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+ [ Mini - Map ] +, * Minimap created with script, no image file needed * |
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Jul 13 2008, 07:47 AM
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Looking for scripter to hire? PM me *O*

Group: +Gold Member
Posts: 1,038
Type: Scripter
RM Skill: Undisclosed

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MiniMapVersion 1.0 by Woratana Release Date: 13/07/2008 IntroductionThis is the minimap script based on KGC Minimap in XP. The minimap will be created by script, so it will be a little blocky. (VX tileset is also blocky anyhow  ) But the good point is that it doesn't require any image file. Since I'm a little lazy, I prefer this script than the one using image file.  Enjoy~ FeaturesCODE - Plug N Play script, don't need any graphic - Turn minimap ON/OFF by switch, or disable it for specific map by put [NOMAP] in map's name - Change minimap's position and size easily with call script - Editable minimap's grid size, and color for passable tile / non-passable tile / player / events Screenshots DemoHere is demo that will show you how to call/setup this script.   Download file Minimap_Demo.rarScriptPlace it above main
VX_minimap10.txt ( 12.67K )
Number of downloads: 7199 InstructionThe instruction to setup script is included in the script.  I recommend you to download demo to see how it works. Author's NotesFree for use in your work if credit is included. Special ThanksKGC who made XP Minimap script. Thanks a lot! Bug Report?Please give me these informations: QUOTE - What is it says in error window? - When is it get error? (Right after run game, when you choose something, etc.) - Do you have any other scripts running in your game that may crash with this script?
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Check out my NEW blog!!! MVP (Most Valuable Poster) Award 2008 
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Jul 13 2008, 09:53 PM
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Level 7

Group: Member
Posts: 95
Type: Developer
RM Skill: Intermediate

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Wora, this is simply awesome. Popped it into my game earlier today and it runs as snug as a bug in a rug. lawl. =P
I love how easy it is to add/edit how things such as NPCs, Enemies, Chests, etc. are displayed on the map. I already made it so Save Points have their own minimap display, and am considering making pure white dots to represent areas that can be entered. Doors, caves, paths, etc.
Thanks you Wora!! =D Love it.
Heart of Shadow
__________________________
  "Feel the pain of those inferior beings as you burn in hell." --Kratos ( Tales of Symphonia) "How can I be expected to save the world, when I can't even save myself?" --Sysolos ( Return of a Shadow Lord)
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Jul 14 2008, 12:46 AM
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Level 20

Group: Revolutionary
Posts: 405
Type: Event Designer
RM Skill: Skilled

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@woratana outstanding job mate! I was waiting for this script and here it is.
__________________________
Nobody dies a virgin. Sooner or later life f***s everybody.
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Jul 14 2008, 02:21 PM
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Spriter/Userbar maker/Recolorer

Group: Revolutionary
Posts: 273
Type: Artist
RM Skill: Advanced

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I used script Amazing job!! But...... It dont show the enemys or items....WHY?
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 In Development
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Jul 15 2008, 03:47 AM
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Level 1

Group: Member
Posts: 5
Type: None
RM Skill: Undisclosed

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I would like to ask Wora some questions, if you don't mind ....
1/ How can you make clouds floating over your map on the Screen Shot demo ? 2/ I can only set color pot by 'COMMENT : MMEV xyz' on only sprite set of animated things, but when I try on an event with no graphic or with a Tileset graphic it didn't work. How can I fix this ?
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Jul 19 2008, 03:48 PM
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Spriter/Userbar maker/Recolorer

Group: Revolutionary
Posts: 273
Type: Artist
RM Skill: Advanced

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QUOTE (jkei2909 @ Jul 15 2008, 03:09 AM)  I would like to ask Wora some questions, if you don't mind ....
1/ How can you make clouds floating over your map on the Screen Shot demo ? 2/ I can only set color pot by 'COMMENT : MMEV xyz' on only sprite set of animated things, but when I try on an event with no graphic or with a Tileset graphic it didn't work. How can I fix this ? How do you make it able to show a event or enemy on item on the map?
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 In Development
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Jul 19 2008, 03:55 PM
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L Did you know? Death gods... only eat apples

Group: +Gold Member
Posts: 2,976
Type: Scripter
RM Skill: Skilled

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You write the proper keyword using the comment command in the event list. By default these are the tags: CODE OBJECT_COLOR['npc'] = Color.new(30,144,255,160) OBJECT_COLOR['treasure'] = Color.new(0,255,255,160) OBJECT_COLOR['enemy'] = Color.new(139,35,35,160) OBJECT_COLOR['merchant'] = Color.new(255,255,0,160) Use 'enemy' for events that are considered your enemy. 'treasure' for events that are items/treasure.
__________________________
My RMXP Project:  Farewell RRR. =]
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Jul 19 2008, 04:04 PM
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Spriter/Userbar maker/Recolorer

Group: Revolutionary
Posts: 273
Type: Artist
RM Skill: Advanced

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QUOTE (jens009 @ Jul 19 2008, 03:17 PM)  You write the proper keyword using the comment command in the event list. By default these are the tags: CODE OBJECT_COLOR['npc'] = Color.new(30,144,255,160) OBJECT_COLOR['treasure'] = Color.new(0,255,255,160) OBJECT_COLOR['enemy'] = Color.new(139,35,35,160) OBJECT_COLOR['merchant'] = Color.new(255,255,0,160) Use 'enemy' for events that are considered your enemy. 'treasure' for events that are items/treasure. Ok.... What exactly do i start with??? How do i do it??? Say it slowley....
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 In Development
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Jul 19 2008, 04:34 PM
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Spriter/Userbar maker/Recolorer

Group: Revolutionary
Posts: 273
Type: Artist
RM Skill: Advanced

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QUOTE (jens009 @ Jul 19 2008, 03:17 PM)  You write the proper keyword using the comment command in the event list. By default these are the tags: CODE OBJECT_COLOR['npc'] = Color.new(30,144,255,160) OBJECT_COLOR['treasure'] = Color.new(0,255,255,160) OBJECT_COLOR['enemy'] = Color.new(139,35,35,160) OBJECT_COLOR['merchant'] = Color.new(255,255,0,160) Use 'enemy' for events that are considered your enemy. 'treasure' for events that are items/treasure. Like... Show me what u put for yours....
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 In Development
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Jul 19 2008, 11:25 PM
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Level 2

Group: Member
Posts: 16
Type: Writer
RM Skill: Advanced

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QUOTE (meganew2 @ Jul 14 2008, 01:43 PM)  I used script Amazing job!! But...... It dont show the enemys or items....WHY?  first make an event, open the event up, go to the Event Commands, find where it says "Flow Control" then click where it says "Comment". to make a enemy put MMEV enemy in the comment box, to make a merchant put MMEV merchant, for a npc put MMEV npc, and for treasure put MMEV treasure... >_<
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I'll make a big enough ruckus for everyone.
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Jul 20 2008, 04:17 AM
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Spriter/Userbar maker/Recolorer

Group: Revolutionary
Posts: 273
Type: Artist
RM Skill: Advanced

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QUOTE (MastaNEC @ Jul 19 2008, 11:47 PM)  QUOTE (meganew2 @ Jul 14 2008, 01:43 PM)  I used script Amazing job!! But...... It dont show the enemys or items....WHY?  first make an event, open the event up, go to the Event Commands, find where it says "Flow Control" then click where it says "Comment". to make a enemy put MMEV enemy in the comment box, to make a merchant put MMEV merchant, for a npc put MMEV npc, and for treasure put MMEV treasure... >_< TYVM
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