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> [Development]Character Design, Part I: The Hero
Shadyone
post Feb 18 2011, 04:41 AM
Post #21


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Awesome I need this, since theres characters I'm planning for and I haven't set the names for them yet, let alone what they are like.


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xrhstos3000
post Feb 21 2011, 01:58 PM
Post #22


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Cool tutorial. It make me think again how sure I am about my characters traits, personality etc etc.

Well, it help me with things "make some questions to your self". Indeed. Thanks man I have to think how my hero will be before even start making his house. For example, if it is careless it may have some broken stuff in his room tongue.gif

Thanks again
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Nommy
post Mar 11 2011, 11:39 AM
Post #23


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I read your intro post and the first thing that came to mind was Mario in Super Mario RPG. He didn't have a single line of dialogue in the game, but he still managed to say quite a bit (in a very funny way) and none of it ever felt like they took away from his character.

On a side note, when Gaz is talking to Geno and takes a jab at Mario needing "...all the help he can get", Mario tries to give the kid a beatdown for the remark, lending humor to the story and showing that even everybodies favorite plumber has an ego.

Something to think about that might be important to this discussion.


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squirrelmg
post Mar 22 2011, 01:42 AM
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Great job. I feel like this is a good thing to look over when designing any character of significance in an RPG.


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Melmarvin
post Mar 29 2011, 01:08 AM
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Thanks this was very helpful but Cloud is not very exotic compaired to other SOLDIERs but he doesn't have the helmet and the spiky shoulder guard to show that he is the main character and not just any random SOLDIER.

Also, Final Fantasy 10 for me is the most epic game i've ever finished. i was actually shouting 'no dont marry him' when yuna was about to marry semour lolz


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Jacen
post Mar 30 2011, 09:19 AM
Post #26


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Thanks for all the positive feedback on this guys, it has help motivate me to writing more of the future sections on Villains and Support characters.
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Sunram
post Apr 16 2011, 06:21 AM
Post #27


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This helps quite alot!!!
You deserve some good credit for creating such an accurate tutorial
have a legendary day/night!


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