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> [Eventing]Creating a job, Step by Step tutorial.
The Tao
post Mar 24 2008, 05:30 AM
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Okay what I will be showing you is how to create an event which will allow you to have a job

What you will need to understand:
Switches
Variables (Kind of)

Our aim is to have a job that will be completed but then not available until 50 steps are walked.


- Firstly create an event and give it a graphic of something that will talk and employ you.
[Show/Hide] Click here for an example


- Now give it some text asking you if you wanna work. And then do the choices....
[Show/Hide] Example


- Now we want to create a switch so you can't apply again until you've finished the job.
[Show/Hide] Example


- Now create a new page with a requirement of the switch you just created and turned on. Then put in some text like this
[Show/Hide] Example


- Now create the warrior to talk to next to or on the same map as this event and once you've spoken to him he triggers a switch like so:
[Show/Hide] Example


- Now go back onto the event which is your boss, and create a page that requires the switch named 'Finished Job' or your equivalent. and give him some text, also put in change gold. You're also going to have to create a few switches and a variable.
[Show/Hide] Example


- Then go back to your first page and set a requirement of 'job available' as a switch. And a control switch command to turn off 'Finished job' switch.
[Show/Hide] Example


- Now create a page with the requirements of a switch 'Count Steps' and text saying that there's no work yet, then some variables are to be created.
[Show/Hide] Example


- Now create another new page with requirements for a switch of 'Count Steps' and a variable of '0003: Count Steps 3' to be 50 or above. With switches of Count Steps being turned off and Job Available being turned on.
[Show/Hide] Example


- Lastly create a new event not page on parallel process it doesn't have to have any graphic and it turns on 'Job available' switch, then turns a self switch on, which you then create a new page and leave it blank, but have the new page require whichever self switch you turned on.
[Show/Hide] Example


And there you have it. You should now have a working job.

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matty0828
post Mar 26 2008, 02:58 PM
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Good tutorial but the images don't show up so I can't really make much sense of it!

Maybe it's just this computer but yeah. smile.gif
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Grimm Legacy
post Mar 26 2008, 03:48 PM
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This is a good tutorial, but I have one question.

When you were working with the TookJob switch and what not, couldn't you have just used a conditional branch? Or would that not have worked?
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VxOsx
post Mar 26 2008, 05:00 PM
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I believe he could have used a conditional branch, but then that might alter how the rest of the system works huh.gif
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Grimm Legacy
post Mar 26 2008, 07:17 PM
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QUOTE (VxOsx @ Mar 26 2008, 08:14 PM) *
I believe he could have used a conditional branch, but then that might alter how the rest of the system works huh.gif


It might, but I think it'll still end up with the same result.
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The Tao
post Mar 27 2008, 09:46 AM
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Well either way if it does change the end result this is the way I prefer to do it.


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meganew2
post Jul 23 2008, 05:53 PM
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Only if this was for VX...


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Ninjuit
post Jul 23 2008, 06:05 PM
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QUOTE (meganew2 @ Jul 23 2008, 05:15 PM) *
Only if this was for VX...


I believe that almost all eventing(if not all of it) from RMXP transfers to RMVX. I learned to use VX in like 3 minutes because I used XP. So this should work in both...but Im to lazy to try.


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Automaton
post Jul 23 2008, 08:17 PM
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yea, vx eventing is easier but makes it a bit hard to do xp eventing again, i cant even remember how to have a fire moving...
on topic though, great topic this should be very helpful


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