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> Prelude of Identity, [Complete]
Adrien.
post Apr 27 2009, 06:14 PM
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When you made the patch file did you use a script for patches? like how did you know what files you could take out of the existing folder to call a "patch"? its a very intresting concept


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Mrmoo
post Apr 30 2009, 04:59 PM
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QUOTE (Adrien. @ Apr 27 2009, 06:14 PM) *
When you made the patch file did you use a script for patches? like how did you know what files you could take out of the existing folder to call a "patch"? its a very intresting concept

It's everything but the music. It's simply the encrypted version of the database along with the appropriate game execution files, so basically the player can replace database files without having to download useless things such as audio they already have. No script necessary, just take the existing database and RAR it.


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Michael
post May 2 2009, 12:01 AM
Post #23


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QUOTE (Mrmoo @ Apr 4 2009, 07:20 AM) *
QUOTE (Dark Gaia @ Apr 3 2009, 03:00 AM) *
Uhh.... By the rules of this forum, replica threads (ei, just links to other sites) are not allowed. You can't expect people to register to a whole other site just to post when they can do it here. I hope you realize that. I'm reporting this thread. reported


Then you don't know the rules of this site.
You also never read passed the first line.

People who pretend to be mods are the reason many don't like posting on this site. The thread has all the required information, and if you thought I was advertising another site don't be so quick to jump to conclusions. Face it, people like you are the reason decent rpg makers don't post their main development threads here.

This topic has met the requirements and is not a downgraded two liner with 3 screenshots, get your facts straight.
Let me read you exactly what the rules say:
"You may not link your thread to another thread on another site and call it your thread, you must construct a presentable thread with the above qualities, or I will remove your game from the forum."
Let me emphasize "You may not link your thread to another thread on another site and call it your thread"
That's exactly it. This isn't a link to another site where you must read from that site. This is simply, a REPLICA of THAT THREAD.


Excuse me?
So now you go call Gaia a "Pretend Mod", you should think before you say. If he was a Mod right now, you would be in trouble for calling him a pretend mod. I don't like people you decide everyone is a "pretend mod." And you mapping skills aren't very good, most of them are blank. Probably should add more detail to it.
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PinedaX
post May 2 2009, 09:14 AM
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I don't see why was this comment even necesary... That part of the discussion passed off a while ago, that's easily spotted if you bothered reading the thread.

Anyway, I just want to say this IS a great game and it's nominated in the PoTM biggrin.gif


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SantaBla
post May 2 2009, 09:21 AM
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@UltiHacker

Wow just let it slide dude. This was over 20 days, I mean come on.


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Lynia
post May 2 2009, 02:52 PM
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@SantaBla

It looks like UltiHaker didn't read to much of the conversation but he seemed like he wasn't happy when he saw him post that. It has been awhile, but I think everyone got over it.

Anyway, your mapping skills are average, I agree you need to add more details to it. I hope all of those maps aren't like that.
Lynia

This post has been edited by Lynia: May 2 2009, 02:52 PM


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Mrmoo
post May 3 2009, 12:24 AM
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QUOTE (UltiHaker @ May 2 2009, 01:01 AM) *
*incoherent rant*
*maps suddenly suck, therefore game sucks*

It's ironic you're telling me to think before posting. Let me tell you this:
I do no appreciate backseat modding. Nor do I appreciate members who take the high ground using their position, whether it be an admin or a member. I definitely hate it, when members take the high ground by advocating moderators despite ignorance of whatever situation they attempt to argue. In one word: Elitism.
Seriously, enough of this crap. Also for the record, if he was a mod at the time, I certainly wouldn't call him a pretend mod, nor would he have posted "reported", as he could have edited the topic himself.



Here's a map I consider good. A lot of people who played it (mostly at VX.net) liked the way I map and set things up. It was easy to navigate towns and there were no pointless filler houses. They aren't super detailed with tons of graphical effects, but I did my best with what I had (RTP). This isn't a major team project, so don't expect me to make super detailed maps, crazy scripts and graphic resources. The people who loved the game didn't love it cause of the maps, and the people who hated it certainly didn't hate it over the maps. No, they had real reasons. This is the only forum that hasn't given constructive criticism for things that are actually in the game. Which is odd considering the extremely stressful atmosphere the members place on new game makers.

Here's a tip for constructive criticism in general.
For starters, actually say what's wrong with the maps (or better, the game) instead of vaguely stating "it sucks".
"Needs more detail" doesn't say anything. What you're telling me is that you want me to spam rock tiles all over the road.
Point out the flaw, and communicate effectively how to improve that flaw.
I'm appalled that I even have to teach people how to criticize my own game.

This post has been edited by Mrmoo: May 3 2009, 12:27 AM


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DerKomet
post May 3 2009, 05:45 PM
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Santabla is right Ultihacker, forget about shit that happened a long time ago, that no one cares anymore... specially since Dark Gaia isn't here anymore. sleep.gif

About your mapping Mrmoo, they are allright. You don't have to worry about infesting them with objects, map functionality is the top priority, and then graphics come second. It's up to you if you want to add more stuff to fill them a little more and or add more variety in the environment... working more will result in more positive feedback, so this is a thing you are ought to consider if you want this game to be well liked in overall.


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PinedaX
post May 3 2009, 06:55 PM
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I actually thought the mapping was excellent throughout the game and fit it pretty well.


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xmuffin
post Aug 18 2009, 04:56 PM
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Downloading at the moment ^^


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obsorber
post Aug 19 2009, 01:09 AM
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The story line is well set out and makes a lot of sense. The maps aint great but
they still detailed enough for someone like me to play through. I may give this a
go seeing as it was (POTM). I made a VX game, wish it could have been as good
as yours...

Oh yeah, one thing that does bug me is the fact that the monsters don't match with
your battlers. I mean look at the size of the bat! and your tiny characters. Anyways
I may give this a try later on so good job. cool.gif


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xmuffin
post Aug 19 2009, 10:39 AM
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What the patch for? at least you could give details on what it does as of now I got no idea why should I do it.


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Sozerius
post Sep 5 2009, 09:58 PM
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Im having a hard time with the slug boss thing in the sewer, when you have to beat 100 slugs and then at the end theres the one thats super strong....

Well yes.

I haven t been able to beat it and I was wondering if I could get pointers happy.gif'''

Other than that I really like the game.

It seems well laid out, the mapping is fine, its not too sparse, and not too detailed, I feel that it contains the game pretty good.

And you did have some interesting building/landscape combinations which I found to be pretty cool.

The game is challenging but not so much that you want to quit.

Though I must admit I'd like to find a way to beat this slug XD

Kinda odd how so many people are arguing over this thread.
The game is worth playing, thats what I have to say about it.

Theres no reason to have a heart attack, XD

EDIT:

I beat the slug, nvm LOL!

I had to go through my entire inventory practically, and I didnt realize that sierra's heal ability was so strong till now XD
It was a life saver =]

EDIT:

Played the game quite a bit now, I'm at the part where you go to the island...

Anyhow. The game is quite diverse and interesting.
It has a lot of different stuff going on, and though while being rather simplistic, it can be quite complex.
I think that it was appropriately scaled, not too hard, not too easy, again.
I really have to congratulate on the quality of game play, I feel as though Im playing a professional, commercial game, only with rpg maker resources. happy.gif''

The only thing I have to comment on is that the "feel" or the scope of the game seems a bit different than how the back story in this topic presents it to be.
Things seem more organized in-game, whereas in this topic it seems like someones attempt at throwing a bad one at roles in society.
The game is a bit more balanced than the topic presents it to be, in my opinion.
And its weird that Marianne cant equip any of the shields if she's wearing a sword except for a couple reaaaally weak ones.
It might just be the point in the game that I'm at, but there aren't any one handed swords that she can actually wear which aren't significantly weaker than the others.

One more thing.
I typically prefer male protagonists.
However, the personality and way you handled the characters in this game makes me enjoy Marianne all the same.
I like playing her and it makes no difference.

So, to finish up, thanks for the great game, I really appreciate it. wink.gif

EDIT:

I beat the game.
Not bad =]

Though I went to try that dark dungeon, and yeah..
Not continuing that bit.. XD

And then in the demon world.. got to "Xenos" and well...
That was a bit insane.. XD
Not sure that Im going to try to beat that LOL

wink.gif

This post has been edited by Sozerius: Sep 8 2009, 06:22 AM


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Giaco
post May 10 2011, 02:59 PM
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You have un Walkthrut for Prelude of Identity? Sorry ,i don`t spike god englich.
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Fanatik007
post Nov 16 2012, 10:51 AM
Post #35


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It said password written on the wall somewhere. But I explored every piece of wall and still didn't found anything. Pls help me. Here screenshot added
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Fanatik007
post Jan 6 2013, 10:56 PM
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I need help with puzzle pls " France has been reduced to..." ? I searched net but didn't found answer
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