Features: +Level System, where doing activities (such as smithing and mining for this) give you EXP, and EXP allows you to level up to get better things such as being able to mine better resources. (I only went up to level 10 for the demo's sake as it's you know...a demo.) +Event Menu System for the smithing part +Items to check your mining/smithing stats, though if your smart enough you could implement a HUD. +Mine rocks. They play a SE when examined and you wait 2 seconds and then get your resource. Due to the fact that resources on limited on about any planet with life (Earth, duh), the rocks are still there after examining them but not the resources as they regenerate slowly.
Current Project: Pozzo (arcade game, tentative title)
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