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> Haemophages and other cutscenes..., (Need a feedback!!!)
Clord
post Nov 3 2012, 11:00 AM
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Concept art version of the Haemophage looks like something out from Resident Evil series.


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Magical_RuNE_Kni...
post Nov 3 2012, 12:45 PM
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QUOTE (Jens of Zanicuud @ Nov 3 2012, 05:55 AM) *
@Rune

Thanks a lot smile.gif
Well, you surely gave me a good idea smile.gif My second problem is... that I'm not able to colour it as I wish.
Any suggestions?

Jens


Thank u (>-< )/

...Well, so it is a girl, right?.. (sorry! lol.. '>-<) And also, what kind of colouring are u aiming for?

You could even just do flat colouring with coloured outlines to start off. Or, if u want something with a bit more form, u can prolly try GIMP or yea, Sai. Sai isn't free though.
Alternatively, there's nothing wrong with traditional colouring styles; and especially if don't have a tablet, or if you feel you need more practise to understand colouring, it might be better to shade with a pencil first and add colour later.
Real-life/ reference drawing can also help a lot with practise. \o\ i hope my suggestions help?

This post has been edited by Magical_RuNE_Knight2001: Nov 3 2012, 12:46 PM


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Jens of Zanicuud
post Nov 4 2012, 02:33 AM
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@Rune

I've tried flat colouring, but I feel I'm very incapable at doing that... let's say... I'd like to learn how to properly flat coloup it before shading, since the colouring I've employed really disappointed me...

@Clord

Yes, but this was discussed earlier on the previous pages smile.gif
Haemos and Noctis are inspired by RE lickers (yeah, exactly them). If you manage to find my first graphic request topic, I asked for a character which was the right mix between a RE Licker and the Sangrophage from Magic the Gathering... then, I received no answers and made it on my own... but that was the original idea.

Jens


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Homunculus
post Nov 4 2012, 07:22 AM
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Gimpshop is great for flat shading, having layers and all. Having layers to play with can make a world of difference, cause most the process of learning aside from study is playing with tools and colors till you get on track to your desired result!


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Jens of Zanicuud
post Nov 4 2012, 07:59 AM
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I'm actually using Paint.NET, which has layers as well, but I've never been satisfied by the result...
I really don't know what to do...

Jens


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Shaddow
post Nov 4 2012, 08:16 AM
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I don't know how much of a visual learner you are, but I find that look at youtube tutorials can, at least, give you the basics and a good method to start with, and as you go you will improve and discover your own way of doing it.


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Homunculus
post Nov 4 2012, 12:39 PM
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What's your process? You have the lines, you're sitting down ready to start coloring. What do you do now, like what kind of process do you use to color?


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Magical_RuNE_Kni...
post Nov 4 2012, 02:39 PM
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QUOTE (Jens of Zanicuud @ Nov 4 2012, 11:59 AM) *
I'm actually using Paint.NET, which has layers as well, but I've never been satisfied by the result...
I really don't know what to do...

Jens

Hmm. I saw a thing on TV about how u need 10 000 hours of practise to master something.
i think.... u might just need more practise. i also think... u might have standards that r too high.? ( '-')/

Disappointing compared to what/who? Incapable compared to what/who? What kind of result would u like to see? /(*-*)/

i remember i had the same problem as u, when i was 10 and trying to draw hands.
i hated them, i was never satisfied by the results i got, too. i tried all sorts of different tools and different techniques.

But then i saw a show about skating practise... and what they said really stuck with me: "Well, how can you expect to get better at something if you don't ever practise it, or don't even try? How did you learn to walk?". it was a real slap in the face for me.


i'm curious too about what colouring process u use.
... Also, idk if this will help u, but.. i downloaded Paint.NET to try and this is the picture i got...:
.

Maybe try changing the brush default so it starts and ends on a rounded brush. And 2), i did an outline, maybe it will help u too...
i also shaded on a new layer, blurred the shades and lines, and brightened the centre + made a gradient overtop...
If u shade on a seperate layer, u can put layer effects on easily, and u dont have to blur everything else.
i hope this is something that might help u? /(-x-)\


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Jens of Zanicuud
post Nov 5 2012, 09:17 AM
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WTF?!?!?!?!!!

...

There's an abyss between my colouring skills and yours...
Anyway, I'll look for some good tutorial and try making something better...
I've always used separate layers, gradients and blurry effects, but never reached that level.

Jens


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Magical_RuNE_Kni...
post Nov 5 2012, 03:36 PM
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! >//<'\ XD thank u. i think u just need to give urself a little bit more time and just enjoy the process, instead of thinking about what ur doing wrong.
But u r definitely capable of doing shading that might satisfy u.. And i guess u could say that u don't really need all these fancy things to recreate something similar with what u have, or what u r comfortable with.


Maybe try duplicating the shade layer, and blur the duplicated copy... or make an over-top layer that emphasizes contrast for everything, and blur it. U can also try changing the layer mode to something like "colour burn", "colour dodge", or "overlay" too.

i personally found this tutorial incredible though, and it will prolly help u too! \o/: http://www.artinstructionblog.com/drawing-...light-and-shade
The lady who writes it is a professor and really helps u understand light/ shadow theory.


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Jens of Zanicuud
post Nov 6 2012, 07:52 AM
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Okay, this is my latest attempt... I think it's at least better then the previous one smile.gif



What do you think about it?

Jens


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Homunculus
post Nov 6 2012, 11:24 AM
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Thou maketh rapid progress! biggrin.gif! She's looking lovely! I was looking for this yesterday but didn't have enough time to find it, I actually made a simple tutorial before about coloring on such program in an easy and basic manner. I don't know if it will be of interest, but here's the step-by-step I made XD

I drew a King of Fighters character for an example XD

The lineart


Then. I made a layer for the base color, and went OVER that with the airbrush to give the skin a kind of gradient effect. And then on a new semi-transparent layer, made SOLID shading, over it. I DID do the shading for where the light hit on the original layer I airbrushed on. Like so.


And repeated the same process for the hair


And used solid shading for the rest for the end result


It's a simple way to color, but it also helps as a stepping stone to exploring more and new coloring techniques! biggrin.gif


Hope that was at least a little helpful XD

Keep it up though, your stuff is looking fabulous! I really like her hair!


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Jens of Zanicuud
post Nov 7 2012, 09:19 AM
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@Rune and Homunculus

Thanks a lot for the tutorials, guys smile.gif
I surely won't give up, I have a game to end.
A whole year has passed since the project begun and I have no intention to stop right now.
I'm currently at 30% and I need to do some cutscene by directly drawing 'em, so I'll use this topic as a sort of warehouse for my pictures in order to have some feedback before adding them to my project smile.gif

Your feedback has been really precious. Thanks to both of you smile.gif

Jens


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Magical_RuNE_Kni...
post Nov 7 2012, 03:00 PM
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Ur welcome \o/ i'm glad we could help. \O/

Also, yes, nice to see u will keep at it! U should definitely consider homo's colouring example.


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Jens of Zanicuud
post Nov 16 2012, 01:21 PM
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Okay, another feedback request.

Game: Tryadine Effect - Day 5

I need some feedback about this picture:



What about this? It should be an ID card...

Jens


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(Warning: it's a 3rr3's project and it's in Italian!)


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X-M-O
post Nov 16 2012, 02:07 PM
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Company ID cards usually have their first and last name on a single line, and they don't use "Name:" or "Surname:" in most cases.
Further, ID cards will generally have the company position below the person's name. For example:
John Simmons
Financial Advisor

The "project" line works, and the ID number under the photo is good. And lastly, the company logo is just fine exactly as it is, but the tag needs to look more realistic.
Here is an example image to show you where the tag area needs work:


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Ndoelicious
post Nov 16 2012, 02:59 PM
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Oh, the first one is better, for me.
It looks like this one,
Stalker

Well, about the cutscene...for me it looks that it has less emotion. I can try and draw you that if you want, it's for free anyway smile.gif
But you have to color it on your own(still, if you want to)


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Jens of Zanicuud
post Nov 17 2012, 03:41 AM
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@Ndoelicious

Oh, what? No, thanks, the first images of this topic have already been discussed smile.gif
And as regards the cutscene, I've already solved the problem...
I need some feedback for the newest ones smile.gif

Thanks anyway smile.gif

@X-M-O

Thanks for the reference, but I need some English lessons: with "tag" you mean that line below the Spectra's logo?
So you would modify the "working for our future" statement?

What do you mean with "more realistic?"

Thanks again for the feedback,

Jens


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Games I'm working on:
>

official website: TryAdIne eFfeCt

>

Games I worked on (mainly as a scripter):
>
(Warning: it's a 3rr3's project and it's in Italian!)


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Ndoelicious
post Nov 17 2012, 03:04 PM
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It's okay..should've read this ore thoroughly xD
Alright, for the newest one... I think the pic needs to be clearer. It's too pixelated, kinda reminds me of the old CG games I played years ago.
Oh, and about the blood splash, you can always use the Rhesus font for better looks. happy.gif
If it's a researcher ID, then the 'surname' is not really important. The department he works at, and most importantly, he needs to wear a lab coat smile.gif


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X-M-O
post Nov 17 2012, 03:27 PM
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QUOTE (Jens of Zanicuud @ Nov 17 2012, 05:41 AM) *
@X-M-O

Thanks for the reference, but I need some English lessons: with "tag" you mean that line below the Spectra's logo?
So you would modify the "working for our future" statement?

What do you mean with "more realistic?"

Thanks again for the feedback,

Jens


By "tag" I mean the part that connects and is open at the top of the image (it connects the card to a clip that connects to a shirt or lab coat).

By "more realistic", I just mean that the tag needs to look like it would work properly with a clip.


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