You *can* do it but it requires some trickery on your part. You need to make 2 pics to do it.
1) a 320x240 black square - make the rgb (0,0,1) so its not the black that alpha transperancy uses.
2) a pic of the sprite (presumably facing the camera)
In the event do something like show the picture of the sprite on top of where the character is standing on screen (make it show as pic 2). Next show the pic of our black background at full transperancy (100%) and then use a move command to make it appear over 1 second or so (make it show as pic 1 so its under pic 2 and doesnt block out our sprite pic). The effect should be that everything fades out but the sprite!
This post has been edited by Vanit: Apr 2 2011, 09:28 PM