upgrade offers a tangible reward. The garden will have a minor farming system, by no means will it be a big garden.

*Tons of characterization. From every dialogue you'll be granted new information about the characters in your party. Or you'll see their personality shine through. They're multidimensional, their own tastes for food, their wet dreams, and their memories of the past are all present.

*Teach your characters certain musical instruments (for now just an ocarina) as an alternative to buffing your character using Words. Instruments take time to learn but cost no WP (words power) to use.

*Words now has a stealth system! Don't worry, it's not an "always on" kind of thing. You will be notified via plot dialogue when the system is on or off. Also note that you will not insta-lose if you are caught. You will either be taken to "jail", engage in combat, or encounter various other effects (based on the scenario).

The stealth system features 100% original "I got you" lines from each and every guard that can spot you. You might even get a way out of being caught occasionally or encounter little Easter eggs or little tid bits. For now you'll fight a bandit each time you're caught. You will be able to escape these fights, or not, it depends on the situation. Regarding the bandit cave you can first experience the stealth system you can escape and will teleport either outside the cave or back where you entered the map depending how far you are along in the cave.

Awesome, right?

Screenshots:

Screenshots


















The Music: All songs are made by me in a free browser program called Myna, feel free to use it yourself as it's free, like I said.

This is no longer true, I now use MAGIX music maker to create even greater quality songs for Words. Previous songs are still in the game but further songs will be made using solely MAGIX! You can find these new songs below:

MAGIX songs for Words: http://www.youtube.com/watch?v=ccnIG0yk1xk

http://www.youtube.com/watch?v=-WXNWkS6Di0

http://www.youtube.com/watch?v=WzrW5pS4Etg

http://www.youtube.com/watch?v=I1i__PL8l3s

http://www.youtube.com/watch?v=YCpid18gBKo

http://www.youtube.com/watch?v=qckZ2kigRdA

http://www.youtube.com/watch?v=5Jp5i0FIHC0

http://www.youtube.com/watch?v=DnCGg-bqPHQ

Title - http://www.aviary.com/artists/Cleril/creat...hub-travel-town

http://www.aviary.com/artists/Cleril/creat...tandard_fight_2

http://www.aviary.com/artists/Cleril/creat...tandard_fight_1

Status Screen 1 - http://www.aviary.co...ations/me_end_1

Likely travel music - http://www.aviary.co...ations/prologue

First Fight Song - http://www.aviary.com/artists/Cleril/creat...ked_man_(first)

Original title turned into a town theme - http://www.aviary.co...ons/words_title

http://www.aviary.com/artists/Cleril/creat...kill_tree_theme

http://www.aviary.com/artists/Cleril/creat...kill_tree_theme

http://www.aviary.com/artists/Cleril/creat...kill_tree_theme

http://www.youtube.com/watch?v=WzrW5pS4Etg

http://www.youtube.com/watch?v=WzrW5pS4Etg

http://www.youtube.com/watch?v=ccnIG0yk1xk

Please note that these are just a small sample of songs in the game. If you wish to hear more, download the game, when it becomes available that is.

[b]Credits:


Redyugi's Level Up Effects

YEM Core Fixes and Upgrades

YERD Battle Screen Redux

YERD Shop Scene Redux

YERD Shop Discounts

BigEd Ladder Fix

BulletXt Light Effects

Shanghai Common Event Death

BigEd781 Memorize Event Position

Rei Explosion Blur Effect

Rei Limited vision

Wortana Smooth Scrolling

XIV's Ultimate Timer Lite

Leongon Basic Passive Skills of Awesome

Kylock Fade Battle End ME

COTUS Counterattack

Wortana Battle Retry

Rafidelis Transitions

cmpsr2000 Stealth System

Graphical Credits

http://foryou.opal.ne.jp/sfog/material.html#material - Emotional face sets

http://www.rpgmakervx.net/index.php?showtopic=13141 - Avadan for various sprites with faces

Lunarea for radio sprite graphics.

http://vxresource.wordpress.com/category/resources/battlers/ - Various battlers and other objects.

Download: http://www.sendspace.com/file/um9vbo

This post has been edited by Cleril: Aug 9 2012, 05:47 PM


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Adrien.
post Jul 2 2011, 01:21 PM
Post #2


Bet Mapper
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Group: Banned
Posts: 1,632
Type: Mapper
RM Skill: Advanced




This is really badly put together. you have symbols in your words.your story is ok - its interesting to say the least for sure. I am curious about these books though. What makes them do the strange things they do to people to make people kill? Why not replace books with crystals and rip FF off - you already got the typical - 4 people party system.

Your screen shots make me cry on the inside. You really need to learn how to map. Shrink your maps to the bare min and only show what you require because to be honest most people are not going to explore a 50x50 map - if its exploration go for for a 17x13 and then make multiple maps.

Your mapping style is undeatiled, no fogs, lights, weather? All basic? You need to invest A LOT of time in your maps. Hell my new game is all parallax maps an each map takes a day. I am not saying take that long but I am saying think of detail Your maps have turned me off the game for sure. But your story keeps me intrigued in your thread,

Your characters are interesting as well as there skill trees. you have interesting skills with good details behind them. - edit your spoilers to remove the symbols though...

I love that your music - much like my new game uses the same app I use to make music - good for you.

Other then that your first post is really poorly put together with bad screen shots. it looks like a wall of text.

How ever keep up the work and ill watch this for sure to see your progress.


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Cleril
post Jul 2 2011, 02:44 PM
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QUOTE (Adrien. @ Jul 2 2011, 05:21 PM) *
This is really badly put together. you have symbols in your words.your story is ok - its interesting to say the least for sure. I am curious about these books though. What makes them do the strange things they do to people to make people kill? Why not replace books with crystals and rip FF off - you already got the typical - 4 people party system.

Your screen shots make me cry on the inside. You really need to learn how to map. Shrink your maps to the bare min and only show what you require because to be honest most people are not going to explore a 50x50 map - if its exploration go for for a 17x13 and then make multiple maps.

Your mapping style is undeatiled, no fogs, lights, weather? All basic? You need to invest A LOT of time in your maps. Hell my new game is all parallax maps an each map takes a day. I am not saying take that long but I am saying think of detail Your maps have turned me off the game for sure. But your story keeps me intrigued in your thread,

Your characters are interesting as well as there skill trees. you have interesting skills with good details behind them. - edit your spoilers to remove the symbols though...

I love that your music - much like my new game uses the same app I use to make music - good for you.

Other then that your first post is really poorly put together with bad screen shots. it looks like a wall of text.

How ever keep up the work and ill watch this for sure to see your progress.


Blame Microsoft word for those symbols. I've tried fixing them three times, for now I give up and it's minimal symbols compared to the original mess it was.

The books themselves don't do shit (yet). It's the people who yearn for their power that drives them insane. I in no way intend to rip off FF seeing as how I've never played any games (only played one of them for 30 minutes).

Well I can't sprite anything beyond blood graphics or minor alterations to character faces or something. And the first screenie is a skill tree, Metoh's Irony. Plus I haven't made any parallaxes in them which they will have individually.

I made this topic at about 3:44am and for now I spent most of my time working on the skills which you do like. Really no other part of the game has been worked on to the extent of work than went into making the skills.

So basically, keep doing what your doing, watching, and waiting. Thanks for the criticism and expect those to change when I get to the mapping.


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Adrien.
post Jul 2 2011, 02:49 PM
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I would use other peoples tile sets and character sets that they have made for your use. With proper credit for sure. I didnt know that was a skill tree - how do they get to it? How do they use it? I would also work on its appearance as its.......bland....

Also you can edit your first post and go through and delete the symbols....


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post Jul 2 2011, 02:56 PM
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QUOTE (Adrien. @ Jul 2 2011, 06:49 PM) *
I would use other peoples tile sets and character sets that they have made for your use. With proper credit for sure. I didnt know that was a skill tree - how do they get to it? How do they use it? I would also work on its appearance as its.......bland....

Also you can edit your first post and go through and delete the symbols....


I'll get to it, like I said, 90% of stuff done right now is skills work.

You get to it from the hub world, the idea is that you use your book to get to the hub area. From there you enter any characters skill tree section, divided into their particular tree (irony) and imagery/praeteritio (earth/death). You get out via an exit in the hub portion so your not stuck in any one character's tree. It then teleports you back to whatever the current town is (depending on your progress in the story). So the book acts as an instant teleport (if you need something from the town/easy transport), plus it lets you buy new Words.

I can, eventually, I don't see it as that big of an issue right now. mellow.gif


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post Jul 2 2011, 03:50 PM
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QUOTE (Adrien. @ Jul 2 2011, 01:21 PM) *
This is really badly put together. you have symbols in your words.your story is ok - its interesting to say the least for sure. I am curious about these books though. What makes them do the strange things they do to people to make people kill? Why not replace books with crystals and rip FF off - you already got the typical - 4 people party system.

Your screen shots make me cry on the inside. You really need to learn how to map. Shrink your maps to the bare min and only show what you require because to be honest most people are not going to explore a 50x50 map - if its exploration go for for a 17x13 and then make multiple maps.

Your mapping style is undeatiled, no fogs, lights, weather? All basic? You need to invest A LOT of time in your maps. Hell my new game is all parallax maps an each map takes a day. I am not saying take that long but I am saying think of detail Your maps have turned me off the game for sure. But your story keeps me intrigued in your thread,

Your characters are interesting as well as there skill trees. you have interesting skills with good details behind them. - edit your spoilers to remove the symbols though...

I love that your music - much like my new game uses the same app I use to make music - good for you.

Other then that your first post is really poorly put together with bad screen shots. it looks like a wall of text.

How ever keep up the work and ill watch this for sure to see your progress.

You don't need to be so hostile. Also, if you're trying to help him improve his mapping, you should probably provide him with a reference that has good maps instead of the unnavigable clash-fests in your new game. As for your comments about the books, that's part of the game's premise. It wouldn't be much of a mystery if he just said why they do what they do.

@Cleril: This game sounds really unique! The premise and concepts are very interesting, although your maps could use some work. I look forward to seeing how this game shapes up!


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post Jul 2 2011, 04:12 PM
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QUOTE (Sailerius @ Jul 2 2011, 07:50 PM) *
QUOTE (Adrien. @ Jul 2 2011, 01:21 PM) *
This is really badly put together. you have symbols in your words.your story is ok - its interesting to say the least for sure. I am curious about these books though. What makes them do the strange things they do to people to make people kill? Why not replace books with crystals and rip FF off - you already got the typical - 4 people party system.

Your screen shots make me cry on the inside. You really need to learn how to map. Shrink your maps to the bare min and only show what you require because to be honest most people are not going to explore a 50x50 map - if its exploration go for for a 17x13 and then make multiple maps.

Your mapping style is undeatiled, no fogs, lights, weather? All basic? You need to invest A LOT of time in your maps. Hell my new game is all parallax maps an each map takes a day. I am not saying take that long but I am saying think of detail Your maps have turned me off the game for sure. But your story keeps me intrigued in your thread,

Your characters are interesting as well as there skill trees. you have interesting skills with good details behind them. - edit your spoilers to remove the symbols though...

I love that your music - much like my new game uses the same app I use to make music - good for you.

Other then that your first post is really poorly put together with bad screen shots. it looks like a wall of text.

How ever keep up the work and ill watch this for sure to see your progress.

You don't need to be so hostile. Also, if you're trying to help him improve his mapping, you should probably provide him with a reference that has good maps instead of the unnavigable clash-fests in your new game. As for your comments about the books, that's part of the game's premise. It wouldn't be much of a mystery if he just said why they do what they do.

@Cleril: This game sounds really unique! The premise and concepts are very interesting, although your maps could use some work. I look forward to seeing how this game shapes up!


Ah you see I was going to *cough* call him out on the hostility but typically that ends up with the mods closing the topic but really I don't mind the negativity of it. He does have his point that my mapping is piss poor, I know a friend who's a mapper, I suck. As my profile states I'm primarily a writer, with design too as you can see.

But as I've said now 3 times, 90% of the work so far in Words has been put toward making those skills into the game. The story demanded I have all the skills pretty much done (opening fight allows you to sample some of each characters skills in one character, of course the real game opens up the strategy with 4 characters). That's why I have very little to show beyond my skills at the moment, nothing else exists to put it bluntly.

Thanks for the support and for a second opinion, would you agree in making the starter town (last screenie) smaller but more detailed? I'd happily use custom tileset stuff (made by others) but I'm lazy when it comes to setting up tilesets beyond character sheet size so I tend to stick with the RTP and use custom character sheets for the animated resources I've picked up.

But yea, a second opinion never hurts.


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post Jul 2 2011, 04:15 PM
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Yes, I definitely think that making the town smaller would help.


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post Jul 2 2011, 04:16 PM
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QUOTE (Sailerius @ Jul 2 2011, 08:15 PM) *
Yes, I definitely think that making the town smaller would help.


Will do, thanks much.


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post Jul 2 2011, 07:04 PM
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QUOTE (Adrien. @ Jul 2 2011, 06:49 PM) *
I would use other peoples tile sets and character sets that they have made for your use. With proper credit for sure. I didnt know that was a skill tree - how do they get to it? How do they use it? I would also work on its appearance as its.......bland....

Also you can edit your first post and go through and delete the symbols....


Now then, I deleted those symbols and started working on your map criticisms. Take a look.


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post Jul 2 2011, 07:28 PM
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QUOTE (Cleril @ Jul 2 2011, 07:04 PM) *
QUOTE (Adrien. @ Jul 2 2011, 06:49 PM) *
I would use other peoples tile sets and character sets that they have made for your use. With proper credit for sure. I didnt know that was a skill tree - how do they get to it? How do they use it? I would also work on its appearance as its.......bland....

Also you can edit your first post and go through and delete the symbols....


Now then, I deleted those symbols and started working on your map criticisms. Take a look.


This sounds interesting! I wouldn't mind playing it!


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Adrien.
post Jul 2 2011, 09:41 PM
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QUOTE (Sailerius @ Jul 2 2011, 04:50 PM) *
You don't need to be so hostile.


Off topic: the rookie mod shouldn't read too much into things. I wasn't being hostile.

On topic: You still need to work on your topic lay out. But good for you for taking out the symbols. I read some where you were making a town smaller? Thats good. like I said smaller == better. Note the double ==.

Only use larger if you are planning to use that whole space.


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post Jul 2 2011, 09:48 PM
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QUOTE (Adrien. @ Jul 3 2011, 01:41 AM) *
QUOTE (Sailerius @ Jul 2 2011, 04:50 PM) *
You don't need to be so hostile.


Off topic: the rookie mod shouldn't read too much into things. I wasn't being hostile.

On topic: You still need to work on your topic lay out. But good for you for taking out the symbols. I read some where you were making a town smaller? Thats good. like I said smaller == better. Note the double ==.

Only use larger if you are planning to use that whole space.


There's the updated screenie if you want to see part of the smaller town.


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post Jul 2 2011, 10:30 PM
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Looks pretty good lack of detail, fogs and life but looks better


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post Jul 3 2011, 12:23 AM
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QUOTE (Adrien. @ Jul 3 2011, 02:30 AM) *
Looks pretty good lack of detail, fogs and life but looks better


I'll get to seeing about such scripts and more details later on, thanks for the feedback.


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post Jul 3 2011, 02:09 AM
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QUOTE (Adrien. @ Jul 3 2011, 07:41 AM) *
Off topic: the rookie mod shouldn't read too much into things. I wasn't being hostile.

Off topic: The Global mod is telling you that you were being hostile and also to not call out another mod in the thread.

Cleril, please don't double post within 72 hours. Rather, just edit your original post.


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post Jul 3 2011, 09:49 AM
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QUOTE (Cleril @ Jul 3 2011, 12:23 AM) *
QUOTE (Adrien. @ Jul 3 2011, 02:30 AM) *
Looks pretty good lack of detail, fogs and life but looks better


I'll get to seeing about such scripts and more details later on, thanks for the feedback.


The more life like you make your maps the better. The more time you take the better. Have you looked into parallax mapping? it can do wonders for your game. Takes more work but is amazing. there are plenty of games around that can be used as example


QUOTE (Kread-EX @ Jul 3 2011, 02:09 AM) *
QUOTE (Adrien. @ Jul 3 2011, 07:41 AM) *
Off topic: the rookie mod shouldn't read too much into things. I wasn't being hostile.

Off topic: The Global mod is telling you that you were being hostile and also to not call out another mod in the thread.



Pulls out a shot gun and hides -damn mod-apocalypse is coming tongue.gif


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post Jul 3 2011, 10:33 AM
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@Cleril: You're on the right track; it's looking better. However, at this stage in development, I would focus less on how pretty the maps are and more on implementing the game. You can sit around tweaking maps forever, but you don't want that to hold you back from working on your game.


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post Jul 3 2011, 10:38 AM
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QUOTE (Sailerius @ Jul 3 2011, 02:33 PM) *
@Cleril: You're on the right track; it's looking better. However, at this stage in development, I would focus less on how pretty the maps are and more on implementing the game. You can sit around tweaking maps forever, but you don't want that to hold you back from working on your game.


Oh I know, I've used VX for nearly 2 years now. Of course in game design the better you get at it the longer it takes to actually make a game.

I kinda just felt like showing that I could make decent maps though I still make no claim to be any sort of mapper. Right now I'm focusing on mapping and storyboarding. And of course fully coding all of those skills, about 4 of them aren't fully made yet, they work, just not all options are there (Clown Around only has stuff for if you pick Metoh to clown around with for example).

Thanks for the support. Right now Words is my main project focus so it shouldn't be long to flesh things out a bit more though I dunno if I'll reveal anymore plot just yet. Even the above is pretty much missing 40% of what I have already. wink.gif


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post Jul 10 2011, 02:16 AM
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Bump as I've updated the story section, added some additional credits, changed a screenie (or two), and added in an "Additional Features" section to elaborate more on the gameplay outside of combat along with story features.


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