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> Making it Fade... (Help Request), Resolved
Saphiredragon89
post Apr 2 2011, 09:03 PM
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Ok, when introducing a new party member I want to take a FF6 approach where the screen fades to black except for the new party member's sprite. I could have sworn I had made it work in a previous version of my game (which I have lost due to a virus) but for the life of me I can't remember how I made it work. I've scoured the event commands and tried several combinations but can't reproduce the results which makes me wonder if I'm remembering wrong. Can anyone help point me in the right direction? Or am I remembering this wrong and simply cannot do this in 2k3?

This post has been edited by Saphiredragon89: Apr 3 2011, 07:37 AM


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Vanit
post Apr 2 2011, 09:26 PM
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You *can* do it but it requires some trickery on your part. You need to make 2 pics to do it.

1) a 320x240 black square - make the rgb (0,0,1) so its not the black that alpha transperancy uses.
2) a pic of the sprite (presumably facing the camera)

In the event do something like show the picture of the sprite on top of where the character is standing on screen (make it show as pic 2). Next show the pic of our black background at full transperancy (100%) and then use a move command to make it appear over 1 second or so (make it show as pic 1 so its under pic 2 and doesnt block out our sprite pic). The effect should be that everything fades out but the sprite! smile.gif

This post has been edited by Vanit: Apr 2 2011, 09:28 PM


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Kazesui
post Apr 3 2011, 01:33 AM
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An alternative way of doing it, would be to have a completely black map with all the chars at the "correct place", and then to set screen transition teleport/erase to "no transition" and teleport/show to "fade in". Now all you have to do is to teleport to the black map with the chars.
If the chars are at the correct place in accordance with the original map, it will look like the map is fading out while the chars remain.

This method allows you to achieve this effect without pictures, but you won't be able to adjust the fade length with it, unlike the picture solution.
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Saphiredragon89
post Apr 3 2011, 07:37 AM
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Ok the second method works exactly as I intend, thank you very much for the help! wink.gif


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